Player Matchup

Ravana
Ravana
Charcharbeast99
Ravana
Level 82
God Stats
13W - 9L
1,476 SR
Queue Stats
187W - 158L
1,591 Elo+
Solo
Hachiman
Hachiman
Jepolanco
Hachiman
Level 55
God Stats
8W - 10L
1,508 SR
Queue Stats
165W - 166L
1,457 Elo+
Solo
Terra
Terra
TaiDra19
Terra
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
40W - 21L
1,598 Elo+
Solo
Maman Brigitte
Maman Brigitte
Titanswrath1103
Maman Brigitte
Level 125
God Stats
12W - 10L
1,257 SR
Queue Stats
171W - 173L
1,447 Elo+
Solo
Awilix
Awilix
elwamba
Awilix
Level 107
God Stats
20W - 20L
1,519 SR
Queue Stats
183W - 182L
1,509 Elo+
Solo
Team Averages
Level 92
1,452 SR
1,520 Elo+

VS

Team Averages
Level 120
1,555 SR
1,494 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Imasmoke
Kuzenbo
Level 159
God Stats
208W - 165L
1,576 SR
Queue Stats
508W - 492L
1,546 Elo+
Solo
Bastet
Bastet
LatinSpice27
Bastet
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 93L
1,489 Elo+
Solo
Sylvanus
Sylvanus
Osakaii-
Sylvanus
Level 102
God Stats
4W - 2L
1,756 SR
Queue Stats
71W - 68L
1,503 Elo+
Solo
Ah Puch
Ah Puch
beefy_rubble3
Ah Puch
Level 78
God Stats
15W - 26L
1,443 SR
Queue Stats
65W - 92L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 3
10,349
575
11,666
14,577
10,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Jepolanco
Hachiman
16
6 / 0 / 5
10,093
561
9,817
11,595
5,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
TaiDra19
Terra
16
1 / 0 / 8
9,670
537
3,059
9,279
9,871
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Maman Brigitte
Titanswrath1103
Maman Brigitte
16
3 / 6 / 5
9,965
554
12,737
16,505
6,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Awilix
elwamba
Awilix
16
7 / 1 / 2
9,930
552
5,857
13,238
5,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
11
0 / 9 / 1
7,124
396
1,441
11,821
4,572
Kuzenbo
Imasmoke
Kuzenbo
13
0 / 2 / 3
7,825
435
5,614
12,622
16,776
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
17
5 / 1 / 0
10,296
572
5,990
14,529
7,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sylvanus
Osakaii-
Sylvanus
16
1 / 3 / 0
9,908
550
6,623
17,691
16,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ah Puch
14
2 / 4 / 4
8,951
497
9,470
10,775
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
16
19
Kills
8
9
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
9
1
0.06
W
2
2
3
1.75
L
Kuzenbo
Imasmoke
Kuzenbo
0
2
3
0.75
W
Hachiman
Jepolanco
Hachiman
6
0
5
8.5
L
Bastet
5
1
0
5
L
Sylvanus
Osakaii-
Sylvanus
1
3
0
0.33
W
Terra
TaiDra19
Terra
1
0
8
5
W
Maman Brigitte
Titanswrath1103
Maman Brigitte
3
6
5
0.92
L
Ah Puch
2
4
4
1
W
Awilix
elwamba
Awilix
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,136
Damage
29,138
65,194
Taken
67,438
37,726
Mitigated
50,244
22,741
Healing
18,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,441
185
240
495
11,821
4,572
32
2,676
9,145
0
21,758
W
11,666
3,445
0
6,850
14,577
10,849
174
6,547
8,030
0
91,216
L
Kuzenbo
Imasmoke
Kuzenbo
5,614
2,113
1,369
1,958
12,622
16,776
0
4,865
7,757
34,189
0
W
Hachiman
Jepolanco
Hachiman
9,817
5,802
0
6,353
11,595
5,120
2,220
1,916
9,679
0
101,456
L
Bastet
5,990
1,674
0
8,948
14,529
7,315
0
4,072
10,457
0
91,712
L
Sylvanus
Osakaii-
Sylvanus
6,623
2,111
216
4,361
17,691
16,658
1,767
0
17,691
60,773
14,464
W
Terra
TaiDra19
Terra
3,059
415
3,118
2,435
9,279
9,871
1,046
1,979
7,300
30,212
0
W
Maman Brigitte
Titanswrath1103
Maman Brigitte
12,737
517
281
587
16,505
6,259
827
6,970
9,535
77,144
0
L
Ah Puch
9,470
324
0
1,055
10,775
4,923
398
4,266
6,509
52,984
0
W
Awilix
elwamba
Awilix
5,857
1,690
337
2,780
13,238
5,627
699
3,882
9,356
0
76,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,007
Gold Earned
44,104
582
Minions Killed
426
0
Camps Cleared
0
1,823,436
Distance Traveled
1,576,540
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,124
396
28
2
0
245,736
4
W
Ravana
10,349
575
152
8
0
324,073
3
L
Kuzenbo
7,825
435
41
2
0
370,483
0
W
Hachiman
10,093
561
149
8
0
355,444
0
L
Bastet
10,296
572
124
7
0
382,345
0
L
Sylvanus
9,908
550
125
7
0
263,962
0
W
Terra
9,670
537
44
2
0
352,643
0
W
Maman Brigitte
9,965
554
130
7
0
370,661
0
L
Ah Puch
8,951
497
108
6
0
314,014
0
W
Awilix
9,930
552
107
6
0
420,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role