Player Matchup

Geb
Geb
Bronze IV
Jarasikk
Geb
Bronze IV
Level 81
God Stats
0W - 1L
1,382 SR
Queue Stats
1W - 5L
1,343 MMR
Party 2
Cernunnos
Cernunnos
Bronze IV
MastrLamb
Cernunnos
Bronze IV
Level 117
God Stats
0W - 1L
1,294 SR
Queue Stats
1W - 5L
1,386 MMR
Party 2
Thor
Thor
Gold V
Mr_Mc_Triple_
Thor
Gold V
Level 154
God Stats
1W - 2L
1,392 SR
Queue Stats
59W - 67L
1,374 MMR
Solo
Agni
Agni
Gold IV
NANTIL
Agni
Gold IV
Level 251
God Stats
11W - 12L
1,555 SR
Queue Stats
369W - 378L
1,371 MMR
Solo
Hercules
Hercules
Bronze III
ZeteonII
Hercules
Bronze III
Level 117
God Stats
0W - 1L
1,560 SR
Queue Stats
32W - 37L
1,363 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 144
1,437 SR
1,367 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 164
1,653 SR
1,367 MMR
Athena
Athena
Gold III
AcetheKingRedux
Athena
Gold III
Level 68
God Stats
8W - 8L
1,546 SR
Queue Stats
298W - 301L
1,358 MMR
Solo
Loki
Loki
Gold V
Dmikael1
Loki
Gold V
Level 320
God Stats
16W - 10L
1,658 SR
Queue Stats
119W - 117L
1,351 MMR
Party 1
Merlin
Merlin
Gold IV
JuS1E1R0Ck
Merlin
Gold IV
Level 249
God Stats
3W - 3L
1,627 SR
Queue Stats
464W - 492L
1,369 MMR
Solo
Chiron
Chiron
Gold IV
LiggMaBallz
Chiron
Gold IV
Level 127
God Stats
71W - 66L
1,538 SR
Queue Stats
145W - 150L
1,404 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
Niekez03
Jormungandr
Bronze III
Level 54
God Stats
1W - 0L
1,895 SR
Queue Stats
20W - 20L
1,354 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 2
7,452
438
2,638
15,542
11,899
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
MastrLamb
Cernunnos
11
1 / 7 / 0
7,430
437
4,842
15,449
6,259
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
1 / 0 / 1
8,402
494
4,038
13,179
5,630
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
NANTIL
Agni
16
0 / 0 / 1
8,994
529
8,544
9,677
3,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
ZeteonII
Hercules
13
2 / 4 / 1
7,963
468
7,923
16,769
15,575
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AresSusanoMartichorasSun Wukong

VS

Bans
MercuryThanatosXbalanqueRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 6
8,924
525
4,789
16,333
14,503
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
17
2 / 0 / 4
9,629
566
8,193
11,965
5,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
JuS1E1R0Ck
Merlin
15
2 / 0 / 2
9,665
569
5,876
7,444
2,990
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chiron
15
4 / 0 / 4
9,681
569
15,296
7,971
3,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
Niekez03
Jormungandr
15
3 / 3 / 2
9,684
570
11,700
16,440
15,983
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
4
Kills
14
14
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
Loki
2
0
4
4
L
0
3
2
0.33
W
Merlin
JuS1E1R0Ck
Merlin
2
0
2
3
W
Chiron
4
0
4
6
L
Cernunnos
MastrLamb
Cernunnos
1
7
0
0.14
L
1
0
1
1.5
L
Agni
NANTIL
Agni
0
0
1
0.5
W
Jormungandr
Niekez03
Jormungandr
3
3
2
1.33
L
Hercules
ZeteonII
Hercules
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,985
Damage
45,854
70,616
Taken
60,153
43,223
Mitigated
42,361
15,292
Healing
21,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,789
1,219
2,198
4,213
16,333
14,503
140
3,268
12,848
25,817
0
W
Loki
8,193
1,914
0
6,249
11,965
5,373
0
1,248
10,653
0
94,726
L
2,638
357
2,092
2,831
15,542
11,899
0
3,197
12,345
19,559
0
W
Merlin
JuS1E1R0Ck
Merlin
5,876
237
0
3,491
7,444
2,990
57
2,654
4,584
77,920
0
W
Chiron
15,296
6,656
493
1,664
7,971
3,512
2,754
1,051
6,920
0
72,688
L
Cernunnos
MastrLamb
Cernunnos
4,842
2,605
0
3,072
15,449
6,259
0
1,769
13,680
0
48,997
L
4,038
971
0
1,200
13,179
5,630
0
2,440
10,739
0
85,194
L
Agni
NANTIL
Agni
8,544
378
0
3,186
9,677
3,860
0
4,424
5,253
85,692
0
W
Jormungandr
Niekez03
Jormungandr
11,700
2,465
0
3,535
16,440
15,983
696
2,292
13,966
74,901
428
L
Hercules
ZeteonII
Hercules
7,923
2,274
0
2,911
16,769
15,575
0
10,102
6,662
0
52,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,241
Gold Earned
47,583
503
Minions Killed
550
0
Camps Cleared
0
1,662,297
Distance Traveled
1,742,175
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,924
525
42
2
0
410,307
2
W
Loki
9,629
566
124
7
0
398,391
2
L
Geb
7,452
438
20
1
0
349,201
1
W
Merlin
9,665
569
145
9
0
334,468
3
W
Chiron
9,681
569
118
7
0
297,877
5
L
Cernunnos
7,430
437
96
6
0
263,972
3
L
Thor
8,402
494
130
8
0
406,319
0
L
Agni
8,994
529
172
10
0
333,877
4
W
Jormungandr
9,684
570
121
7
0
301,132
3
L
Hercules
7,963
468
85
5
0
308,928
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role