Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
L0w Ti3r G0d633
Shiva
Level 120
God Stats
5W - 3L
1,832 SR
Queue Stats
91W - 72L
1,655 Elo+
Solo
Merlin
Merlin
Sage Boomer
Merlin
Level 118
God Stats
6W - 10L
1,411 SR
Queue Stats
106W - 84L
1,536 Elo+
Solo
Sylvanus
Sylvanus
bigpapa_K
Sylvanus
Level 200
God Stats
18W - 27L
1,209 SR
Queue Stats
373W - 412L
1,372 Elo+
Solo
Zhong Kui
Zhong Kui
ivitractor
Zhong Kui
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
142W - 138L
1,416 Elo+
Solo
Team Averages
Level 130
1,490 SR
1,496 Elo+

VS

Team Averages
Level 111
1,711 SR
1,466 Elo+
Arachne
Arachne
MistahGantik
Arachne
Level 142
God Stats
3W - 3L
1,691 SR
Queue Stats
43W - 58L
1,489 Elo+
Party 1
Izanami
Izanami
Nflkshin
Izanami
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 8L
1,290 Elo+
Party 1
Cthulhu
Cthulhu
Noodleboiler
Cthulhu
Level 125
God Stats
4W - 6L
1,861 SR
Queue Stats
49W - 53L
1,532 Elo+
Party 1
Horus
Horus
PoisonxV--89
Horus
Level 124
God Stats
8W - 2L
1,809 SR
Queue Stats
161W - 138L
1,558 Elo+
Solo
Anubis
Anubis
TacoTony
Anubis
Level 143
God Stats
27W - 14L
1,693 SR
Queue Stats
294W - 262L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 0 / 4
5,671
567
3,645
3,350
1,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 0
6,236
624
1,601
10,687
3,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
10
0 / 2 / 3
6,069
607
5,423
3,975
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
bigpapa_K
Sylvanus
10
5 / 1 / 2
6,356
636
6,253
6,883
3,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Zhong Kui
ivitractor
Zhong Kui
10
0 / 1 / 1
6,194
619
4,017
7,634
4,724
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MistahGantik
Arachne
9
0 / 1 / 0
5,115
512
2,059
7,977
2,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Nflkshin
Izanami
7
0 / 5 / 1
4,119
412
1,250
5,763
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Noodleboiler
Cthulhu
7
0 / 2 / 1
4,784
478
2,906
7,679
4,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 0 / 0
5,140
514
5,002
7,284
3,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Anubis
TacoTony
Anubis
11
3 / 2 / 0
6,685
669
4,983
8,163
3,922
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
4
4
Deaths
10
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
0
0
4
2
W
3
0
0
3
L
Arachne
MistahGantik
Arachne
0
1
0
0
L
Izanami
Nflkshin
Izanami
0
5
1
0.1
L
Cthulhu
Noodleboiler
Cthulhu
0
2
1
0.25
L
1
0
0
1
W
Merlin
0
2
3
0.75
L
Anubis
TacoTony
Anubis
3
2
0
1.5
W
Sylvanus
bigpapa_K
Sylvanus
5
1
2
6
W
Zhong Kui
ivitractor
Zhong Kui
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,939
Damage
16,200
32,529
Taken
36,866
14,882
Mitigated
16,583
14,285
Healing
13,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
3,645
1,820
0
790
3,350
1,460
771
974
2,376
0
33,664
W
1,601
531
0
4,437
10,687
3,801
0
1,573
9,070
0
43,479
L
Arachne
MistahGantik
Arachne
2,059
1,344
0
2,999
7,977
2,834
0
1,686
6,243
0
35,119
L
Izanami
Nflkshin
Izanami
1,250
904
0
591
5,763
1,687
0
2,798
2,953
0
12,080
L
Cthulhu
Noodleboiler
Cthulhu
2,906
321
67
2,737
7,679
4,145
0
2,625
5,026
21,134
0
L
5,002
1,670
40
2,938
7,284
3,995
0
2,724
4,560
0
26,138
W
Merlin
5,423
272
0
632
3,975
1,007
0
2,614
1,361
43,693
0
L
Anubis
TacoTony
Anubis
4,983
100
0
3,756
8,163
3,922
0
5,078
2,657
54,701
0
W
Sylvanus
bigpapa_K
Sylvanus
6,253
1,561
888
2,809
6,883
3,890
341
2,728
4,155
26,153
6,252
W
Zhong Kui
ivitractor
Zhong Kui
4,017
602
0
4,729
7,634
4,724
0
0
7,196
42,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,526
Gold Earned
25,843
361
Minions Killed
272
0
Camps Cleared
0
920,347
Distance Traveled
1,020,885
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,671
567
62
6
0
186,844
4
W
Shiva
6,236
624
70
7
0
208,126
4
L
Arachne
5,115
512
65
7
0
257,400
2
L
Izanami
4,119
412
28
3
0
170,899
0
L
Cthulhu
4,784
478
36
4
0
203,209
4
L
Horus
5,140
514
41
4
0
216,044
2
W
Merlin
6,069
607
93
9
0
188,234
3
L
Anubis
6,685
669
102
10
0
173,333
2
W
Sylvanus
6,356
636
56
6
0
170,429
0
W
Zhong Kui
6,194
619
80
8
0
166,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role