Player Matchup

Anubis
Anubis
Everty_Zima
Anubis
Level 53
God Stats
1W - 0L
1,124 SR
Queue Stats
10W - 4L
1,420 Elo+
Party 1
Loki
Loki
Kiritsu_Dragnito
Loki
Level 108
God Stats
1W - 0L
1,761 SR
Queue Stats
6W - 2L
1,575 Elo+
Party 1
Vamana
Vamana
LaMoulllllllla
Vamana
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,416 Elo+
Party 1
Team Averages
Level 96
1,462 SR
1,470 Elo+

VS

Team Averages
Level 86
1,590 SR
1,529 Elo+
Achilles
Achilles
Drumsh
Achilles
Level 92
God Stats
17W - 14L
1,576 SR
Queue Stats
152W - 147L
1,489 Elo+
Solo
Zeus
Zeus
Dutchdrift
Zeus
Level 109
God Stats
2W - 3L
1,693 SR
Queue Stats
19W - 25L
1,406 Elo+
Party 2
Neith
Neith
IlGameFreaklI
Neith
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 1 / 8
10,495
807
5,819
9,239
3,870
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
13 / 1 / 4
12,233
941
14,159
12,207
4,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 1 / 10
10,544
811
11,271
14,532
14,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Drumsh
Achilles
10
1 / 5 / 2
8,516
655
4,118
14,207
10,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 5 / 1
9,374
721
13,552
10,068
2,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 8 / 2
8,357
643
7,374
11,649
3,493
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
18
Kills
3
3
Deaths
18
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
Drumsh
Achilles
1
5
2
0.4
L
2
5
1
0.5
W
Anubis
1
1
8
5
L
0
8
2
0.13
W
13
1
4
15
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,249
Damage
25,044
35,978
Taken
35,924
22,806
Mitigated
16,171
12,519
Healing
4,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Drumsh
Achilles
4,118
238
0
2,899
14,207
10,051
0
2,202
11,408
0
9,771
L
13,552
1,586
0
500
10,068
2,627
0
1,315
8,669
38,747
0
W
Anubis
5,819
0
0
4,715
9,239
3,870
450
4,188
4,633
47,755
0
L
7,374
2,765
50
1,041
11,649
3,493
0
2,408
9,033
0
26,658
W
14,159
3,810
0
4,091
12,207
4,528
1,641
4,448
7,198
0
50,818
W
11,271
5,286
387
3,326
14,532
14,408
904
4,670
9,025
0
30,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,272
Gold Earned
26,247
145
Minions Killed
105
0
Camps Cleared
0
728,338
Distance Traveled
597,483
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,516
655
12
1
0
180,733
4
L
Zeus
9,374
721
64
5
0
214,491
1
W
Anubis
10,495
807
60
5
0
253,777
0
L
Neith
8,357
643
29
2
0
202,259
0
W
Loki
12,233
941
42
3
0
254,804
0
W
Vamana
10,544
811
43
3
0
219,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role