Player Matchup

Awilix
Awilix
Dac12112
Awilix
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 39L
1,588 Elo+
Party 3
Hachiman
Hachiman
EZ Ace GN
Hachiman
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 189L
1,413 Elo+
Party 2
Ao Kuang
Ao Kuang
LazyFeelings
Ao Kuang
Level 118
God Stats
3W - 2L
1,806 SR
Queue Stats
21W - 36L
1,532 Elo+
Party 2
Arachne
Arachne
Murray8585
Arachne
Level 134
God Stats
1W - 1L
1,486 SR
Queue Stats
67W - 53L
1,639 Elo+
Party 3
Serqet
Serqet
XxAthenaxX2222
Serqet
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 285L
1,511 Elo+
Solo
Team Averages
Level 107
1,558 SR
1,537 Elo+

VS

Team Averages
Level 106
1,461 SR
1,493 Elo+
Ah Muzen Cab
Ah Muzen Cab
BigJeez21
Ah Muzen Cab
Level 85
God Stats
4W - 1L
1,544 SR
Queue Stats
69W - 66L
1,470 Elo+
Solo
Hades
Hades
Lukeskywalka5
Hades
Level 130
God Stats
2W - 2L
1,380 SR
Queue Stats
380W - 360L
1,522 Elo+
Party 1
Cthulhu
Cthulhu
TrnT x Up
Cthulhu
Level 139
God Stats
4W - 1L
1,530 SR
Queue Stats
271W - 274L
1,509 Elo+
Party 1
Merlin
Merlin
kilokaaaaate
Merlin
Level 125
God Stats
9W - 4L
1,628 SR
Queue Stats
278W - 273L
1,489 Elo+
Party 1
Chiron
Chiron
laverdad
Chiron
Level 50
God Stats
5W - 3L
1,224 SR
Queue Stats
366W - 359L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Dac12112
Awilix
15
3 / 9 / 7
8,600
662
7,581
16,382
6,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hachiman
EZ Ace GN
Hachiman
16
0 / 7 / 8
9,037
695
12,179
15,283
6,211
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ao Kuang
LazyFeelings
Ao Kuang
17
4 / 5 / 7
10,123
779
8,844
15,707
12,151
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Murray8585
Arachne
15
6 / 8 / 2
8,708
670
9,580
17,845
9,086
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 9 / 8
8,353
643
6,179
16,708
17,527
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BigJeez21
Ah Muzen Cab
15
3 / 2 / 18
9,782
752
12,271
10,169
6,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

17
8 / 5 / 17
10,577
814
13,765
15,309
12,594
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
TrnT x Up
Cthulhu
16
4 / 4 / 22
10,725
825
8,942
19,590
32,346
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
19
7 / 1 / 23
11,629
895
15,673
7,905
3,952
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
laverdad
Chiron
19
15 / 2 / 18
12,215
940
24,128
12,612
7,048
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
135
14
Kills
37
38
Deaths
14
32
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BigJeez21
Ah Muzen Cab
3
2
18
6
L
Awilix
Dac12112
Awilix
3
9
7
0.72
L
Hachiman
EZ Ace GN
Hachiman
0
7
8
0.57
L
Ao Kuang
LazyFeelings
Ao Kuang
4
5
7
1.5
W
8
5
17
3.3
L
Arachne
Murray8585
Arachne
6
8
2
0.88
W
Cthulhu
TrnT x Up
Cthulhu
4
4
22
3.75
L
1
9
8
0.56
W
Merlin
7
1
23
18.5
W
Chiron
laverdad
Chiron
15
2
18
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,363
Damage
74,779
81,925
Taken
65,585
51,825
Mitigated
62,068
14,441
Healing
22,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BigJeez21
Ah Muzen Cab
12,271
5,337
664
2,530
10,169
6,128
3,587
1,366
8,803
0
26,576
L
Awilix
Dac12112
Awilix
7,581
2,219
508
1,154
16,382
6,850
0
8,128
8,254
0
10,358
L
Hachiman
EZ Ace GN
Hachiman
12,179
5,772
300
2,744
15,283
6,211
0
8,568
6,715
0
34,518
L
Ao Kuang
LazyFeelings
Ao Kuang
8,844
2,730
67
4,607
15,707
12,151
0
4,541
11,166
19,929
0
W
13,765
1,459
2,669
4,406
15,309
12,594
1,722
635
14,162
24,949
0
L
Arachne
Murray8585
Arachne
9,580
5,691
1,250
3,027
17,845
9,086
0
7,673
10,172
0
15,516
W
Cthulhu
TrnT x Up
Cthulhu
8,942
421
2,132
1,701
19,590
32,346
138
751
18,839
17,626
513
L
6,179
629
495
289
16,708
17,527
0
8,957
7,751
1,167
7,983
W
Merlin
15,673
1,563
1,721
1,495
7,905
3,952
2,031
1,011
6,738
36,224
0
W
Chiron
laverdad
Chiron
24,128
9,161
2,437
2,768
12,612
7,048
1,398
5,793
6,647
0
40,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,821
Gold Earned
54,928
102
Minions Killed
171
0
Camps Cleared
0
975,392
Distance Traveled
1,134,766
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,782
752
40
3
0
223,173
0
L
Awilix
8,600
662
7
1
0
199,037
0
L
Hachiman
9,037
695
48
4
0
183,650
0
L
Ao Kuang
10,123
779
24
2
0
214,591
0
W
Hades
10,577
814
28
2
0
199,657
0
L
Arachne
8,708
670
16
1
0
209,401
0
W
Cthulhu
10,725
825
17
1
0
228,107
0
L
Serqet
8,353
643
7
1
0
168,713
0
W
Merlin
11,629
895
48
4
0
254,059
0
W
Chiron
12,215
940
38
3
0
229,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role