Player Matchup

Izanami
Izanami
BigtimePapa Z
Izanami
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 74L
1,443 Elo+
Party 3
Maman Brigitte
Maman Brigitte
DannnyP
Maman Brigitte
Level 35
God Stats
6W - 14L
1,380 SR
Queue Stats
28W - 47L
1,398 Elo+
Solo
Bacchus
Bacchus
JaYem2390
Bacchus
Level 51
God Stats
5W - 2L
1,887 SR
Queue Stats
41W - 52L
1,434 Elo+
Party 3
Cthulhu
Cthulhu
Nelway0730
Cthulhu
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
llHaShiKo
Nemesis
Level 101
God Stats
0W - 1L
1,524 SR
Queue Stats
22W - 29L
1,424 Elo+
Solo
Team Averages
Level 62
1,558 SR
1,440 Elo+

VS

Team Averages
Level 51
1,505 SR
1,472 Elo+
Arachne
Arachne
ArtemisRN
Arachne
Level 28
God Stats
48W - 42L
1,571 SR
Queue Stats
69W - 69L
1,453 Elo+
Party 1
Ra
Ra
Frogman4ever
Ra
Level 45
God Stats
1W - 3L
1,234 SR
Queue Stats
79W - 83L
1,420 Elo+
Solo
Vamana
Vamana
Mad-EyeJack
Vamana
Level 107
God Stats
25W - 21L
1,581 SR
Queue Stats
121W - 135L
1,450 Elo+
Party 2
Ymir
Ymir
NemeaDog
Ymir
Level 17
God Stats
4W - 2L
1,658 SR
Queue Stats
24W - 21L
1,565 Elo+
Party 2
Artemis
Artemis
witlessone
Artemis
Level 58
God Stats
7W - 7L
1,480 SR
Queue Stats
70W - 62L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
1 / 6 / 1
10,222
1,022
11,062
18,981
7,764
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Maman Brigitte
DannnyP
Maman Brigitte
15
2 / 5 / 1
9,947
995
9,781
10,599
4,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
JaYem2390
Bacchus
16
0 / 4 / 2
10,133
1,013
5,117
20,664
17,369
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Nelway0730
Cthulhu
15
0 / 12 / 2
9,349
935
643
22,061
11,788
Nemesis
llHaShiKo
Nemesis
15
0 / 6 / 2
9,286
929
8,510
14,380
6,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Team 1 Tickets

20

VS

Team 2 Tickets

341

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ArtemisRN
Arachne
18
12 / 0 / 10
12,210
1,221
22,087
9,744
6,369
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
7 / 2 / 14
11,925
1,193
17,071
6,886
3,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
18
9 / 0 / 12
12,317
1,232
15,367
13,673
13,791
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
18
3 / 2 / 18
11,246
1,125
9,695
13,085
10,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Artemis
witlessone
Artemis
18
2 / 0 / 20
11,749
1,175
12,975
5,109
3,564
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
107
3
Kills
33
33
Deaths
4
8
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Arachne
ArtemisRN
Arachne
12
0
10
17
L
Izanami
1
6
1
0.25
L
Maman Brigitte
DannnyP
Maman Brigitte
2
5
1
0.5
W
7
2
14
7
L
Bacchus
JaYem2390
Bacchus
0
4
2
0.25
W
Vamana
9
0
12
15
L
Cthulhu
Nelway0730
Cthulhu
0
12
2
0.08
W
Ymir
3
2
18
6
L
Nemesis
llHaShiKo
Nemesis
0
6
2
0.17
W
Artemis
witlessone
Artemis
2
0
20
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,113
Damage
77,195
86,685
Taken
48,497
48,086
Mitigated
37,283
2,601
Healing
8,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ArtemisRN
Arachne
22,087
16,790
0
1,116
9,744
6,369
0
3,340
6,254
0
31,751
L
Izanami
11,062
7,221
0
196
18,981
7,764
0
6,565
11,872
0
37,267
L
Maman Brigitte
DannnyP
Maman Brigitte
9,781
282
0
924
10,599
4,230
0
3,168
6,739
17,980
0
W
17,071
1,316
1,370
1,492
6,886
3,066
0
3,557
3,179
41,324
0
L
Bacchus
JaYem2390
Bacchus
5,117
479
32
507
20,664
17,369
0
6,305
13,633
22,132
0
W
Vamana
15,367
8,488
0
1,625
13,673
13,791
0
4,511
8,257
0
25,509
L
Cthulhu
Nelway0730
Cthulhu
643
470
0
0
22,061
11,788
0
4,349
17,355
4,568
0
W
Ymir
9,695
2,375
0
2,521
13,085
10,493
0
5,264
4,091
14,744
0
L
Nemesis
llHaShiKo
Nemesis
8,510
3,856
0
942
14,380
6,935
0
5,504
7,944
0
14,478
W
Artemis
witlessone
Artemis
12,975
10,334
0
491
5,109
3,564
0
2,650
2,309
0
38,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,937
Gold Earned
59,447
161
Minions Killed
212
5
Camps Cleared
6
762,937
Distance Traveled
1,075,622
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,210
1,221
46
5
1
265,193
0
L
Izanami
10,222
1,022
61
6
2
180,710
0
L
Maman Brigitte
9,947
995
16
2
2
142,550
0
W
Ra
11,925
1,193
65
7
3
210,317
0
L
Bacchus
10,133
1,013
58
6
1
162,327
0
W
Vamana
12,317
1,232
26
3
2
235,180
0
L
Cthulhu
9,349
935
3
0
0
116,468
0
W
Ymir
11,246
1,125
9
1
0
185,643
0
L
Nemesis
9,286
929
23
2
0
160,882
0
W
Artemis
11,749
1,175
66
7
0
179,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role