Player Matchup

Sobek
Sobek
Silver III
Coulth
Sobek
Silver III
Level 36
God Stats
5W - 3L
1,666 SR
Queue Stats
6W - 6L
1,383 MMR
Party 2
Athena
Athena
Silver III
Lezeras_
Athena
Silver III
Level 123
God Stats
5W - 1L
1,661 SR
Queue Stats
6W - 6L
1,383 MMR
Party 2
Hachiman
Hachiman
Silver III
TrueZacky
Hachiman
Silver III
Level 69
God Stats
5W - 2L
1,819 SR
Queue Stats
6W - 6L
1,383 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 76
1,716 SR
1,383 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 97
1,529 SR
1,252 MMR
Hun Batz
Hun Batz
Silver III
Braumern
Hun Batz
Silver III
Level 91
God Stats
0W - 1L
1,676 SR
Queue Stats
5W - 11L
1,382 MMR
Party 1
Baron Samedi
Baron Samedi
Silver V
DreiHdenJoe
Baron Samedi
Silver V
Level 58
God Stats
0W - 2L
1,746 SR
Queue Stats
4W - 12L
1,196 MMR
Party 1
Khepri
Khepri
Silver IV
JFlanagan19
Khepri
Silver IV
Level 142
God Stats
0W - 4L
1,166 SR
Queue Stats
12W - 29L
1,179 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Coulth
Sobek
15
2 / 1 / 6
12,189
717
8,487
22,106
29,019
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Athena
Lezeras_
Athena
15
2 / 3 / 6
12,186
717
4,607
18,742
22,258
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
TrueZacky
Hachiman
16
4 / 0 / 4
12,969
763
24,455
16,205
8,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
NoxKaliHou YiLokiAres

VS

Bans
AnubisAchillesMerlinBacchusChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Braumern
Hun Batz
14
2 / 4 / 2
11,640
685
14,857
16,290
15,617
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
DreiHdenJoe
Baron Samedi
14
0 / 2 / 4
11,383
670
22,636
9,421
6,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Khepri
14
2 / 2 / 2
11,519
678
8,189
16,992
20,836
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
8
Kills
4
4
Deaths
8
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Braumern
Hun Batz
2
4
2
0.75
W
Sobek
Coulth
Sobek
2
1
6
5
L
Baron Samedi
DreiHdenJoe
Baron Samedi
0
2
4
1
L
Khepri
2
2
2
1.5
W
Athena
Lezeras_
Athena
2
3
6
1.67
W
Hachiman
TrueZacky
Hachiman
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,549
Damage
45,682
57,053
Taken
42,703
59,395
Mitigated
42,539
16,651
Healing
11,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Braumern
Hun Batz
14,857
1,098
0
1,946
16,290
15,617
718
5,180
11,110
0
43,997
W
Sobek
Coulth
Sobek
8,487
724
0
5,391
22,106
29,019
306
12,182
9,212
30,124
1,454
L
Baron Samedi
DreiHdenJoe
Baron Samedi
22,636
1,344
3,393
3,156
9,421
6,086
463
2,808
6,613
74,043
0
L
Khepri
8,189
498
211
2,441
16,992
20,836
77
4,010
12,982
30,357
0
W
Athena
Lezeras_
Athena
4,607
914
0
2,535
18,742
22,258
490
9,213
9,132
17,838
0
W
Hachiman
TrueZacky
Hachiman
24,455
14,038
0
8,725
16,205
8,118
2,408
8,885
6,953
0
105,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,344
Gold Earned
34,542
187
Minions Killed
185
0
Camps Cleared
0
877,363
Distance Traveled
938,218
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
11,640
685
44
3
0
321,114
3
W
Sobek
12,189
717
40
2
0
295,281
0
L
Baron Samedi
11,383
670
100
6
0
313,710
9
L
Khepri
11,519
678
41
2
0
303,394
7
W
Athena
12,186
717
7
0
0
307,756
6
W
Hachiman
12,969
763
140
8
0
274,326
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role