Player Matchup

Heimdallr
Heimdallr
Azitah
Heimdallr
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ares
Ares
InfectousShadow
Ares
Level 142
God Stats
21W - 13L
1,683 SR
Queue Stats
185W - 168L
1,552 Elo+
Solo
Agni
Agni
Obijuan811
Agni
Level 68
God Stats
2W - 8L
1,331 SR
Queue Stats
236W - 222L
1,597 Elo+
Solo
Ravana
Ravana
SnoopyJR420
Ravana
Level 73
God Stats
2W - 5L
1,463 SR
Queue Stats
95W - 87L
1,513 Elo+
Solo
Raijin
Raijin
el paps94
Raijin
Level 156
God Stats
8W - 7L
1,453 SR
Queue Stats
373W - 332L
1,518 Elo+
Solo
Team Averages
Level 94
1,486 SR
1,536 Elo+

VS

Team Averages
Level 109
1,526 SR
1,471 Elo+
Jormungandr
Jormungandr
Gamephreak117
Jormungandr
Level 76
God Stats
3W - 1L
1,322 SR
Queue Stats
70W - 73L
1,536 Elo+
Party 1
Loki
Loki
RoyalProphet
Loki
Level 168
God Stats
1W - 2L
1,333 SR
Queue Stats
10W - 19L
1,414 Elo+
Party 1
Chronos
Chronos
Wentanio98
Chronos
Level 78
God Stats
170W - 99L
1,634 SR
Queue Stats
409W - 358L
1,505 Elo+
Solo
Horus
Horus
canofbeans0116
Horus
Level 122
God Stats
3W - 2L
1,535 SR
Queue Stats
15W - 26L
1,451 Elo+
Party 1
Apollo
Apollo
ФAbaddonФ
Apollo
Level 102
God Stats
5W - 0L
1,803 SR
Queue Stats
51W - 67L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Azitah
Heimdallr
12
0 / 2 / 2
7,204
480
5,046
7,214
3,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
4 / 2 / 3
8,072
538
5,840
13,550
14,603
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 3 / 5
7,955
530
8,536
8,321
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
14
3 / 2 / 5
8,181
545
6,925
10,770
4,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
el paps94
Raijin
15
5 / 5 / 3
9,054
604
8,051
12,299
4,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Gamephreak117
Jormungandr
14
1 / 2 / 1
8,699
580
3,021
10,462
7,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
8 / 3 / 0
9,726
648
10,366
11,177
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
Wentanio98
Chronos
14
3 / 5 / 6
8,934
596
12,821
14,461
6,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 4 / 6
7,626
508
3,596
12,711
13,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
13
0 / 0 / 5
7,872
525
7,037
8,436
3,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
32
14
Kills
14
14
Deaths
14
18
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Azitah
Heimdallr
0
2
2
0.5
W
Jormungandr
Gamephreak117
Jormungandr
1
2
1
0.75
L
4
2
3
2.75
L
2
3
5
1.5
W
8
3
0
2.67
L
Ravana
3
2
5
2.75
W
Chronos
Wentanio98
Chronos
3
5
6
1.2
W
2
4
6
1.25
L
Raijin
el paps94
Raijin
5
5
3
1.3
W
Apollo
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,398
Damage
36,841
52,154
Taken
57,247
30,637
Mitigated
34,951
12,230
Healing
17,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Azitah
Heimdallr
5,046
2,906
0
2,354
7,214
3,205
268
894
6,320
0
53,323
W
Jormungandr
Gamephreak117
Jormungandr
3,021
1,304
0
2,088
10,462
7,175
1,502
6,103
4,359
65,914
0
L
5,840
482
0
3,524
13,550
14,603
44
2,208
11,342
25,256
0
L
8,536
759
0
1,246
8,321
3,307
265
3,509
4,812
52,438
0
W
10,366
3,510
0
4,637
11,177
4,764
0
2,619
8,558
0
79,498
L
Ravana
6,925
1,813
0
3,002
10,770
4,564
227
2,758
8,012
0
58,238
W
Chronos
Wentanio98
Chronos
12,821
4,026
0
4,377
14,461
6,487
1,427
6,511
7,950
78,098
0
W
3,596
1,483
343
2,094
12,711
13,003
50
4,716
7,995
0
9,755
L
Raijin
el paps94
Raijin
8,051
1,044
0
2,104
12,299
4,958
424
6,473
5,826
59,494
0
W
Apollo
7,037
4,743
0
3,488
8,436
3,522
945
2,478
5,958
0
63,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,466
Gold Earned
42,857
397
Minions Killed
471
0
Camps Cleared
0
1,401,636
Distance Traveled
1,528,703
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,204
480
92
6
0
273,246
0
W
Jormungandr
8,699
580
114
8
0
276,764
0
L
Ares
8,072
538
24
2
0
284,254
1
L
Agni
7,955
530
92
6
0
234,698
0
W
Loki
9,726
648
108
7
0
357,586
0
L
Ravana
8,181
545
75
5
0
354,007
0
W
Chronos
8,934
596
130
9
0
287,170
6
W
Horus
7,626
508
6
0
0
302,340
0
L
Raijin
9,054
604
114
8
0
255,431
2
W
Apollo
7,872
525
113
8
0
304,843
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role