Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
JayJay696968
Jormungandr
Level 48
God Stats
0W - 3L
1,416 SR
Queue Stats
0W - 4L
1,222 Elo+
Party 1
Fenrir
Fenrir
Kidorix11
Fenrir
Level 15
God Stats
0W - 1L
1,521 SR
Queue Stats
0W - 4L
1,222 Elo+
Party 1
King Arthur
King Arthur
Philox1
King Arthur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,222 Elo+
Party 1
Chernobog
Chernobog
PoP a P1LL
Chernobog
Level 126
God Stats
22W - 18L
1,502 SR
Queue Stats
588W - 582L
1,510 Elo+
Solo
Team Averages
Level 58
1,488 SR
1,335 Elo+

VS

Team Averages
Level 154
1,443 SR
1,504 Elo+
Bakasura
Bakasura
 
Bakasura
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Hailos
King Arthur
Level 157
God Stats
1W - 1L
1,315 SR
Queue Stats
58W - 46L
1,546 Elo+
Solo
Cerberus
Cerberus
Invalid687
Cerberus
Level 151
God Stats
1W - 2L
1,254 SR
Queue Stats
110W - 109L
1,471 Elo+
Solo
Thoth
Thoth
TheSpookiTanuki
Thoth
Level 159
God Stats
1W - 0L
1,435 SR
Queue Stats
20W - 14L
1,565 Elo+
Solo
Medusa
Medusa
UnlimitedParagon
Medusa
Level 148
God Stats
3W - 3L
1,710 SR
Queue Stats
140W - 139L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
9
0 / 3 / 1
5,214
521
2,816
6,201
1,439
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
JayJay696968
Jormungandr
8
0 / 3 / 1
4,854
485
3,776
8,097
5,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Kidorix11
Fenrir
9
3 / 1 / 0
5,292
529
2,720
8,608
2,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
Philox1
King Arthur
9
1 / 2 / 0
5,123
512
1,963
7,694
7,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
PoP a P1LL
Chernobog
8
0 / 1 / 3
4,822
482
4,331
6,659
1,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
3 / 3 / 1
6,002
600
2,240
9,482
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Hailos
King Arthur
11
2 / 0 / 2
7,169
717
6,409
6,569
5,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
Invalid687
Cerberus
9
1 / 1 / 1
5,733
573
3,353
11,979
6,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 0 / 1
7,290
729
4,795
2,834
923
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 2
5,480
548
5,488
6,251
2,593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
4
Kills
9
10
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
1
0.17
W
Bakasura
 
Bakasura
3
3
1
1.17
W
King Arthur
Hailos
King Arthur
2
0
2
3
W
Cerberus
Invalid687
Cerberus
1
1
1
1.5
L
Jormungandr
JayJay696968
Jormungandr
0
3
1
0.17
L
Fenrir
Kidorix11
Fenrir
3
1
0
3
L
King Arthur
Philox1
King Arthur
1
2
0
0.5
L
Chernobog
PoP a P1LL
Chernobog
0
1
3
1.5
W
3
0
1
3.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,606
Damage
22,285
37,259
Taken
37,115
19,002
Mitigated
19,105
7,680
Healing
12,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
2,816
404
0
1,405
6,201
1,439
0
4,164
1,997
35,237
0
W
Bakasura
 
Bakasura
2,240
1,769
0
1,923
9,482
3,344
97
759
8,723
0
38,334
W
King Arthur
Hailos
King Arthur
6,409
1,102
0
532
6,569
5,352
234
451
6,118
0
48,344
W
Cerberus
Invalid687
Cerberus
3,353
247
1,321
4,606
11,979
6,893
183
1,361
10,618
19,654
0
L
Jormungandr
JayJay696968
Jormungandr
3,776
1,105
0
1,775
8,097
5,753
63
763
7,174
25,577
0
L
Fenrir
Kidorix11
Fenrir
2,720
932
0
1,367
8,608
2,809
0
2,443
6,165
0
29,416
L
King Arthur
Philox1
King Arthur
1,963
495
0
0
7,694
7,093
0
0
7,684
0
23,762
L
Chernobog
PoP a P1LL
Chernobog
4,331
2,600
0
3,133
6,659
1,908
581
778
5,713
0
28,034
W
4,795
122
0
1,908
2,834
923
540
1,227
1,607
65,245
0
W
5,488
2,828
0
2,389
6,251
2,593
0
2,794
3,457
0
39,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,305
Gold Earned
31,674
238
Minions Killed
373
0
Camps Cleared
0
944,784
Distance Traveled
963,480
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,214
521
60
6
0
172,430
0
W
Bakasura
6,002
600
71
7
0
201,569
0
W
King Arthur
7,169
717
89
9
0
208,091
0
W
Cerberus
5,733
573
35
4
0
189,574
0
L
Jormungandr
4,854
485
35
4
0
187,040
0
L
Fenrir
5,292
529
51
5
0
226,431
0
L
King Arthur
5,123
512
43
4
0
186,675
0
L
Chernobog
4,822
482
49
5
0
172,208
2
W
Thoth
7,290
729
110
11
0
193,538
2
W
Medusa
5,480
548
68
7
0
170,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role