Player Matchup

Arachne
Arachne
DuhKotaBear
Arachne
Level 159
God Stats
5W - 0L
1,922 SR
Queue Stats
68W - 52L
1,668 Elo+
Party 2
Achilles
Achilles
ElfingWhistles
Achilles
Level 157
God Stats
17W - 14L
1,496 SR
Queue Stats
279W - 198L
1,649 Elo+
Party 2
Chang'e
Chang'e
X_UchihaZeo
Chang'e
Level 127
God Stats
49W - 31L
1,590 SR
Queue Stats
467W - 473L
1,513 Elo+
Solo
Team Averages
Level 148
1,669 SR
1,610 Elo+

VS

Team Averages
Level 100
1,421 SR
1,364 Elo+
Heimdallr
Heimdallr
BigMoco187
Heimdallr
Level 58
God Stats
0W - 2L
1,224 SR
Queue Stats
31W - 58L
1,248 Elo+
Party 1
Bacchus
Bacchus
BonAmi725
Bacchus
Level 98
God Stats
8W - 11L
1,548 SR
Queue Stats
38W - 70L
1,256 Elo+
Party 1
Vulcan
Vulcan
JoePC64
Vulcan
Level 145
God Stats
36W - 22L
1,491 SR
Queue Stats
200W - 198L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DuhKotaBear
Arachne
11
5 / 0 / 5
8,403
840
7,268
5,275
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Achilles
11
3 / 0 / 5
7,910
791
8,206
10,854
10,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chang'e
X_UchihaZeo
Chang'e
11
4 / 0 / 5
8,510
851
6,387
7,439
2,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BigMoco187
Heimdallr
7
0 / 5 / 0
6,033
603
3,022
8,199
2,801
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
BonAmi725
Bacchus
8
0 / 5 / 0
6,228
623
1,947
12,095
9,578
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Vulcan
JoePC64
Vulcan
10
0 / 2 / 0
6,546
655
8,243
4,916
1,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
12
Kills
0
0
Deaths
12
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BigMoco187
Heimdallr
0
5
0
0
L
Bacchus
BonAmi725
Bacchus
0
5
0
0
W
Arachne
DuhKotaBear
Arachne
5
0
5
7.5
W
Achilles
3
0
5
5.5
L
Vulcan
JoePC64
Vulcan
0
2
0
0
W
Chang'e
X_UchihaZeo
Chang'e
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,861
Damage
13,212
23,568
Taken
25,210
15,798
Mitigated
14,166
7,394
Healing
2,394
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BigMoco187
Heimdallr
3,022
912
519
543
8,199
2,801
0
3,038
4,731
0
11,869
L
Bacchus
BonAmi725
Bacchus
1,947
159
0
276
12,095
9,578
0
2,593
8,808
7,830
0
W
Arachne
DuhKotaBear
Arachne
7,268
4,300
0
2,644
5,275
2,572
0
2,242
2,957
0
19,335
W
Achilles
8,206
855
0
2,261
10,854
10,490
0
4,323
6,173
0
29,284
L
Vulcan
JoePC64
Vulcan
8,243
2,227
0
1,056
4,916
1,787
0
275
4,389
32,912
0
W
Chang'e
X_UchihaZeo
Chang'e
6,387
275
588
1,901
7,439
2,736
1,226
3,657
3,562
32,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,823
Gold Earned
18,807
120
Minions Killed
82
0
Camps Cleared
0
587,596
Distance Traveled
436,739
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,033
603
14
1
0
120,290
0
L
Bacchus
6,228
623
16
2
0
156,662
1
W
Arachne
8,403
840
30
3
0
188,736
2
W
Achilles
7,910
791
29
3
0
208,692
0
L
Vulcan
6,546
655
52
5
0
159,787
3
W
Chang'e
8,510
851
61
6
0
190,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role