Player Matchup

Danzaburou
Danzaburou
ArrivedTech32
Danzaburou
Level 25
God Stats
2W - 0L
1,577 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
LuckYeCharm
Ao Kuang
Level 81
God Stats
33W - 25L
1,575 SR
Queue Stats
91W - 84L
1,453 Elo+
Solo
Medusa
Medusa
Salted_Slug_
Medusa
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,786 Elo+
Solo
Shiva
Shiva
Smoggy8341
Shiva
Level 46
God Stats
2W - 0L
1,450 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Chang'e
Chang'e
drako0069
Chang'e
Level 127
God Stats
713W - 780L
1,505 SR
Queue Stats
716W - 790L
1,466 Elo+
Solo
Team Averages
Level 72
1,521 SR
1,541 Elo+

VS

Team Averages
Level 58
1,413 SR
1,362 Elo+
Kukulkan
Kukulkan
Harshbb5411
Kukulkan
Level 48
God Stats
17W - 25L
1,361 SR
Queue Stats
170W - 203L
1,314 Elo+
Party 1
Aphrodite
Aphrodite
Jerex000
Aphrodite
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 141L
1,389 Elo+
Solo
Neith
Neith
Marty_Metal
Neith
Level 126
God Stats
177W - 165L
1,507 SR
Queue Stats
969W - 1,009L
1,417 Elo+
Solo
Surtr
Surtr
NOOB1 E201
Surtr
Level 54
God Stats
4W - 3L
1,449 SR
Queue Stats
85W - 77L
1,426 Elo+
Solo
Izanami
Izanami
sgod12345
Izanami
Level 15
God Stats
5W - 11L
1,249 SR
Queue Stats
37W - 46L
1,264 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ArrivedTech32
Danzaburou
16
4 / 2 / 8
11,459
1,146
22,746
14,693
7,539
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ao Kuang
LuckYeCharm
Ao Kuang
17
4 / 3 / 8
11,145
1,115
13,312
14,344
9,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
16
1 / 2 / 4
10,103
1,010
7,853
8,511
3,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shiva
17
6 / 3 / 9
11,895
1,190
21,003
17,536
21,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chang'e
drako0069
Chang'e
16
2 / 1 / 7
10,610
1,061
3,683
10,493
4,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Team 1 Tickets

241

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Harshbb5411
Kukulkan
16
0 / 3 / 6
10,049
1,005
8,100
7,024
3,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
Jerex000
Aphrodite
16
3 / 5 / 4
10,419
1,042
8,228
15,914
9,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
3 / 1 / 7
10,570
1,057
10,730
13,295
6,268
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
16
0 / 4 / 9
10,185
1,019
13,807
20,888
24,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
sgod12345
Izanami
16
5 / 4 / 3
10,984
1,098
13,273
20,135
9,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
40
17
Kills
11
11
Deaths
17
36
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ArrivedTech32
Danzaburou
4
2
8
4
L
Kukulkan
Harshbb5411
Kukulkan
0
3
6
1
L
Aphrodite
Jerex000
Aphrodite
3
5
4
1
W
Ao Kuang
LuckYeCharm
Ao Kuang
4
3
8
2.67
L
3
1
7
6.5
L
Surtr
0
4
9
1.13
W
Medusa
1
2
4
1.5
W
Shiva
6
3
9
3.5
W
Chang'e
drako0069
Chang'e
2
1
7
5.5
L
Izanami
sgod12345
Izanami
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,597
Damage
54,138
65,577
Taken
77,256
47,577
Mitigated
53,124
16,686
Healing
15,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ArrivedTech32
Danzaburou
22,746
8,025
0
3,987
14,693
7,539
0
5,018
9,435
0
50,417
L
Kukulkan
Harshbb5411
Kukulkan
8,100
876
0
8
7,024
3,389
0
1,342
5,370
26,191
0
L
Aphrodite
Jerex000
Aphrodite
8,228
1,512
1,680
5,055
15,914
9,403
0
2,839
12,177
19,507
0
W
Ao Kuang
LuckYeCharm
Ao Kuang
13,312
3,914
0
3,650
14,344
9,519
0
2,774
10,861
20,046
0
L
10,730
7,081
0
2,007
13,295
6,268
0
3,902
8,710
0
24,200
L
Surtr
13,807
3,549
0
4,569
20,888
24,285
0
6,206
13,723
465
25,709
W
Medusa
7,853
3,860
0
1,130
8,511
3,826
0
3,042
5,302
0
23,585
W
Shiva
21,003
1,841
120
3,293
17,536
21,761
0
5,433
11,282
361
32,119
W
Chang'e
drako0069
Chang'e
3,683
439
1,362
3,144
10,493
4,932
0
3,994
6,125
26,972
0
L
Izanami
sgod12345
Izanami
13,273
9,173
0
2,221
20,135
9,779
0
3,026
15,955
0
30,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,212
Gold Earned
52,207
251
Minions Killed
198
7
Camps Cleared
6
911,699
Distance Traveled
923,429
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,459
1,146
80
8
1
183,570
0
L
Kukulkan
10,049
1,005
45
5
1
188,688
0
L
Aphrodite
10,419
1,042
31
3
1
173,113
0
W
Ao Kuang
11,145
1,115
29
3
4
195,740
0
L
Neith
10,570
1,057
32
3
2
177,859
0
L
Surtr
10,185
1,019
38
4
0
196,604
0
W
Medusa
10,103
1,010
48
5
2
161,718
0
W
Shiva
11,895
1,190
22
2
0
207,108
0
W
Chang'e
10,610
1,061
72
7
0
163,563
0
L
Izanami
10,984
1,098
52
5
2
187,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role