Player Matchup

Cu Chulainn
Cu Chulainn
GAISER1C
Cu Chulainn
Level 97
God Stats
7W - 3L
1,572 SR
Queue Stats
171W - 129L
1,552 Elo+
Party 1
Charybdis
Charybdis
IanAMillion
Charybdis
Level 65
God Stats
2W - 0L
1,524 SR
Queue Stats
86W - 75L
1,517 Elo+
Party 1
Chang'e
Chang'e
Luke Chemia
Chang'e
Level 114
God Stats
2W - 2L
1,584 SR
Queue Stats
82W - 59L
1,559 Elo+
Party 1
Sun Wukong
Sun Wukong
TeamGnG
Sun Wukong
Level 135
God Stats
7W - 5L
1,422 SR
Queue Stats
585W - 590L
1,536 Elo+
Solo
Zeus
Zeus
TomatoShanker
Zeus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 92L
1,526 Elo+
Solo
Team Averages
Level 103
1,521 SR
1,538 Elo+

VS

Team Averages
Level 89
1,547 SR
1,447 Elo+
Ix Chel
Ix Chel
Frecklefrown
Ix Chel
Level 107
God Stats
2W - 2L
1,542 SR
Queue Stats
383W - 392L
1,449 Elo+
Solo
Hercules
Hercules
JANG42069
Hercules
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Vulcan
Vulcan
TABlackIce
Vulcan
Level 128
God Stats
0W - 5L
1,500 SR
Queue Stats
179W - 200L
1,521 Elo+
Solo
Cernunnos
Cernunnos
TheRooster184
Cernunnos
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,228 Elo+
Party 2
Geb
Geb
row_kyo
Geb
Level 161
God Stats
1W - 1L
1,691 SR
Queue Stats
198W - 239L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
GAISER1C
Cu Chulainn
19
7 / 1 / 16
11,485
820
18,261
17,610
22,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
IanAMillion
Charybdis
18
8 / 2 / 13
11,465
819
14,756
17,772
9,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
Luke Chemia
Chang'e
18
5 / 1 / 11
10,891
778
11,701
15,035
8,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sun Wukong
TeamGnG
Sun Wukong
17
4 / 2 / 12
10,788
771
9,202
16,588
20,503
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 3 / 13
10,477
748
18,940
13,539
6,786
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Frecklefrown
Ix Chel
16
3 / 6 / 3
9,640
689
14,246
14,617
6,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hercules
JANG42069
Hercules
14
0 / 4 / 3
7,944
567
3,507
14,225
13,682
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Vulcan
TABlackIce
Vulcan
17
1 / 4 / 3
9,603
686
14,755
12,405
6,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
TheRooster184
Cernunnos
18
4 / 6 / 3
10,168
726
15,415
15,377
7,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Geb
14
0 / 6 / 6
8,879
634
14,107
19,701
19,555
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
26
26
Kills
8
9
Deaths
26
65
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
Frecklefrown
Ix Chel
3
6
3
0.75
W
Cu Chulainn
GAISER1C
Cu Chulainn
7
1
16
15
W
Charybdis
IanAMillion
Charybdis
8
2
13
7.25
L
Hercules
JANG42069
Hercules
0
4
3
0.38
W
Chang'e
Luke Chemia
Chang'e
5
1
11
10.5
L
Vulcan
TABlackIce
Vulcan
1
4
3
0.63
W
Sun Wukong
TeamGnG
Sun Wukong
4
2
12
5
L
Cernunnos
TheRooster184
Cernunnos
4
6
3
0.92
W
2
3
13
2.83
L
Geb
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,860
Damage
62,030
80,544
Taken
76,325
68,169
Mitigated
53,287
52,108
Healing
21,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
Frecklefrown
Ix Chel
14,246
650
4,432
3,022
14,617
6,590
0
6,461
7,770
32,109
0
W
Cu Chulainn
GAISER1C
Cu Chulainn
18,261
1,031
2,952
3,667
17,610
22,939
784
9,069
8,364
0
33,385
W
Charybdis
IanAMillion
Charybdis
14,756
8,662
182
3,618
17,772
9,672
4,331
9,720
7,888
0
30,042
L
Hercules
JANG42069
Hercules
3,507
610
0
2,870
14,225
13,682
0
7,043
6,877
0
5,759
W
Chang'e
Luke Chemia
Chang'e
11,701
527
22,836
8,521
15,035
8,269
1,572
7,490
7,367
26,660
0
L
Vulcan
TABlackIce
Vulcan
14,755
2,721
2,001
1,971
12,405
6,059
0
4,314
7,712
34,737
0
W
Sun Wukong
TeamGnG
Sun Wukong
9,202
1,183
3,029
5,154
16,588
20,503
297
8,451
7,959
0
21,972
L
Cernunnos
TheRooster184
Cernunnos
15,415
6,240
1,043
2,628
15,377
7,401
0
5,406
9,746
0
28,177
W
18,940
1,947
859
1,290
13,539
6,786
1,276
7,493
5,858
47,253
0
L
Geb
14,107
478
683
3,323
19,701
19,555
0
7,417
11,964
25,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,106
Gold Earned
46,234
188
Minions Killed
148
0
Camps Cleared
0
1,380,708
Distance Traveled
1,260,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,640
689
33
2
0
239,652
0
W
Cu Chulainn
11,485
820
23
2
0
319,414
0
W
Charybdis
11,465
819
39
3
0
241,415
0
L
Hercules
7,944
567
4
0
0
246,505
0
W
Chang'e
10,891
778
36
3
0
276,900
0
L
Vulcan
9,603
686
58
4
0
252,774
0
W
Sun Wukong
10,788
771
28
2
0
287,889
0
L
Cernunnos
10,168
726
33
2
0
240,508
0
W
Zeus
10,477
748
62
4
0
255,090
0
L
Geb
8,879
634
20
1
0
281,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role