Player Matchup

Pele
Pele
BrOWn_ToWN_CuRRy
Pele
Level 86
God Stats
0W - 1L
1,355 SR
Queue Stats
46W - 49L
1,398 Elo+
Solo
Thoth
Thoth
InanisWrath
Thoth
Level 155
God Stats
2W - 4L
1,285 SR
Queue Stats
102W - 102L
1,527 Elo+
Solo
Fafnir
Fafnir
KingGoomba19
Fafnir
Level 172
God Stats
3W - 4L
1,439 SR
Queue Stats
264W - 254L
1,538 Elo+
Solo
Neith
Neith
PapiKirito
Neith
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,376 Elo+
Solo
Mulan
Mulan
PsychoPomp41
Mulan
Level 128
God Stats
2W - 5L
1,480 SR
Queue Stats
259W - 246L
1,448 Elo+
Solo
Team Averages
Level 128
1,412 SR
1,457 Elo+

VS

Team Averages
Level 165
1,464 SR
1,442 Elo+
Nike
Nike
Juggernaut12804
Nike
Level 137
God Stats
2W - 2L
1,347 SR
Queue Stats
286W - 314L
1,422 Elo+
Party 1
Chernobog
Chernobog
Turfninja21
Chernobog
Level 156
God Stats
2W - 1L
1,373 SR
Queue Stats
143W - 203L
1,399 Elo+
Party 1
Ix Chel
Ix Chel
XxBlackdolphinXx
Ix Chel
Level 156
God Stats
16W - 13L
1,568 SR
Queue Stats
94W - 81L
1,517 Elo+
Solo
Eset
Eset
Zimman09
Eset
Level 159
God Stats
1W - 2L
1,492 SR
Queue Stats
31W - 47L
1,422 Elo+
Party 1
Bastet
Bastet
nH Tackylina
Bastet
Level 218
God Stats
10W - 9L
1,538 SR
Queue Stats
170W - 216L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 3
5,582
429
3,798
10,883
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 0
6,282
483
4,999
4,934
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fafnir
9
0 / 3 / 2
6,143
473
3,119
8,810
9,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
11
1 / 0 / 1
6,340
488
3,585
4,647
1,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 0
7,672
590
6,308
9,790
7,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
5,950
458
3,389
8,466
6,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
Turfninja21
Chernobog
12
1 / 0 / 3
6,569
505
4,252
7,588
2,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 1 / 4
6,686
514
4,992
5,675
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
11
3 / 2 / 1
7,196
554
4,459
8,231
5,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
13
5 / 0 / 2
7,701
592
7,413
11,006
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
10
10
Deaths
4
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
2
2
0
1
W
0
1
2
1
L
Fafnir
0
3
2
0.33
L
Neith
1
0
1
1.5
L
1
1
0
1
W
Chernobog
Turfninja21
Chernobog
1
0
3
2.5
W
1
1
4
3
W
Eset
3
2
1
1.75
W
Bastet
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,809
Damage
24,505
39,064
Taken
40,966
24,184
Mitigated
20,774
9,074
Healing
12,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,798
997
0
733
10,883
4,167
0
3,443
7,440
0
45,526
L
4,999
80
0
453
4,934
1,549
0
1,654
3,235
46,453
0
W
3,389
474
0
569
8,466
6,764
0
145
8,321
0
32,180
L
Fafnir
3,119
684
0
2,650
8,810
9,442
0
3,183
5,627
12,986
0
L
Neith
3,585
906
0
2,436
4,647
1,557
0
1,171
3,476
0
42,014
L
6,308
751
0
2,802
9,790
7,469
0
0
9,329
0
57,795
W
Chernobog
Turfninja21
Chernobog
4,252
2,306
0
2,911
7,588
2,921
404
1,466
6,122
0
43,308
W
4,992
107
196
1,977
5,675
1,874
595
2,666
3,009
39,700
0
W
Eset
4,459
582
185
2,252
8,231
5,231
390
2,662
5,569
32,362
0
W
Bastet
7,413
1,602
0
4,395
11,006
3,984
0
1,179
9,827
0
59,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,019
Gold Earned
34,102
318
Minions Killed
336
0
Camps Cleared
0
1,169,124
Distance Traveled
1,289,814
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,582
429
61
5
0
258,438
2
L
Thoth
6,282
483
81
6
0
226,698
3
W
Nike
5,950
458
53
4
0
239,012
0
L
Fafnir
6,143
473
8
1
0
238,409
0
L
Neith
6,340
488
74
6
0
229,657
1
L
Mulan
7,672
590
94
7
0
215,922
2
W
Chernobog
6,569
505
84
6
0
251,602
3
W
Ix Chel
6,686
514
76
6
0
255,642
2
W
Eset
7,196
554
40
3
0
251,457
5
W
Bastet
7,701
592
83
6
0
292,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role