Player Matchup

Thoth
Thoth
Atriaaaastro
Thoth
Level 68
God Stats
6W - 2L
1,662 SR
Queue Stats
385W - 363L
1,439 Elo+
Party 1
Achilles
Achilles
El-Jojo400
Achilles
Level 119
God Stats
16W - 18L
1,569 SR
Queue Stats
516W - 483L
1,450 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jubkone
Morgan Le Fay
Level 79
God Stats
2W - 3L
1,250 SR
Queue Stats
24W - 31L
1,098 Elo+
Party 3
Danzaburou
Danzaburou
Slyou145
Danzaburou
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 3L
1,264 Elo+
Party 1
Tyr
Tyr
kankistoo
Tyr
Level 66
God Stats
3W - 5L
1,044 SR
Queue Stats
19W - 26L
1,069 Elo+
Party 3
Team Averages
Level 71
1,405 SR
1,264 Elo+

VS

Team Averages
Level 76
1,368 SR
1,428 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
SniperLyfeSebby
Vulcan
Level 126
God Stats
5W - 8L
1,377 SR
Queue Stats
737W - 790L
1,487 Elo+
Solo
Yemoja
Yemoja
Yu narukami9
Yemoja
Level 20
God Stats
1W - 4L
1,136 SR
Queue Stats
67W - 60L
1,378 Elo+
Party 2
Gilgamesh
Gilgamesh
ZXZRQ
Gilgamesh
Level 28
God Stats
6W - 4L
1,324 SR
Queue Stats
66W - 73L
1,370 Elo+
Party 2
Anhur
Anhur
sal1123em
Anhur
Level 49
God Stats
4W - 2L
1,500 SR
Queue Stats
115W - 123L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,584
439
5,542
9,995
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
El-Jojo400
Achilles
13
3 / 1 / 2
8,003
534
9,023
12,329
5,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Jubkone
Morgan Le Fay
11
2 / 5 / 2
6,694
446
12,511
10,218
3,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Slyou145
Danzaburou
11
0 / 4 / 2
6,850
457
3,234
9,283
3,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
1 / 3 / 1
7,211
481
4,971
10,404
6,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
14
7 / 2 / 0
9,634
642
8,826
10,196
4,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 1 / 3
8,587
572
12,346
9,690
4,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
12
1 / 1 / 3
7,615
508
1,026
12,979
8,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
ZXZRQ
Gilgamesh
12
2 / 0 / 1
7,620
508
5,230
7,723
6,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
sal1123em
Anhur
12
2 / 2 / 3
7,501
500
6,899
11,989
4,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
6
Kills
17
17
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
7
2
0
3.5
L
0
4
2
0.25
L
Achilles
El-Jojo400
Achilles
3
1
2
4
L
Morgan Le Fay
Jubkone
Morgan Le Fay
2
5
2
0.6
L
Danzaburou
Slyou145
Danzaburou
0
4
2
0.25
W
5
1
3
6.5
W
Yemoja
1
1
3
2.5
W
Gilgamesh
ZXZRQ
Gilgamesh
2
0
1
2.5
L
1
3
1
0.5
W
Anhur
sal1123em
Anhur
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,281
Damage
34,327
52,229
Taken
52,577
21,327
Mitigated
27,809
9,425
Healing
19,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
8,826
4,106
0
3,412
10,196
4,085
1,767
3,434
6,762
0
77,909
L
5,542
156
0
625
9,995
3,123
0
6,112
3,883
43,001
0
L
Achilles
El-Jojo400
Achilles
9,023
2,532
0
2,612
12,329
5,079
0
2,447
9,759
0
58,774
L
Morgan Le Fay
Jubkone
Morgan Le Fay
12,511
3,066
0
2,315
10,218
3,592
0
3,246
6,972
30,744
0
L
Danzaburou
Slyou145
Danzaburou
3,234
1,739
0
1,063
9,283
3,118
646
231
9,052
0
28,011
W
12,346
2,418
0
750
9,690
4,073
0
3,911
5,453
71,687
0
W
Yemoja
1,026
428
5,378
5,077
12,979
8,659
255
7,593
5,204
12,708
0
W
Gilgamesh
ZXZRQ
Gilgamesh
5,230
1,443
0
1,422
7,723
6,597
0
278
7,419
0
30,178
L
4,971
939
0
2,810
10,404
6,415
112
1,336
8,373
0
31,594
W
Anhur
sal1123em
Anhur
6,899
3,011
0
3,143
11,989
4,395
1,111
2,055
9,686
0
48,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,342
Gold Earned
40,957
299
Minions Killed
383
0
Camps Cleared
0
1,551,065
Distance Traveled
1,413,064
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,634
642
124
8
0
265,279
2
L
Thoth
6,584
439
93
6
0
305,044
3
L
Achilles
8,003
534
76
5
0
355,343
2
L
Morgan Le Fay
6,694
446
26
2
0
304,014
0
L
Danzaburou
6,850
457
55
4
0
293,993
0
W
Vulcan
8,587
572
114
8
0
311,288
1
W
Yemoja
7,615
508
28
2
0
271,075
6
W
Gilgamesh
7,620
508
45
3
0
259,517
0
L
Tyr
7,211
481
49
3
0
292,671
0
W
Anhur
7,501
500
72
5
0
305,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role