Player Matchup

Neith
Neith
AbyssSlayer908
Neith
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 13L
1,151 Elo+
Party 1
Nemesis
Nemesis
Iso Heavenly
Nemesis
Level 28
God Stats
6W - 10L
1,176 SR
Queue Stats
39W - 55L
1,264 Elo+
Party 1
Zeus
Zeus
RicoDrugz24
Zeus
Level 77
God Stats
14W - 12L
1,442 SR
Queue Stats
123W - 148L
1,275 Elo+
Party 1
Jing Wei
Jing Wei
The_OUTKAST_92
Jing Wei
Level 138
God Stats
2W - 3L
1,306 SR
Queue Stats
316W - 335L
1,535 Elo+
Solo
Ra
Ra
phoenixwrath666
Ra
Level 135
God Stats
35W - 25L
1,564 SR
Queue Stats
986W - 499L
1,584 Elo+
Solo
Team Averages
Level 77
1,397 SR
1,362 Elo+

VS

Team Averages
Level 106
1,567 SR
1,475 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
EversioLumen
Bakasura
Level 113
God Stats
3W - 2L
1,631 SR
Queue Stats
16W - 12L
1,547 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Kevin24
Ah Muzen Cab
Level 106
God Stats
3W - 0L
1,821 SR
Queue Stats
39W - 61L
1,347 Elo+
Solo
Sylvanus
Sylvanus
SheriffSnake
Sylvanus
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 27L
1,561 Elo+
Solo
Surtr
Surtr
guerts69
Surtr
Level 164
God Stats
12W - 16L
1,384 SR
Queue Stats
448W - 478L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,772
962
3,250
6,354
2,293
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Iso Heavenly
Nemesis
10
0 / 2 / 0
5,859
977
4,356
6,798
3,067
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 2 / 1
5,884
981
1,667
2,486
792
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
10
1 / 1 / 0
6,177
1,030
2,943
5,570
1,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 0 / 1
6,396
1,066
6,185
2,913
1,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

307

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 0 / 3
6,264
1,044
3,519
1,308
455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
EversioLumen
Bakasura
12
6 / 0 / 1
7,899
1,317
7,200
4,806
2,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Kevin24
Ah Muzen Cab
11
0 / 0 / 2
6,291
1,049
4,226
4,685
1,824
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Sylvanus
SheriffSnake
Sylvanus
11
1 / 1 / 2
6,917
1,153
2,667
6,835
5,062
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
guerts69
Surtr
11
1 / 0 / 3
6,392
1,065
3,818
5,011
3,327
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
8
8
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
0
0
3
1.5
L
0
3
0
0
W
Bakasura
EversioLumen
Bakasura
6
0
1
6.5
L
Nemesis
Iso Heavenly
Nemesis
0
2
0
0
W
Ah Muzen Cab
Kevin24
Ah Muzen Cab
0
0
2
1
L
0
2
1
0.25
W
Sylvanus
SheriffSnake
Sylvanus
1
1
2
2
L
Jing Wei
1
1
0
1
W
Surtr
guerts69
Surtr
1
0
3
2.5
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,401
Damage
21,430
24,121
Taken
22,645
9,133
Mitigated
13,370
1,836
Healing
5,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
3,519
147
0
0
1,308
455
0
331
977
16,598
0
L
3,250
1,675
0
135
6,354
2,293
0
2,242
3,782
0
7,732
W
Bakasura
EversioLumen
Bakasura
7,200
5,410
0
1,291
4,806
2,702
0
556
4,100
0
13,804
L
Nemesis
Iso Heavenly
Nemesis
4,356
1,136
0
453
6,798
3,067
0
1,531
5,021
0
8,961
W
Ah Muzen Cab
Kevin24
Ah Muzen Cab
4,226
1,354
0
0
4,685
1,824
0
2,082
2,539
0
15,958
L
1,667
85
0
0
2,486
792
0
349
2,137
8,426
0
W
Sylvanus
SheriffSnake
Sylvanus
2,667
943
1,379
1,571
6,835
5,062
0
2,647
4,188
8,584
0
L
Jing Wei
2,943
1,986
0
441
5,570
1,880
0
1,200
3,912
0
7,695
W
Surtr
guerts69
Surtr
3,818
1,073
139
648
5,011
3,327
0
2,022
2,989
350
8,376
L
6,185
257
322
485
2,913
1,101
0
872
2,041
24,563
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,088
Gold Earned
33,763
117
Minions Killed
125
3
Camps Cleared
6
511,364
Distance Traveled
591,388
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,264
1,044
38
6
0
115,170
0
L
Neith
5,772
962
11
2
0
79,649
0
W
Bakasura
7,899
1,317
25
4
4
139,174
0
L
Nemesis
5,859
977
8
1
0
132,474
0
W
Ah Muzen Cab
6,291
1,049
38
6
1
105,846
0
L
Zeus
5,884
981
22
4
0
48,226
0
W
Sylvanus
6,917
1,153
12
2
0
102,361
0
L
Jing Wei
6,177
1,030
14
2
1
125,371
0
W
Surtr
6,392
1,065
12
2
1
128,837
0
L
Ra
6,396
1,066
62
10
2
125,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role