Player Matchup

Cthulhu
Cthulhu
Feristforfaem
Cthulhu
Level 18
God Stats
3W - 7L
1,432 SR
Queue Stats
24W - 26L
1,483 Elo+
Party 1
Bastet
Bastet
MatsNe
Bastet
Level 66
God Stats
3W - 5L
1,360 SR
Queue Stats
248W - 226L
1,492 Elo+
Party 1
Nu Wa
Nu Wa
Mavz88
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,562 Elo+
Party 4
Heimdallr
Heimdallr
Wisdomcube2
Heimdallr
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,509 Elo+
Party 4
Baron Samedi
Baron Samedi
fabulousdorka
Baron Samedi
Level 104
God Stats
11W - 6L
1,685 SR
Queue Stats
240W - 211L
1,511 Elo+
Party 1
Team Averages
Level 49
1,495 SR
1,511 Elo+

VS

Team Averages
Level 38
1,425 SR
1,396 Elo+
Artemis
Artemis
CorniestSloth49
Artemis
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 117L
1,315 Elo+
Solo
Anubis
Anubis
JeanMalvoyan
Anubis
Level 28
God Stats
5W - 2L
1,265 SR
Queue Stats
27W - 33L
1,364 Elo+
Party 2
Chaac
Chaac
LUV_HURTZ-_-
Chaac
Level 28
God Stats
1W - 3L
1,209 SR
Queue Stats
34W - 46L
1,436 Elo+
Party 3
Mercury
Mercury
PestoJulio
Mercury
Level 34
God Stats
4W - 3L
1,707 SR
Queue Stats
41W - 47L
1,381 Elo+
Party 2
Terra
Terra
macarbeenjoyer
Terra
Level 67
God Stats
6W - 6L
1,442 SR
Queue Stats
157W - 169L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
2 / 1 / 0
10,118
533
10,662
18,270
17,248
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
MatsNe
Bastet
15
5 / 4 / 3
9,966
525
15,560
22,711
8,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
Mavz88
Nu Wa
14
1 / 10 / 4
8,530
449
8,241
14,544
4,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Wisdomcube2
Heimdallr
14
3 / 6 / 2
8,805
463
10,786
17,422
6,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
fabulousdorka
Baron Samedi
13
1 / 6 / 6
8,870
467
5,431
18,367
17,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
8,445
444
4,849
8,780
3,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
18
14 / 3 / 8
12,598
663
26,688
16,326
9,771
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 2
9,742
513
9,904
16,298
11,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mercury
PestoJulio
Mercury
19
8 / 2 / 9
11,820
622
20,293
16,331
7,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 2 / 13
9,441
497
6,290
15,459
15,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
60
12
Kills
27
27
Deaths
12
15
Assists
33
Player
Kills
Deaths
Assists
KDA
W
2
2
1
1.25
L
Cthulhu
2
1
0
2
W
Anubis
14
3
8
6
W
2
3
2
1
L
Bastet
MatsNe
Bastet
5
4
3
1.63
L
Nu Wa
Mavz88
Nu Wa
1
10
4
0.3
W
Mercury
PestoJulio
Mercury
8
2
9
6.25
L
Heimdallr
Wisdomcube2
Heimdallr
3
6
2
0.67
L
Baron Samedi
fabulousdorka
Baron Samedi
1
6
6
0.67
W
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,680
Damage
68,024
91,314
Taken
73,194
52,771
Mitigated
47,578
24,844
Healing
18,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,849
1,882
0
1,805
8,780
3,136
0
1,520
7,260
0
45,935
L
Cthulhu
10,662
2,052
0
6,895
18,270
17,248
0
2,408
15,862
75,349
479
W
Anubis
26,688
491
0
7,108
16,326
9,771
651
5,283
11,040
115,000
0
W
9,904
2,325
0
2,545
16,298
11,920
836
7,685
8,613
0
71,384
L
Bastet
MatsNe
Bastet
15,560
5,519
0
8,910
22,711
8,251
17
6,324
16,387
0
78,625
L
Nu Wa
Mavz88
Nu Wa
8,241
1,801
0
660
14,544
4,040
0
9,403
5,141
45,912
0
W
Mercury
PestoJulio
Mercury
20,293
9,804
0
1,686
16,331
7,608
2,465
4,888
11,443
0
124,078
L
Heimdallr
Wisdomcube2
Heimdallr
10,786
5,830
0
3,629
17,422
6,211
481
7,278
10,144
0
59,418
L
Baron Samedi
fabulousdorka
Baron Samedi
5,431
961
958
3,792
18,367
17,021
130
7,565
10,802
33,472
0
W
6,290
2,270
1,581
3,437
15,459
15,143
0
4,479
10,980
21,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,289
Gold Earned
52,046
410
Minions Killed
529
0
Camps Cleared
0
1,730,640
Distance Traveled
1,857,895
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,445
444
73
4
0
240,426
0
L
Cthulhu
10,118
533
129
7
0
344,943
0
W
Anubis
12,598
663
177
9
0
397,469
0
W
Chaac
9,742
513
95
5
0
350,461
0
L
Bastet
9,966
525
90
5
0
369,585
1
L
Nu Wa
8,530
449
77
4
0
336,593
0
W
Mercury
11,820
622
164
9
0
478,670
0
L
Heimdallr
8,805
463
79
4
0
360,620
0
L
Baron Samedi
8,870
467
35
2
0
318,899
12
W
Terra
9,441
497
20
1
0
390,869
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role