Player Matchup

Athena
Athena
Platinum V
 
Athena
Platinum V
Level 218
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Platinum IV
 
Charybdis
Platinum IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond V
 
Lancelot
Diamond V
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Platinum III
DeezWhatSir
Surtr
Platinum III
Level 139
God Stats
2W - 3L
1,458 SR
Queue Stats
63W - 70L
1,810 MMR
Solo
Martichoras
Martichoras
Platinum III
Dubxeii
Martichoras
Platinum III
Level 153
God Stats
4W - 1L
1,533 SR
Queue Stats
391W - 393L
1,827 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 166
1,498 SR
1,627 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 123
1,618 SR
1,795 MMR
Mercury
Mercury
Platinum V
Gunsaxl
Mercury
Platinum V
Level 129
God Stats
37W - 47L
1,540 SR
Queue Stats
737W - 733L
1,768 MMR
Solo
Anhur
Anhur
Platinum II
Naswipp
Anhur
Platinum II
Level 158
God Stats
22W - 10L
1,617 SR
Queue Stats
239W - 206L
1,778 MMR
Solo
Shiva
Shiva
Platinum V
PhdArchangel
Shiva
Platinum V
Level 39
God Stats
0W - 1L
1,865 SR
Queue Stats
25W - 23L
1,920 MMR
Party 1
Hera
Hera
Platinum III
smezzer
Hera
Platinum III
Level 156
God Stats
1W - 1L
1,522 SR
Queue Stats
116W - 113L
1,787 MMR
Solo
Charon
Charon
Gold II
zLysithea
Charon
Gold II
Level 135
God Stats
0W - 1L
1,544 SR
Queue Stats
36W - 29L
1,720 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
5
1 / 0 / 0
3,644
729
175
2,293
1,364
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charybdis
 
Charybdis
6
0 / 1 / 0
3,607
721
2,269
2,709
842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
 
Lancelot
6
0 / 0 / 1
3,522
704
1,112
3,443
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 1
3,588
718
2,115
5,230
2,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Martichoras
Dubxeii
Martichoras
6
0 / 0 / 0
3,285
657
1,440
1,974
588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Sun WukongOlorunFreya

VS

Bans
ThanatosKhepriAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gunsaxl
Mercury
6
0 / 0 / 1
3,444
689
922
3,288
884
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Naswipp
Anhur
1
0 / 0 / 0
2,424
485
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 1 / 0
3,466
693
2,962
4,868
2,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
smezzer
Hera
6
0 / 0 / 0
3,520
704
1,358
2,620
605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
zLysithea
Charon
6
1 / 0 / 0
3,705
741
980
3,524
1,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
1
Kills
1
1
Deaths
1
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
0
0
1
W
Charybdis
 
Charybdis
0
1
0
0
W
Lancelot
 
Lancelot
0
0
1
0.5
W
0
0
1
0.5
W
Martichoras
Dubxeii
Martichoras
0
0
0
0
L
Mercury
Gunsaxl
Mercury
0
0
1
0.5
L
Anhur
Naswipp
Anhur
0
0
0
0
L
0
1
0
0
L
Hera
smezzer
Hera
0
0
0
0
L
Charon
zLysithea
Charon
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,111
Damage
6,222
15,649
Taken
14,300
5,952
Mitigated
5,501
8,457
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
175
70
0
1,331
2,293
1,364
0
532
1,761
7,267
0
W
Charybdis
 
Charybdis
2,269
1,105
0
1,353
2,709
842
0
798
1,911
0
23,856
W
Lancelot
 
Lancelot
1,112
183
0
2,174
3,443
1,157
0
699
2,744
0
20,482
W
2,115
717
0
2,537
5,230
2,001
0
0
4,907
194
22,019
W
Martichoras
Dubxeii
Martichoras
1,440
458
0
1,062
1,974
588
0
309
1,665
0
16,557
L
Mercury
Gunsaxl
Mercury
922
322
0
464
3,288
884
0
0
3,288
0
15,913
L
Anhur
Naswipp
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
2,962
907
0
2,451
4,868
2,369
0
83
4,785
0
16,757
L
Hera
smezzer
Hera
1,358
337
0
940
2,620
605
0
79
2,541
21,122
0
L
Charon
zLysithea
Charon
980
97
92
1,342
3,524
1,643
0
80
3,444
10,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,646
Gold Earned
16,559
154
Minions Killed
120
0
Camps Cleared
0
534,761
Distance Traveled
420,282
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
3,644
729
17
3
0
117,340
0
W
Charybdis
3,607
721
37
7
0
87,160
0
W
Lancelot
3,522
704
38
8
0
132,313
0
W
Surtr
3,588
718
29
6
0
99,510
2
W
Martichoras
3,285
657
33
7
0
98,438
0
L
Mercury
3,444
689
29
6
0
115,154
0
L
Anhur
2,424
485
0
0
0
0
0
L
Shiva
3,466
693
30
6
0
113,500
0
L
Hera
3,520
704
48
10
0
103,984
0
L
Charon
3,705
741
13
3
0
87,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role