Player Matchup

Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Eskiusmixdd
Charon
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 43L
1,501 Elo+
Solo
Nemesis
Nemesis
Pe95
Nemesis
Level 122
God Stats
1W - 2L
1,724 SR
Queue Stats
463W - 495L
1,441 Elo+
Solo
Ullr
Ullr
SmAsHQueEn
Ullr
Level 108
God Stats
0W - 2L
1,285 SR
Queue Stats
3W - 16L
1,220 Elo+
Solo
Vamana
Vamana
wamblyatom
Vamana
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
298W - 321L
1,409 Elo+
Solo
Team Averages
Level 89
1,502 SR
1,414 Elo+

VS

Team Averages
Level 107
1,487 SR
1,433 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
GenjoPanzo
Mulan
Level 79
God Stats
3W - 0L
1,700 SR
Queue Stats
90W - 61L
1,503 Elo+
Party 1
Zhong Kui
Zhong Kui
Lindhard
Zhong Kui
Level 106
God Stats
2W - 2L
1,285 SR
Queue Stats
130W - 115L
1,438 Elo+
Solo
Atlas
Atlas
Politecnico
Atlas
Level 87
God Stats
6W - 3L
1,450 SR
Queue Stats
233W - 179L
1,497 Elo+
Party 1
Chaac
Chaac
pjanic35
Chaac
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 93L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 1 / 0
6,019
1,003
6,419
5,520
2,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charon
10
0 / 3 / 2
5,053
842
3,884
6,592
5,346
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
Pe95
Nemesis
6
0 / 2 / 1
4,584
764
874
2,683
1,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 1
5,177
863
3,857
5,278
2,415
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Vamana
wamblyatom
Vamana
9
0 / 4 / 2
4,972
829
3,122
7,487
6,516
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
3 / 1 / 6
6,503
1,084
3,880
3,291
1,305
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
10
2 / 1 / 7
6,242
1,040
4,648
5,601
5,603
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
Lindhard
Zhong Kui
12
4 / 1 / 7
6,514
1,086
5,341
4,969
3,311
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
2 / 0 / 8
6,718
1,120
5,157
5,165
5,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
pjanic35
Chaac
12
1 / 0 / 10
6,495
1,083
6,349
5,433
4,969
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
3
Kills
12
12
Deaths
3
6
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
1
0
2
W
Jing Wei
 
Jing Wei
3
1
6
6
L
Charon
0
3
2
0.33
W
Mulan
2
1
7
5.5
W
Zhong Kui
Lindhard
Zhong Kui
4
1
7
7.5
L
Nemesis
Pe95
Nemesis
0
2
1
0.25
W
2
0
8
6
L
1
2
1
0.75
W
Chaac
pjanic35
Chaac
1
0
10
6
L
Vamana
wamblyatom
Vamana
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,156
Damage
25,375
27,560
Taken
24,459
18,475
Mitigated
20,454
6,578
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,419
1,605
462
1,591
5,520
2,729
0
1,930
3,590
0
15,408
W
Jing Wei
 
Jing Wei
3,880
3,299
345
307
3,291
1,305
747
484
2,768
0
11,480
L
Charon
3,884
392
759
601
6,592
5,346
0
3,022
3,570
9,199
0
W
Mulan
4,648
179
1,277
1,086
5,601
5,603
0
1,149
4,375
1,447
6,230
W
Zhong Kui
Lindhard
Zhong Kui
5,341
844
386
1,009
4,969
3,311
577
502
4,467
11,270
0
L
Nemesis
Pe95
Nemesis
874
224
266
260
2,683
1,469
0
893
1,790
0
779
W
5,157
1,485
1,760
2,414
5,165
5,266
298
739
4,388
9,191
0
L
3,857
1,887
378
1,205
5,278
2,415
0
2,640
2,638
0
7,883
W
Chaac
pjanic35
Chaac
6,349
303
0
1,505
5,433
4,969
176
1,010
4,423
0
14,347
L
Vamana
wamblyatom
Vamana
3,122
1,544
294
762
7,487
6,516
0
3,308
4,179
0
7,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,805
Gold Earned
32,472
47
Minions Killed
67
0
Camps Cleared
0
542,732
Distance Traveled
650,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,019
1,003
27
5
0
125,307
0
W
Jing Wei
6,503
1,084
18
3
0
138,975
0
L
Charon
5,053
842
8
1
0
113,519
0
W
Mulan
6,242
1,040
7
1
0
118,625
0
W
Zhong Kui
6,514
1,086
21
4
0
120,838
0
L
Nemesis
4,584
764
0
0
0
53,142
0
W
Atlas
6,718
1,120
0
0
0
120,017
0
L
Ullr
5,177
863
6
1
0
116,212
0
W
Chaac
6,495
1,083
21
4
0
152,052
0
L
Vamana
4,972
829
6
1
0
134,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role