Player Matchup

Ymir
Ymir
Dantfroz
Ymir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,342 Elo+
Solo
Hachiman
Hachiman
EdwardBlacksmith
Hachiman
Level 42
God Stats
6W - 11L
1,434 SR
Queue Stats
21W - 45L
1,261 Elo+
Solo
Loki
Loki
Gamer12332993
Loki
Level 47
God Stats
8W - 13L
1,357 SR
Queue Stats
31W - 48L
1,339 Elo+
Solo
Anubis
Anubis
Silent18Killer7
Anubis
Level 13
God Stats
4W - 5L
1,690 SR
Queue Stats
17W - 32L
1,334 Elo+
Party 1
Chaac
Chaac
Wiicked Sinz
Chaac
Level 64
God Stats
1W - 4L
1,526 SR
Queue Stats
96W - 137L
1,350 Elo+
Party 1
Team Averages
Level 41
1,501 SR
1,325 Elo+

VS

Team Averages
Level 66
1,425 SR
1,400 Elo+
Atlas
Atlas
AngelSavior7054
Atlas
Level 103
God Stats
33W - 28L
1,579 SR
Queue Stats
632W - 573L
1,474 Elo+
Solo
Hun Batz
Hun Batz
Cashanova
Hun Batz
Level 76
God Stats
8W - 5L
1,493 SR
Queue Stats
332W - 345L
1,391 Elo+
Party 2
Danzaburou
Danzaburou
JT314
Danzaburou
Level 42
God Stats
6W - 3L
1,312 SR
Queue Stats
18W - 14L
1,356 Elo+
Party 3
Amaterasu
Amaterasu
KamaCassie
Amaterasu
Level 79
God Stats
16W - 24L
1,415 SR
Queue Stats
439W - 461L
1,408 Elo+
Party 2
Agni
Agni
Yuki53
Agni
Level 32
God Stats
6W - 4L
1,326 SR
Queue Stats
20W - 13L
1,370 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
0 / 4 / 0
4,881
375
2,168
7,657
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 4 / 0
4,693
361
2,353
6,614
1,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

2
0 / 0 / 0
4,059
312
0
350
64
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 8 / 1
6,749
519
9,444
14,100
5,820
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
3 / 3 / 0
6,882
529
8,125
12,789
6,825
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 8
7,356
566
3,777
9,539
6,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hun Batz
Cashanova
Hun Batz
13
6 / 1 / 3
8,399
646
4,612
10,185
3,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Danzaburou
JT314
Danzaburou
13
9 / 0 / 1
9,183
706
10,493
8,128
2,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
KamaCassie
Amaterasu
13
2 / 3 / 1
7,925
610
5,691
11,752
6,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
Yuki53
Agni
11
1 / 4 / 4
7,488
576
5,130
7,647
1,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
7
Kills
19
19
Deaths
8
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
1
0
8
5
W
Hun Batz
Cashanova
Hun Batz
6
1
3
7.5
L
Ymir
0
4
0
0
L
0
4
0
0
L
0
0
0
0
W
Danzaburou
JT314
Danzaburou
9
0
1
9.5
W
Amaterasu
KamaCassie
Amaterasu
2
3
1
0.83
L
4
8
1
0.56
L
3
3
0
1
W
Agni
Yuki53
Agni
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,090
Damage
29,703
41,510
Taken
47,251
18,834
Mitigated
21,061
9,771
Healing
12,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,777
1,610
1,690
1,957
9,539
6,271
0
1,735
7,804
17,139
0
W
Hun Batz
Cashanova
Hun Batz
4,612
1,260
0
507
10,185
3,903
0
1,706
8,479
0
51,540
L
Ymir
2,168
454
0
2,110
7,657
4,359
0
1,234
6,423
11,941
0
L
2,353
1,372
0
532
6,614
1,766
0
1,187
5,427
0
15,793
L
0
0
0
117
350
64
0
0
350
0
965
W
Danzaburou
JT314
Danzaburou
10,493
6,248
0
3,235
8,128
2,992
5,989
2,406
5,722
0
60,277
W
Amaterasu
KamaCassie
Amaterasu
5,691
3,229
0
4,682
11,752
6,178
692
0
11,752
0
42,863
L
9,444
802
0
3,369
14,100
5,820
0
5,977
8,123
45,044
0
L
8,125
1,742
0
3,643
12,789
6,825
0
509
12,280
0
42,065
W
Agni
Yuki53
Agni
5,130
255
0
250
7,647
1,717
1,809
5,765
1,882
43,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,264
Gold Earned
40,351
161
Minions Killed
357
0
Camps Cleared
0
767,981
Distance Traveled
1,218,047
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,356
566
21
2
0
242,511
6
W
Hun Batz
8,399
646
91
7
0
280,663
1
L
Ymir
4,881
375
13
1
0
142,386
2
L
Hachiman
4,693
361
23
2
0
145,980
0
L
Loki
4,059
312
3
0
0
27,011
0
W
Danzaburou
9,183
706
93
7
0
224,009
0
W
Amaterasu
7,925
610
67
5
0
239,310
2
L
Anubis
6,749
519
66
5
0
213,939
0
L
Chaac
6,882
529
56
4
0
238,665
0
W
Agni
7,488
576
85
7
0
231,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role