Player Matchup

Anubis
Anubis
 
Anubis
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
CB Brawlers
Hercules
Level 61
God Stats
2W - 3L
1,404 SR
Queue Stats
64W - 73L
1,367 Elo+
Solo
Aphrodite
Aphrodite
Nivanora
Aphrodite
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 57L
1,363 Elo+
Solo
Hachiman
Hachiman
brita7869
Hachiman
Level 102
God Stats
10W - 6L
1,485 SR
Queue Stats
457W - 439L
1,413 Elo+
Solo
Ravana
Ravana
kcarlinhos
Ravana
Level 52
God Stats
1W - 1L
1,538 SR
Queue Stats
29W - 36L
1,366 Elo+
Solo
Team Averages
Level 76
1,486 SR
1,402 Elo+

VS

Team Averages
Level 97
1,398 SR
1,438 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Karichelyn
Cthulhu
Level 91
God Stats
9W - 7L
1,297 SR
Queue Stats
272W - 236L
1,364 Elo+
Solo
Thanatos
Thanatos
thiagopadilha174
Thanatos
Level 83
God Stats
0W - 2L
1,191 SR
Queue Stats
9W - 11L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 1 / 2
8,046
619
7,201
11,322
5,976
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
CB Brawlers
Hercules
12
3 / 4 / 1
7,229
556
9,193
13,185
11,470
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Aphrodite
Nivanora
Aphrodite
10
1 / 1 / 3
6,777
521
4,316
8,465
4,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
brita7869
Hachiman
10
3 / 1 / 1
6,496
500
9,475
9,586
3,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
kcarlinhos
Ravana
11
1 / 2 / 0
6,569
505
5,720
8,285
2,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
2 / 3 / 2
6,574
506
6,809
14,572
15,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
 
Artemis
9
2 / 3 / 0
5,669
436
6,494
10,539
3,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Merlin
 
Merlin
11
0 / 2 / 0
5,586
430
4,201
5,340
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Karichelyn
Cthulhu
9
0 / 2 / 2
6,037
464
7,898
14,191
10,394
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 3 / 1
7,237
557
6,524
12,388
4,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
13
Kills
9
9
Deaths
13
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
2
6
L
Gilgamesh
 
Gilgamesh
2
3
2
1
L
Artemis
 
Artemis
2
3
0
0.67
L
Merlin
 
Merlin
0
2
0
0
W
Hercules
CB Brawlers
Hercules
3
4
1
0.88
L
Cthulhu
Karichelyn
Cthulhu
0
2
2
0.5
W
Aphrodite
Nivanora
Aphrodite
1
1
3
2.5
W
Hachiman
brita7869
Hachiman
3
1
1
3.5
W
Ravana
kcarlinhos
Ravana
1
2
0
0.5
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,905
Damage
31,926
50,843
Taken
57,030
28,526
Mitigated
35,270
23,855
Healing
13,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,201
521
0
7,137
11,322
5,976
324
5,079
6,243
63,580
0
L
Gilgamesh
 
Gilgamesh
6,809
2,504
0
338
14,572
15,343
0
0
14,572
0
35,592
L
Artemis
 
Artemis
6,494
3,512
158
2,014
10,539
3,692
0
2,695
7,844
0
34,469
L
Merlin
 
Merlin
4,201
96
74
2,106
5,340
1,343
0
3,769
1,571
33,524
0
W
Hercules
CB Brawlers
Hercules
9,193
3,440
0
4,633
13,185
11,470
0
0
13,185
0
49,831
L
Cthulhu
Karichelyn
Cthulhu
7,898
692
1,028
1,865
14,191
10,394
0
3,477
10,714
28,719
539
W
Aphrodite
Nivanora
Aphrodite
4,316
2,001
2,128
3,697
8,465
4,998
289
2,545
5,920
18,443
0
W
Hachiman
brita7869
Hachiman
9,475
5,008
0
2,456
9,586
3,176
300
3,224
6,362
0
48,489
W
Ravana
kcarlinhos
Ravana
5,720
2,515
0
3,804
8,285
2,906
0
712
7,573
0
48,286
L
6,524
1,728
0
6,305
12,388
4,498
11
1,576
10,812
0
53,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,117
Gold Earned
31,103
333
Minions Killed
280
0
Camps Cleared
0
1,205,968
Distance Traveled
1,217,093
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,046
619
98
8
0
253,243
0
L
Gilgamesh
6,574
506
50
4
0
248,613
0
L
Artemis
5,669
436
55
4
0
238,059
3
L
Merlin
5,586
430
55
4
0
229,745
6
W
Hercules
7,229
556
70
5
0
226,427
0
L
Cthulhu
6,037
464
46
4
0
260,934
2
W
Aphrodite
6,777
521
35
3
0
229,339
1
W
Hachiman
6,496
500
59
5
0
222,613
1
W
Ravana
6,569
505
71
5
0
274,346
0
L
Thanatos
7,237
557
74
6
0
239,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role