Player Matchup

Danzaburou
Danzaburou
Big_Sas_513
Danzaburou
Level 148
God Stats
1W - 0L
1,386 SR
Queue Stats
18W - 18L
1,511 Elo+
Party 1
Hera
Hera
ImOverIt
Hera
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 90L
1,458 Elo+
Party 1
Bacchus
Bacchus
masterwaffle72
Bacchus
Level 29
God Stats
4W - 0L
1,492 SR
Queue Stats
41W - 34L
1,493 Elo+
Party 1
Team Averages
Level 95
1,459 SR
1,487 Elo+

VS

Team Averages
Level 71
1,637 SR
1,483 Elo+
Rama
Rama
JayBowIV
Rama
Level 136
God Stats
3W - 2L
1,446 SR
Queue Stats
137W - 155L
1,418 Elo+
Party 2
Fenrir
Fenrir
Napeinthecut
Fenrir
Level 29
God Stats
3W - 3L
1,684 SR
Queue Stats
92W - 97L
1,454 Elo+
Party 2
Kumbhakarna
Kumbhakarna
tiddleybarley
Kumbhakarna
Level 49
God Stats
3W - 1L
1,783 SR
Queue Stats
11W - 9L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Big_Sas_513
Danzaburou
14
6 / 0 / 10
11,934
918
15,257
11,091
4,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
14
7 / 2 / 9
11,421
879
9,869
7,257
2,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 4 / 13
10,674
821
8,138
14,206
15,815
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
2 / 5 / 2
9,599
738
10,863
10,914
4,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
11
2 / 9 / 2
8,973
690
6,803
16,822
7,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
tiddleybarley
Kumbhakarna
12
2 / 3 / 1
8,903
685
2,469
12,320
12,673
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
17
Kills
6
6
Deaths
17
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Big_Sas_513
Danzaburou
6
0
10
11
W
Hera
7
2
9
5.75
L
Rama
2
5
2
0.6
L
Fenrir
2
9
2
0.33
W
4
4
13
2.63
L
Kumbhakarna
tiddleybarley
Kumbhakarna
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,264
Damage
20,135
32,554
Taken
40,056
22,516
Mitigated
24,314
8,547
Healing
2,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Big_Sas_513
Danzaburou
15,257
6,456
0
3,517
11,091
4,360
2,750
909
10,182
0
54,510
W
Hera
9,869
2,272
0
1,165
7,257
2,341
122
556
6,701
47,621
0
L
Rama
10,863
6,881
0
1,506
10,914
4,467
0
6,833
4,081
0
56,789
L
Fenrir
6,803
971
0
472
16,822
7,174
44
6,079
10,743
0
23,665
W
8,138
849
0
3,865
14,206
15,815
104
1,595
12,611
17,102
0
L
Kumbhakarna
tiddleybarley
Kumbhakarna
2,469
317
0
922
12,320
12,673
0
5,471
6,849
14,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,029
Gold Earned
27,475
123
Minions Killed
148
0
Camps Cleared
0
711,012
Distance Traveled
647,633
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,934
918
57
4
0
235,787
2
W
Hera
11,421
879
56
4
0
232,089
0
L
Rama
9,599
738
100
8
0
200,723
0
L
Fenrir
8,973
690
30
2
0
212,962
0
W
Bacchus
10,674
821
10
1
0
243,136
3
L
Kumbhakarna
8,903
685
18
1
0
233,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role