Player Matchup

Hercules
Hercules
Silver IV
War_Daddy_Ray
Hercules
Silver IV
Level 109
God Stats
18W - 34L
1,391 SR
Queue Stats
151W - 225L
650 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
diezirul
Baron Samedi
Silver V
Level 129
God Stats
28W - 37L
1,417 SR
Queue Stats
215W - 270L
493 MMR
Solo
Artemis
Artemis
Silver V
jhonatanneves
Artemis
Silver V
Level 159
God Stats
4W - 6L
1,524 SR
Queue Stats
177W - 218L
670 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 132
1,444 SR
604 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 74
1,491 SR
686 MMR
Sun Wukong
Sun Wukong
Bronze II
BlueNuke95
Sun Wukong
Bronze II
Level 87
God Stats
22W - 19L
1,502 SR
Queue Stats
36W - 61L
478 MMR
Party 1
Ix Chel
Ix Chel
Silver IV
King24Exoticzz
Ix Chel
Silver IV
Level 88
God Stats
5W - 4L
1,676 SR
Queue Stats
23W - 41L
788 MMR
Party 1
Izanami
Izanami
Silver V
Pobo2034
Izanami
Silver V
Level 48
God Stats
10W - 18L
1,296 SR
Queue Stats
25W - 46L
792 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
War_Daddy_Ray
Hercules
14
8 / 7 / 2
11,868
791
14,915
19,312
11,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
diezirul
Baron Samedi
14
2 / 3 / 8
11,172
745
12,151
11,324
7,014
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
11
1 / 4 / 7
9,956
664
9,995
13,443
4,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AchillesAnubisKukulkanAh Muzen CabVulcan

VS

Bans
KuzenboAtlasBacchusJormungandrYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BlueNuke95
Sun Wukong
16
5 / 1 / 6
12,524
835
14,470
18,028
13,940
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 5 / 5
12,044
803
10,088
11,265
4,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Pobo2034
Izanami
15
4 / 5 / 6
12,161
811
8,270
14,753
5,472
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
11
Kills
14
14
Deaths
11
17
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BlueNuke95
Sun Wukong
5
1
6
8
W
5
5
5
1.5
W
Izanami
Pobo2034
Izanami
4
5
6
1.4
L
Hercules
War_Daddy_Ray
Hercules
8
7
2
1.29
L
Baron Samedi
diezirul
Baron Samedi
2
3
8
2
L
Artemis
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,061
Damage
32,828
44,079
Taken
44,046
23,025
Mitigated
23,548
11,828
Healing
8,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BlueNuke95
Sun Wukong
14,470
2,817
0
5,257
18,028
13,940
713
5,933
11,783
0
51,668
W
10,088
118
929
621
11,265
4,136
0
3,072
7,889
31,136
0
W
Izanami
Pobo2034
Izanami
8,270
5,238
0
1,535
14,753
5,472
2,148
3,652
10,698
0
46,461
L
Hercules
War_Daddy_Ray
Hercules
14,915
3,666
128
4,813
19,312
11,584
58
4,509
14,803
0
40,487
L
Baron Samedi
diezirul
Baron Samedi
12,151
713
855
3,301
11,324
7,014
690
2,551
8,773
59,290
0
L
Artemis
9,995
3,444
0
2,731
13,443
4,427
1,157
3,468
9,975
0
28,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,996
Gold Earned
36,729
154
Minions Killed
160
0
Camps Cleared
0
672,240
Distance Traveled
748,234
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
12,524
835
52
3
0
281,082
9
W
Ix Chel
12,044
803
40
3
0
233,735
0
W
Izanami
12,161
811
68
5
0
233,417
0
L
Hercules
11,868
791
37
2
0
251,989
0
L
Baron Samedi
11,172
745
92
6
0
237,105
2
L
Artemis
9,956
664
25
2
0
183,146
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role