Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Gallardoman
Anubis
Level 143
God Stats
13W - 9L
1,464 SR
Queue Stats
78W - 72L
1,530 Elo+
Solo
Hachiman
Hachiman
TerrorR3id
Hachiman
Level 25
God Stats
1W - 1L
1,729 SR
Queue Stats
51W - 74L
1,462 Elo+
Party 1
Lancelot
Lancelot
WakingRegent07
Lancelot
Level 57
God Stats
13W - 7L
1,592 SR
Queue Stats
155W - 167L
1,444 Elo+
Solo
Bakasura
Bakasura
iMaze97
Bakasura
Level 115
God Stats
13W - 6L
1,751 SR
Queue Stats
175W - 169L
1,511 Elo+
Solo
Team Averages
Level 100
1,607 SR
1,489 Elo+

VS

Team Averages
Level 109
1,587 SR
1,510 Elo+
Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Derzkii
Poseidon
Level 65
God Stats
5W - 5L
1,432 SR
Queue Stats
129W - 104L
1,474 Elo+
Party 3
Anhur
Anhur
Derzkii39
Anhur
Level 47
God Stats
2W - 0L
1,747 SR
Queue Stats
73W - 80L
1,436 Elo+
Party 3
Zeus
Zeus
Incubutys
Zeus
Level 127
God Stats
3W - 0L
1,722 SR
Queue Stats
135W - 129L
1,569 Elo+
Party 2
Surtr
Surtr
VOLTRONTOR
Surtr
Level 158
God Stats
10W - 7L
1,535 SR
Queue Stats
144W - 142L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
8
0 / 1 / 0
5,135
514
2,492
6,441
4,494
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
9
0 / 2 / 0
5,147
515
1,014
4,360
1,941
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
TerrorR3id
Hachiman
9
0 / 0 / 0
5,059
506
4,512
6,058
1,735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
11
4 / 2 / 1
6,044
604
6,454
9,434
3,949
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
iMaze97
Bakasura
10
2 / 4 / 0
6,469
647
3,693
8,778
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
1 / 0 / 2
4,939
494
3,859
7,740
5,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Poseidon
Derzkii
Poseidon
11
2 / 2 / 0
6,106
611
3,611
6,939
1,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
Derzkii39
Anhur
9
0 / 0 / 0
5,214
521
2,575
5,572
1,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
10
1 / 2 / 1
5,797
580
5,304
4,249
1,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
11
5 / 2 / 1
6,961
696
8,310
8,085
6,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
13
6
Kills
9
9
Deaths
6
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
1
0
0
W
Achilles
 
Achilles
1
0
2
2
W
Poseidon
Derzkii
Poseidon
2
2
0
1
W
Anhur
Derzkii39
Anhur
0
0
0
0
L
Anubis
0
2
0
0
W
Zeus
1
2
1
0.75
L
Hachiman
TerrorR3id
Hachiman
0
0
0
0
W
Surtr
5
2
1
2.75
L
Lancelot
4
2
1
2.25
L
Bakasura
iMaze97
Bakasura
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,165
Damage
23,659
35,071
Taken
32,585
15,735
Mitigated
17,111
9,470
Healing
13,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
2,492
381
237
2,140
6,441
4,494
0
2,196
3,978
21,664
0
W
Achilles
 
Achilles
3,859
237
0
3,542
7,740
5,319
0
1,902
5,698
0
16,353
W
Poseidon
Derzkii
Poseidon
3,611
606
0
4,140
6,939
1,994
0
359
6,580
54,331
0
W
Anhur
Derzkii39
Anhur
2,575
1,665
0
4,468
5,572
1,768
0
1,092
4,480
0
29,187
L
Anubis
1,014
293
0
1,256
4,360
1,941
0
3,070
1,171
40,361
0
W
Zeus
5,304
290
0
881
4,249
1,056
0
153
4,096
46,881
0
L
Hachiman
TerrorR3id
Hachiman
4,512
2,602
0
2,375
6,058
1,735
0
1,197
4,651
0
33,698
W
Surtr
8,310
3,566
0
932
8,085
6,974
533
0
7,554
1,619
42,885
L
Lancelot
6,454
1,677
0
1,169
9,434
3,949
0
2,658
6,704
0
42,102
L
Bakasura
iMaze97
Bakasura
3,693
2,154
0
2,293
8,778
3,616
0
394
8,302
0
30,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,854
Gold Earned
29,017
313
Minions Killed
317
0
Camps Cleared
0
954,796
Distance Traveled
963,627
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,135
514
28
3
0
188,240
4
W
Achilles
4,939
494
13
1
0
219,012
3
W
Poseidon
6,106
611
80
8
0
213,703
1
W
Anhur
5,214
521
62
6
0
166,901
0
L
Anubis
5,147
515
77
8
0
157,168
0
W
Zeus
5,797
580
98
10
0
179,014
0
L
Hachiman
5,059
506
57
6
0
177,643
0
W
Surtr
6,961
696
64
6
0
184,997
0
L
Lancelot
6,044
604
69
7
0
229,555
0
L
Bakasura
6,469
647
82
8
0
202,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role