Player Matchup

Hades
Hades
CTank_William
Hades
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,562 Elo+
Party 1
Rama
Rama
IxToastedTriXz
Rama
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 34L
1,533 Elo+
Party 1
Thor
Thor
RAMBOKILL127
Thor
Level 65
God Stats
1W - 0L
1,224 SR
Queue Stats
11W - 12L
1,383 Elo+
Party 1
Sol
Sol
Slick-Bean-Sr
Sol
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 55L
1,545 Elo+
Party 1
Horus
Horus
TzarChicknChasar
Horus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 111
1,445 SR
1,505 Elo+

VS

Team Averages
Level 121
1,510 SR
1,470 Elo+
Osiris
Osiris
 
Osiris
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Absolute
Raijin
Level 158
God Stats
9W - 7L
1,743 SR
Queue Stats
313W - 322L
1,419 Elo+
Party 2
Terra
Terra
Souljaa Legion
Terra
Level 108
God Stats
1W - 7L
1,350 SR
Queue Stats
346W - 365L
1,539 Elo+
Solo
Anhur
Anhur
VintageGoddesss
Anhur
Level 98
God Stats
2W - 2L
1,637 SR
Queue Stats
317W - 321L
1,427 Elo+
Party 2
Atlas
Atlas
callhimbiggs
Atlas
Level 156
God Stats
3W - 7L
1,319 SR
Queue Stats
519W - 508L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 6
6,491
927
4,906
5,706
2,667
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 0 / 8
7,032
1,005
3,815
4,981
1,952
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

9
0 / 3 / 8
5,931
847
2,400
6,757
2,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
10 / 1 / 1
8,313
1,188
10,968
5,414
2,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 9
6,326
904
2,332
6,292
4,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
3 / 2 / 4
6,515
931
5,014
7,602
9,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Raijin
Absolute
Raijin
14
3 / 4 / 3
7,337
1,048
7,949
6,124
2,607
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
1,832
262
0
0
0
11
1 / 4 / 3
5,857
837
4,259
6,199
2,781
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 3 / 4
6,505
929
6,755
8,146
7,727
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
13
Kills
8
8
Deaths
13
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
3
2
4
2.5
L
Raijin
Absolute
Raijin
3
4
3
1.13
W
1
2
6
2
W
2
0
8
6
W
0
3
8
1.33
W
10
1
1
10.5
L
0
0
0
0
W
0
2
9
2.25
L
1
4
3
0.63
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,421
Damage
23,977
29,150
Taken
28,071
14,463
Mitigated
22,217
10,515
Healing
3,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,014
918
395
397
7,602
9,102
0
4,051
3,551
0
8,441
L
Raijin
Absolute
Raijin
7,949
367
958
784
6,124
2,607
0
4,064
2,060
17,816
0
W
4,906
878
41
955
5,706
2,667
43
3,824
1,882
9,695
0
W
3,815
3,066
557
1,815
4,981
1,952
121
2,390
2,591
0
14,809
W
2,400
88
517
586
6,757
2,851
0
2,661
4,096
0
4,710
W
10,968
4,119
1,107
2,108
5,414
2,427
0
2,223
3,191
21,948
1,115
L
0
0
0
0
0
0
0
0
0
0
0
W
2,332
624
965
1,864
6,292
4,566
0
3,606
2,686
1,699
2,265
L
4,259
2,284
259
222
6,199
2,781
0
3,958
2,241
0
10,437
L
6,755
1,761
0
730
8,146
7,727
0
4,632
3,514
15,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,093
Gold Earned
28,046
75
Minions Killed
65
0
Camps Cleared
0
660,566
Distance Traveled
513,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,515
931
10
1
0
151,483
0
L
Raijin
7,337
1,048
26
4
0
114,623
0
W
Hades
6,491
927
9
1
0
129,879
0
W
Rama
7,032
1,005
22
3
0
128,789
0
W
Thor
5,931
847
6
1
0
125,456
0
W
Sol
8,313
1,188
37
5
0
133,714
0
L
Terra
1,832
262
0
0
0
0
0
W
Horus
6,326
904
1
0
0
142,728
0
L
Anhur
5,857
837
15
2
0
118,788
0
L
Atlas
6,505
929
14
2
0
128,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role