Player Matchup

Sylvanus
Sylvanus
Bronze III
Bosrx
Sylvanus
Bronze III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,513 MMR
Solo
Baba Yaga
Baba Yaga
Silver I
BulgyDinosaur92
Baba Yaga
Silver I
Level 156
God Stats
0W - 2L
1,611 SR
Queue Stats
39W - 41L
1,524 MMR
Solo
Jing Wei
Jing Wei
Gold II
TikiTikitm
Jing Wei
Gold II
Level 112
God Stats
4W - 3L
1,793 SR
Queue Stats
92W - 87L
1,558 MMR
Solo
Thanatos
Thanatos
Silver II
Viisa69
Thanatos
Silver II
Level 119
God Stats
0W - 1L
1,646 SR
Queue Stats
10W - 13L
1,516 MMR
Solo
Bellona
Bellona
Gold IV
tonebonetony
Bellona
Gold IV
Level 185
God Stats
11W - 13L
1,587 SR
Queue Stats
498W - 508L
1,515 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,627 SR
1,525 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 145
1,517 SR
1,525 MMR
Hachiman
Hachiman
Gold III
Chef Chungus
Hachiman
Gold III
Level 142
God Stats
28W - 27L
1,577 SR
Queue Stats
196W - 199L
1,506 MMR
Solo
Bakasura
Bakasura
Platinum III
Divhan
Bakasura
Platinum III
Level 124
God Stats
2W - 4L
1,414 SR
Queue Stats
479W - 473L
1,552 MMR
Solo
Raijin
Raijin
Gold III
HinduSin
Raijin
Gold III
Level 149
God Stats
6W - 9L
1,481 SR
Queue Stats
419W - 418L
1,499 MMR
Solo
Nike
Nike
Gold IV
WrathKing II
Nike
Gold IV
Level 148
God Stats
21W - 14L
1,628 SR
Queue Stats
88W - 90L
1,543 MMR
Solo
Athena
Athena
Gold II
YARMYAN
Athena
Gold II
Level 163
God Stats
6W - 2L
1,486 SR
Queue Stats
424W - 420L
1,526 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bosrx
Sylvanus
10
2 / 5 / 1
7,878
415
4,574
15,870
11,970
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baba Yaga
BulgyDinosaur92
Baba Yaga
16
3 / 4 / 4
10,037
528
14,186
10,849
6,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
TikiTikitm
Jing Wei
16
0 / 2 / 1
9,229
486
7,613
15,114
5,732
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thanatos
Viisa69
Thanatos
14
4 / 9 / 3
9,394
494
11,023
20,697
8,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
tonebonetony
Bellona
14
0 / 8 / 1
9,276
488
14,174
24,699
28,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
PeleCharonAo Kuang

VS

Bans
ArachneRavanaAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Chef Chungus
Hachiman
18
3 / 1 / 2
11,232
591
12,119
13,326
5,586
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Divhan
Bakasura
19
10 / 5 / 6
11,577
609
19,424
22,591
11,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
HinduSin
Raijin
18
3 / 2 / 5
11,125
586
7,588
11,962
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
10 / 0 / 4
12,133
639
16,590
19,046
16,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Athena
YARMYAN
Athena
16
2 / 1 / 18
10,566
556
6,885
16,138
16,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
63
9
Kills
28
28
Deaths
9
10
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Bosrx
Sylvanus
2
5
1
0.5
L
Baba Yaga
BulgyDinosaur92
Baba Yaga
3
4
4
1.25
W
Hachiman
Chef Chungus
Hachiman
3
1
2
4
W
Bakasura
Divhan
Bakasura
10
5
6
2.6
W
Raijin
HinduSin
Raijin
3
2
5
2.75
L
Jing Wei
TikiTikitm
Jing Wei
0
2
1
0.25
L
Thanatos
Viisa69
Thanatos
4
9
3
0.61
W
10
0
4
12
W
Athena
YARMYAN
Athena
2
1
18
11
L
Bellona
tonebonetony
Bellona
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,570
Damage
62,606
87,229
Taken
83,063
62,129
Mitigated
54,985
30,556
Healing
18,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Bosrx
Sylvanus
4,574
925
1,544
3,849
15,870
11,970
0
3,888
10,592
17,860
0
L
Baba Yaga
BulgyDinosaur92
Baba Yaga
14,186
554
0
1,281
10,849
6,984
0
2,311
7,123
100,916
0
W
Hachiman
Chef Chungus
Hachiman
12,119
6,937
0
7,998
13,326
5,586
1,232
1,664
11,662
0
104,156
W
Bakasura
Divhan
Bakasura
19,424
12,639
0
3,529
22,591
11,289
3
5,433
17,158
0
104,677
W
Raijin
HinduSin
Raijin
7,588
621
0
2,174
11,962
4,307
915
5,799
6,163
99,888
0
L
Jing Wei
TikiTikitm
Jing Wei
7,613
5,626
0
4,666
15,114
5,732
0
1,795
13,253
0
85,732
L
Thanatos
Viisa69
Thanatos
11,023
2,982
0
11,541
20,697
8,680
0
5,173
14,340
0
64,657
W
16,590
2,212
0
2,615
19,046
16,955
0
3,602
15,258
0
96,397
W
Athena
YARMYAN
Athena
6,885
1,801
0
2,572
16,138
16,848
28
5,399
10,704
23,105
0
L
Bellona
tonebonetony
Bellona
14,174
3,628
0
7,675
24,699
28,763
0
749
22,948
9,484
71,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,814
Gold Earned
56,633
553
Minions Killed
685
0
Camps Cleared
0
1,740,329
Distance Traveled
1,966,648
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,878
415
26
1
0
309,032
2
L
Baba Yaga
10,037
528
171
9
0
366,818
5
W
Hachiman
11,232
591
178
9
0
349,138
1
W
Bakasura
11,577
609
144
8
0
435,456
2
W
Raijin
11,125
586
188
10
0
383,400
1
L
Jing Wei
9,229
486
147
8
0
391,762
5
L
Thanatos
9,394
494
88
5
0
379,258
4
W
Nike
12,133
639
149
8
0
385,975
5
W
Athena
10,566
556
26
1
0
412,679
2
L
Bellona
9,276
488
121
6
0
293,459
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role