Player Matchup

Sylvanus
Sylvanus
CutieCultistXD
Sylvanus
Level 80
God Stats
0W - 2L
1,274 SR
Queue Stats
9W - 10L
1,411 Elo+
Party 1
Susano
Susano
Leviathans_Dolor
Susano
Level 92
God Stats
1W - 2L
1,407 SR
Queue Stats
48W - 49L
1,406 Elo+
Party 1
Eset
Eset
MiroticRaven
Eset
Level 59
God Stats
1W - 2L
1,413 SR
Queue Stats
9W - 10L
1,411 Elo+
Party 1
Team Averages
Level 77
1,365 SR
1,409 Elo+

VS

Team Averages
Level 89
1,629 SR
1,465 Elo+
Anubis
Anubis
Hfud
Anubis
Level 127
God Stats
17W - 14L
1,615 SR
Queue Stats
158W - 177L
1,405 Elo+
Solo
Fenrir
Fenrir
Shirohei
Fenrir
Level 80
God Stats
11W - 4L
1,615 SR
Queue Stats
238W - 178L
1,495 Elo+
Solo
Anhur
Anhur
Tintsuss
Anhur
Level 59
God Stats
2W - 2L
1,656 SR
Queue Stats
45W - 33L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
1 / 5 / 0
7,601
691
4,180
14,469
8,777
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

10
0 / 4 / 0
7,078
643
5,575
10,419
3,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
0 / 5 / 0
7,503
682
4,473
9,515
2,925
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hfud
Anubis
14
7 / 0 / 6
10,043
913
9,842
6,994
3,431
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Shirohei
Fenrir
13
3 / 0 / 10
9,150
832
8,276
7,631
7,359
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
Tintsuss
Anhur
13
4 / 1 / 8
9,323
848
10,961
7,695
2,984
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
14
14
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
1
5
0
0.2
W
Anubis
Hfud
Anubis
7
0
6
10
L
0
4
0
0
L
0
5
0
0
W
Fenrir
Shirohei
Fenrir
3
0
10
8
W
Anhur
Tintsuss
Anhur
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,228
Damage
29,079
34,403
Taken
22,320
14,947
Mitigated
13,774
9,478
Healing
5,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
4,180
994
2,777
4,529
14,469
8,777
0
2,818
11,651
10,966
0
W
Anubis
Hfud
Anubis
9,842
751
0
5,007
6,994
3,431
859
2,684
4,310
55,000
0
L
5,575
693
0
371
10,419
3,245
0
2,985
7,434
0
16,843
L
4,473
429
428
1,373
9,515
2,925
0
4,123
5,392
35,795
0
W
Fenrir
Shirohei
Fenrir
8,276
1,250
0
923
7,631
7,359
204
3,186
4,445
0
22,831
W
Anhur
Tintsuss
Anhur
10,961
6,283
0
0
7,695
2,984
389
3,231
4,464
0
36,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,182
Gold Earned
28,516
78
Minions Killed
155
0
Camps Cleared
0
557,016
Distance Traveled
655,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,601
691
14
1
0
180,475
0
W
Anubis
10,043
913
79
7
0
207,648
0
L
Susano
7,078
643
13
1
0
191,203
0
L
Eset
7,503
682
51
5
0
185,338
0
W
Fenrir
9,150
832
25
2
0
245,922
0
W
Anhur
9,323
848
51
5
0
201,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role