Player Matchup

Ra
Ra
 
Ra
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
Icybeastman85
Chernobog
Level 120
God Stats
6W - 9L
1,510 SR
Queue Stats
295W - 249L
1,557 Elo+
Party 3
Xing Tian
Xing Tian
TiredMedic
Xing Tian
Level 120
God Stats
22W - 20L
1,569 SR
Queue Stats
137W - 110L
1,563 Elo+
Solo
Osiris
Osiris
koreanjesus04
Osiris
Level 128
God Stats
13W - 16L
1,593 SR
Queue Stats
480W - 412L
1,534 Elo+
Party 3
Mercury
Mercury
lDxDl
Mercury
Level 121
God Stats
4W - 3L
1,503 SR
Queue Stats
479W - 401L
1,563 Elo+
Party 2
Team Averages
Level 142
1,535 SR
1,543 Elo+

VS

Team Averages
Level 148
1,638 SR
1,567 Elo+
Danzaburou
Danzaburou
KaptainAt0m
Danzaburou
Level 142
God Stats
2W - 1L
1,750 SR
Queue Stats
233W - 202L
1,554 Elo+
Solo
Awilix
Awilix
Triibe
Awilix
Level 147
God Stats
11W - 7L
1,613 SR
Queue Stats
123W - 100L
1,560 Elo+
Party 1
Geb
Geb
cheeksLUL
Geb
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
213W - 162L
1,574 Elo+
Party 1
Sun Wukong
Sun Wukong
hippiejumps
Sun Wukong
Level 150
God Stats
24W - 13L
1,742 SR
Queue Stats
222W - 166L
1,574 Elo+
Party 1
Merlin
Merlin
ilyJo
Merlin
Level 143
God Stats
4W - 2L
1,584 SR
Queue Stats
127W - 104L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 0 / 2
6,587
823
2,231
492
169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
Icybeastman85
Chernobog
12
0 / 2 / 0
6,342
793
4,793
7,532
2,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
TiredMedic
Xing Tian
12
0 / 2 / 0
6,873
859
6,469
10,866
11,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 1 / 0
6,630
829
2,477
4,269
5,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mercury
lDxDl
Mercury
13
1 / 4 / 1
7,346
918
3,201
7,700
3,524
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KaptainAt0m
Danzaburou
13
0 / 0 / 6
7,041
880
3,750
5,506
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
Triibe
Awilix
13
2 / 0 / 4
7,153
894
5,852
5,120
2,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 1 / 6
7,715
964
3,167
8,664
6,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
hippiejumps
Sun Wukong
14
1 / 0 / 5
7,327
916
6,823
7,192
6,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
ilyJo
Merlin
14
3 / 1 / 4
7,734
967
5,014
3,428
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
2
Kills
9
9
Deaths
2
3
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
0
2
1
L
Chernobog
Icybeastman85
Chernobog
0
2
0
0
W
Danzaburou
KaptainAt0m
Danzaburou
0
0
6
3
L
Xing Tian
TiredMedic
Xing Tian
0
2
0
0
W
Awilix
Triibe
Awilix
2
0
4
4
W
3
1
6
6
W
Sun Wukong
hippiejumps
Sun Wukong
1
0
5
3.5
W
Merlin
ilyJo
Merlin
3
1
4
5
L
1
1
0
1
L
Mercury
lDxDl
Mercury
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,171
Damage
24,606
30,859
Taken
29,910
22,827
Mitigated
19,222
6,098
Healing
4,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
2,231
0
228
133
492
169
0
148
344
13,588
0
L
Chernobog
Icybeastman85
Chernobog
4,793
2,267
0
2,058
7,532
2,974
0
1,415
6,117
0
20,019
W
Danzaburou
KaptainAt0m
Danzaburou
3,750
1,295
0
1,261
5,506
2,717
520
1,736
3,770
0
20,795
L
Xing Tian
TiredMedic
Xing Tian
6,469
656
0
2,042
10,866
11,085
0
2,445
8,421
20,082
326
W
Awilix
Triibe
Awilix
5,852
1,599
0
381
5,120
2,448
0
1,366
3,754
0
20,289
W
3,167
262
1,027
760
8,664
6,559
0
2,388
6,203
8,070
0
W
Sun Wukong
hippiejumps
Sun Wukong
6,823
952
0
328
7,192
6,046
289
1,780
5,412
0
23,943
W
Merlin
ilyJo
Merlin
5,014
358
0
250
3,428
1,452
180
981
2,397
23,688
0
L
2,477
310
0
1,337
4,269
5,075
0
1,247
3,022
0
11,430
L
Mercury
lDxDl
Mercury
3,201
540
0
300
7,700
3,524
936
2,926
4,774
0
18,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,778
Gold Earned
36,970
167
Minions Killed
177
0
Camps Cleared
0
777,492
Distance Traveled
1,007,268
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,587
823
29
4
0
88,736
0
L
Chernobog
6,342
793
57
7
0
152,285
0
W
Danzaburou
7,041
880
38
5
0
189,987
4
L
Xing Tian
6,873
859
15
2
0
182,647
0
W
Awilix
7,153
894
30
4
0
197,260
0
W
Geb
7,715
964
7
1
0
204,259
0
W
Sun Wukong
7,327
916
47
6
0
227,895
0
W
Merlin
7,734
967
55
7
0
187,867
0
L
Osiris
6,630
829
18
2
0
167,926
0
L
Mercury
7,346
918
48
6
0
185,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role