Player Matchup

Chaac
Chaac
D3M0N_BIEN_L0WKZ
Chaac
Level 68
God Stats
13W - 13L
1,494 SR
Queue Stats
45W - 63L
1,362 Elo+
Party 1
Anubis
Anubis
Thommy47
Anubis
Level 97
God Stats
7W - 3L
1,540 SR
Queue Stats
149W - 173L
1,407 Elo+
Party 1
Da Ji
Da Ji
a1ex_90nza1ez92
Da Ji
Level 122
God Stats
1W - 1L
1,251 SR
Queue Stats
431W - 443L
1,457 Elo+
Solo
Team Averages
Level 96
1,428 SR
1,409 Elo+

VS

Team Averages
Level 98
1,562 SR
1,417 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ooopps-panisss
Ah Muzen Cab
Level 83
God Stats
1W - 4L
1,513 SR
Queue Stats
42W - 51L
1,336 Elo+
Solo
Vulcan
Vulcan
OutsideWig62745
Vulcan
Level 128
God Stats
209W - 232L
1,515 SR
Queue Stats
906W - 1,006L
1,404 Elo+
Solo
Mulan
Mulan
XxblackCHerryxX
Mulan
Level 84
God Stats
0W - 2L
1,657 SR
Queue Stats
30W - 33L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 6
7,641
764
5,365
10,676
5,921
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
Thommy47
Anubis
11
4 / 3 / 4
8,644
864
8,358
9,064
4,068
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
4 / 2 / 4
8,235
824
6,231
8,429
4,585
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ooopps-panisss
Ah Muzen Cab
9
0 / 6 / 4
6,860
686
3,375
8,869
2,488
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 2 / 3
8,285
829
9,679
4,846
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 2 / 4
7,354
735
3,784
8,969
7,324
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
10
Kills
5
7
Deaths
10
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
6
2.5
L
Ah Muzen Cab
Ooopps-panisss
Ah Muzen Cab
0
6
4
0.33
L
4
2
3
2.75
W
Anubis
Thommy47
Anubis
4
3
4
2
L
1
2
4
1.5
W
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,954
Damage
16,838
28,169
Taken
22,684
14,574
Mitigated
11,410
9,228
Healing
354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,365
659
148
4,341
10,676
5,921
73
3,297
7,358
0
20,385
L
Ah Muzen Cab
Ooopps-panisss
Ah Muzen Cab
3,375
1,054
0
49
8,869
2,488
0
3,132
5,737
0
10,456
L
9,679
6,321
0
0
4,846
1,598
0
1,734
3,112
34,427
0
W
Anubis
Thommy47
Anubis
8,358
371
0
3,244
9,064
4,068
784
3,940
4,998
40,029
0
L
3,784
576
0
305
8,969
7,324
0
3,710
5,259
0
13,747
W
6,231
802
0
1,495
8,429
4,585
0
3,084
5,182
0
24,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,520
Gold Earned
22,499
119
Minions Killed
82
0
Camps Cleared
0
504,649
Distance Traveled
550,121
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,641
764
27
3
0
175,006
0
L
Ah Muzen Cab
6,860
686
14
1
0
165,219
0
L
Vulcan
8,285
829
50
5
0
208,206
0
W
Anubis
8,644
864
54
5
0
162,251
0
L
Mulan
7,354
735
18
2
0
176,696
4
W
Da Ji
8,235
824
38
4
0
167,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role