Player Matchup

Kuzenbo
Kuzenbo
BlessedBread
Kuzenbo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,252 Elo+
Solo
Yemoja
Yemoja
FallenRTR
Yemoja
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 25L
1,481 Elo+
Party 2
Ymir
Ymir
Kendo83
Ymir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Merlin
Merlin
RoxenZoux
Merlin
Level 179
God Stats
3W - 7L
1,269 SR
Queue Stats
323W - 305L
1,480 Elo+
Party 2
Bastet
Bastet
UND3NI4BLE
Bastet
Level 129
God Stats
6W - 1L
1,899 SR
Queue Stats
336W - 322L
1,457 Elo+
Party 2
Team Averages
Level 75
1,534 SR
1,434 Elo+

VS

Team Averages
Level 35
1,468 SR
1,554 Elo+
Agni
Agni
Brokensightz
Agni
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
168W - 145L
1,584 Elo+
Party 1
Yemoja
Yemoja
Cris67
Yemoja
Level 79
God Stats
3W - 13L
1,271 SR
Queue Stats
376W - 353L
1,539 Elo+
Party 1
Poseidon
Poseidon
JOSH60184
Poseidon
Level 29
God Stats
5W - 2L
1,568 SR
Queue Stats
107W - 90L
1,471 Elo+
Party 1
Anubis
Anubis
JexxaFaye
Anubis
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 8L
1,525 Elo+
Solo
Cthulhu
Cthulhu
MrKrinkle1324
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BlessedBread
Kuzenbo
17
4 / 1 / 11
10,545
811
7,806
14,070
18,284
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Yemoja
FallenRTR
Yemoja
15
1 / 0 / 8
9,607
739
2,482
6,846
5,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ymir
Kendo83
Ymir
16
2 / 3 / 11
10,272
790
5,772
17,465
16,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
RoxenZoux
Merlin
19
8 / 1 / 10
11,515
886
20,916
9,529
6,826
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
UND3NI4BLE
Bastet
17
5 / 3 / 14
10,256
789
22,151
17,038
7,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 5
7,966
613
11,635
11,507
4,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Cris67
Yemoja
16
0 / 2 / 6
9,291
715
6,803
13,424
8,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Poseidon
JOSH60184
Poseidon
15
3 / 6 / 3
9,150
704
10,921
11,873
5,028
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
JexxaFaye
Anubis
16
3 / 3 / 4
9,434
726
15,913
11,946
6,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
16
1 / 3 / 6
8,937
687
10,461
15,596
12,573
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
20
Kills
7
8
Deaths
20
54
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
BlessedBread
Kuzenbo
4
1
11
9.5
L
0
6
5
0.42
L
Yemoja
Cris67
Yemoja
0
2
6
1.5
W
Yemoja
FallenRTR
Yemoja
1
0
8
5
L
Poseidon
JOSH60184
Poseidon
3
6
3
0.75
L
Anubis
JexxaFaye
Anubis
3
3
4
1.67
W
Ymir
Kendo83
Ymir
2
3
11
2.5
L
Cthulhu
1
3
6
1.33
W
Merlin
RoxenZoux
Merlin
8
1
10
13
W
Bastet
UND3NI4BLE
Bastet
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,127
Damage
55,733
64,948
Taken
64,346
54,501
Mitigated
37,509
31,235
Healing
25,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
BlessedBread
Kuzenbo
7,806
3,325
1,710
2,090
14,070
18,284
397
10,921
3,149
14,938
0
L
11,635
1,371
635
408
11,507
4,778
0
6,354
5,153
19,277
0
L
Yemoja
Cris67
Yemoja
6,803
1,278
11,633
3,404
13,424
8,525
0
9,848
3,576
14,890
0
W
Yemoja
FallenRTR
Yemoja
2,482
369
14,648
2,253
6,846
5,930
700
6,583
263
6,293
0
L
Poseidon
JOSH60184
Poseidon
10,921
1,191
745
147
11,873
5,028
0
6,471
5,402
28,420
0
L
Anubis
JexxaFaye
Anubis
15,913
1,505
599
2,474
11,946
6,605
57
7,266
4,680
30,142
0
W
Ymir
Kendo83
Ymir
5,772
517
693
1,931
17,465
16,160
328
15,907
1,558
13,746
0
L
Cthulhu
10,461
294
2,836
2,381
15,596
12,573
0
7,037
8,559
28,962
0
W
Merlin
RoxenZoux
Merlin
20,916
822
1,915
1,735
9,529
6,826
1,650
6,892
2,637
59,425
0
W
Bastet
UND3NI4BLE
Bastet
22,151
6,202
2,056
2,204
17,038
7,301
1,206
15,430
1,608
0
27,453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,195
Gold Earned
44,778
150
Minions Killed
168
0
Camps Cleared
0
1,226,898
Distance Traveled
1,126,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,545
811
11
1
0
266,045
0
L
Agni
7,966
613
31
2
0
217,331
0
L
Yemoja
9,291
715
18
1
0
256,650
0
W
Yemoja
9,607
739
11
1
0
226,002
0
L
Poseidon
9,150
704
41
3
0
203,373
0
L
Anubis
9,434
726
41
3
0
215,395
0
W
Ymir
10,272
790
17
1
0
218,256
0
L
Cthulhu
8,937
687
37
3
0
233,801
0
W
Merlin
11,515
886
89
7
0
245,979
0
W
Bastet
10,256
789
22
2
0
270,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role