Player Matchup

Serqet
Serqet
 
Serqet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Gaius_octavius_T
Sylvanus
Level 157
God Stats
2W - 5L
1,429 SR
Queue Stats
95W - 96L
1,559 Elo+
Party 2
Arachne
Arachne
bushwacker_11
Arachne
Level 143
God Stats
3W - 0L
1,511 SR
Queue Stats
96W - 94L
1,565 Elo+
Party 2
Team Averages
Level 152
1,480 SR
1,541 Elo+

VS

Team Averages
Level 97
1,641 SR
1,525 Elo+
Ao Kuang
Ao Kuang
AdeptGoose
Ao Kuang
Level 105
God Stats
7W - 3L
1,739 SR
Queue Stats
124W - 121L
1,557 Elo+
Party 1
Ganesha
Ganesha
EliteStork
Ganesha
Level 29
God Stats
2W - 1L
1,680 SR
Queue Stats
12W - 10L
1,544 Elo+
Party 1
Anhur
Anhur
theblackshark57
Anhur
Level 158
God Stats
60W - 67L
1,506 SR
Queue Stats
377W - 396L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 2 / 7
8,855
738
5,425
8,168
3,513
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 0 / 7
9,006
751
7,418
6,426
4,257
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Arachne
13
6 / 0 / 4
9,443
787
12,753
12,665
7,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
AdeptGoose
Ao Kuang
10
1 / 4 / 0
7,901
658
7,442
10,875
8,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
EliteStork
Ganesha
11
0 / 3 / 2
7,844
654
4,205
10,925
9,912
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 3 / 1
8,268
689
7,486
9,715
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
2
2
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
2
7
2.75
L
Ao Kuang
AdeptGoose
Ao Kuang
1
4
0
0.25
L
Ganesha
EliteStork
Ganesha
0
3
2
0.33
W
2
0
7
5.5
W
Arachne
6
0
4
8
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,596
Damage
19,133
27,259
Taken
31,515
14,884
Mitigated
24,358
9,746
Healing
4,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
5,425
511
0
250
8,168
3,513
0
2,655
5,513
0
23,700
L
Ao Kuang
AdeptGoose
Ao Kuang
7,442
2,268
0
1,301
10,875
8,968
16
2,735
8,092
20,570
3,341
L
Ganesha
EliteStork
Ganesha
4,205
369
0
946
10,925
9,912
0
2,962
7,537
23,237
0
W
7,418
2,100
3,173
2,956
6,426
4,257
35
2,633
3,793
27,144
0
W
Arachne
12,753
10,058
0
3,367
12,665
7,114
0
6,382
6,283
0
37,576
L
7,486
3,015
0
2,485
9,715
5,478
0
2,194
6,448
0
37,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,304
Gold Earned
24,013
114
Minions Killed
130
0
Camps Cleared
0
647,630
Distance Traveled
576,362
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,855
738
49
4
0
220,422
0
L
Ao Kuang
7,901
658
60
5
0
209,190
0
L
Ganesha
7,844
654
6
1
0
178,112
1
W
Sylvanus
9,006
751
25
2
0
179,708
0
W
Arachne
9,443
787
40
3
0
247,500
0
L
Anhur
8,268
689
64
5
0
189,060
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role