Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Breach_192
Ah Muzen Cab
Level 86
God Stats
48W - 33L
1,570 SR
Queue Stats
271W - 282L
1,480 Elo+
Party 1
Zhong Kui
Zhong Kui
InsipidDruid411
Zhong Kui
Level 126
God Stats
24W - 25L
1,534 SR
Queue Stats
132W - 119L
1,515 Elo+
Solo
Amaterasu
Amaterasu
Rageman_Gaming
Amaterasu
Level 118
God Stats
10W - 3L
1,906 SR
Queue Stats
121W - 120L
1,447 Elo+
Party 1
Team Averages
Level 110
1,670 SR
1,481 Elo+

VS

Team Averages
Level 68
1,500 SR
1,414 Elo+
Thanatos
Thanatos
Desume
Thanatos
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
MayoMike
Chaac
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 25L
1,535 Elo+
Party 2
Yu Huang
Yu Huang
XxKillerWolf28xX
Yu Huang
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,206 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Breach_192
Ah Muzen Cab
15
4 / 3 / 2
12,235
765
14,373
13,865
5,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zhong Kui
InsipidDruid411
Zhong Kui
13
2 / 5 / 1
10,936
684
8,606
15,294
10,535
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
Rageman_Gaming
Amaterasu
13
0 / 5 / 4
10,415
651
4,943
18,518
14,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Desume
Thanatos
14
1 / 4 / 10
11,186
699
6,977
10,765
4,468
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
MayoMike
Chaac
16
9 / 1 / 4
12,819
801
19,618
18,963
20,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
3 / 1 / 9
11,630
727
13,807
8,729
3,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
13
13
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Breach_192
Ah Muzen Cab
4
3
2
1.67
W
Thanatos
Desume
Thanatos
1
4
10
1.5
L
Zhong Kui
InsipidDruid411
Zhong Kui
2
5
1
0.5
W
Chaac
MayoMike
Chaac
9
1
4
11
L
Amaterasu
Rageman_Gaming
Amaterasu
0
5
4
0.4
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,922
Damage
40,402
47,677
Taken
38,457
31,148
Mitigated
28,852
7,298
Healing
16,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Breach_192
Ah Muzen Cab
14,373
4,402
0
1,226
13,865
5,800
0
3,389
10,154
0
54,687
W
Thanatos
Desume
Thanatos
6,977
1,995
0
5,854
10,765
4,468
0
2,801
7,964
0
34,010
L
Zhong Kui
InsipidDruid411
Zhong Kui
8,606
928
0
3,107
15,294
10,535
0
5,051
9,794
42,801
0
W
Chaac
MayoMike
Chaac
19,618
2,976
230
10,367
18,963
20,548
395
4,416
14,547
0
60,546
L
Amaterasu
Rageman_Gaming
Amaterasu
4,943
1,488
0
2,965
18,518
14,813
0
5,775
11,966
0
28,704
W
13,807
1,541
0
250
8,729
3,836
536
2,189
6,540
54,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,586
Gold Earned
35,635
159
Minions Killed
201
0
Camps Cleared
0
825,046
Distance Traveled
954,219
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
12,235
765
56
4
0
288,778
0
W
Thanatos
11,186
699
34
2
0
320,106
0
L
Zhong Kui
10,936
684
77
5
0
219,401
0
W
Chaac
12,819
801
55
3
0
338,578
0
L
Amaterasu
10,415
651
26
2
0
316,867
1
W
Yu Huang
11,630
727
112
7
0
295,535
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role