Player Matchup

Hun Batz
Hun Batz
BARRETODO1980
Hun Batz
Level 141
God Stats
1W - 1L
1,701 SR
Queue Stats
177W - 182L
1,446 Elo+
Solo
Horus
Horus
DNJMania445
Horus
Level 39
God Stats
0W - 1L
1,478 SR
Queue Stats
16W - 44L
1,283 Elo+
Party 1
He Bo
He Bo
H4IL_V1cT0rS
He Bo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,095 Elo+
Party 1
Tiamat
Tiamat
Logar777
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 40L
1,303 Elo+
Solo
Tsukuyomi
Tsukuyomi
TL2609
Tsukuyomi
Level 38
God Stats
1W - 1L
1,503 SR
Queue Stats
4W - 30L
1,143 Elo+
Party 1
Team Averages
Level 54
1,536 SR
1,254 Elo+

VS

Team Averages
Level 110
1,524 SR
1,425 Elo+
Neith
Neith
Grognok32
Neith
Level 111
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 121L
1,448 Elo+
Solo
Bellona
Bellona
JulianJGRS
Bellona
Level 101
God Stats
2W - 0L
1,820 SR
Queue Stats
49W - 66L
1,381 Elo+
Solo
Lancelot
Lancelot
Lickalettuce
Lancelot
Level 126
God Stats
17W - 17L
1,468 SR
Queue Stats
702W - 696L
1,453 Elo+
Solo
Shiva
Shiva
SinfulReii
Shiva
Level 107
God Stats
13W - 13L
1,432 SR
Queue Stats
931W - 937L
1,413 Elo+
Solo
Chang'e
Chang'e
Swissroll1
Chang'e
Level 103
God Stats
2W - 0L
1,401 SR
Queue Stats
154W - 184L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BARRETODO1980
Hun Batz
9
1 / 5 / 4
6,077
608
7,628
7,459
3,587
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 7 / 6
7,886
789
10,020
16,461
19,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
3 / 7 / 4
7,583
758
9,550
10,365
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
Logar777
Tiamat
16
3 / 3 / 8
8,866
887
10,674
9,093
8,886
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tsukuyomi
TL2609
Tsukuyomi
12
3 / 7 / 6
6,987
699
13,008
13,424
5,880
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Grognok32
Neith
17
12 / 0 / 15
10,657
1,066
15,073
11,832
5,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
JulianJGRS
Bellona
14
2 / 5 / 20
8,716
872
6,693
18,174
19,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Lancelot
Lickalettuce
Lancelot
14
3 / 3 / 14
8,449
845
6,696
13,862
9,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shiva
16
6 / 2 / 18
9,376
938
12,339
16,297
14,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Chang'e
Swissroll1
Chang'e
16
5 / 2 / 17
9,189
919
11,247
17,413
7,937
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
112
12
Kills
28
29
Deaths
12
28
Assists
84
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
BARRETODO1980
Hun Batz
1
5
4
0.6
L
2
7
6
0.71
W
Neith
Grognok32
Neith
12
0
15
19.5
L
3
7
4
0.71
W
Bellona
JulianJGRS
Bellona
2
5
20
2.4
W
Lancelot
Lickalettuce
Lancelot
3
3
14
3.33
L
Tiamat
Logar777
Tiamat
3
3
8
2.33
W
Shiva
6
2
18
7.5
W
Chang'e
Swissroll1
Chang'e
5
2
17
6.75
L
Tsukuyomi
TL2609
Tsukuyomi
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,880
Damage
52,048
56,802
Taken
77,578
41,204
Mitigated
58,012
10,663
Healing
42,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
BARRETODO1980
Hun Batz
7,628
137
53
482
7,459
3,587
0
616
6,843
0
11,846
L
10,020
2,229
977
2,278
16,461
19,061
0
4,253
12,208
6,084
8,706
W
Neith
Grognok32
Neith
15,073
4,456
2,566
3,437
11,832
5,736
2,911
3,077
8,755
0
32,837
L
9,550
564
69
656
10,365
3,790
0
2,001
8,364
18,075
0
W
Bellona
JulianJGRS
Bellona
6,693
3,092
751
1,816
18,174
19,557
364
6,039
12,135
0
11,093
W
Lancelot
Lickalettuce
Lancelot
6,696
915
1,081
620
13,862
9,989
1,048
5,305
8,557
0
11,207
L
Tiamat
Logar777
Tiamat
10,674
550
201
3,190
9,093
8,886
0
1,453
7,640
23,882
0
W
Shiva
12,339
1,186
4,945
2,806
16,297
14,793
1,033
4,901
11,396
0
18,923
W
Chang'e
Swissroll1
Chang'e
11,247
906
14,635
9,683
17,413
7,937
2,395
6,146
11,267
22,404
0
L
Tsukuyomi
TL2609
Tsukuyomi
13,008
2,544
758
1,999
13,424
5,880
0
2,924
10,500
0
18,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,399
Gold Earned
46,387
69
Minions Killed
102
0
Camps Cleared
0
711,345
Distance Traveled
1,026,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,077
608
2
0
0
99,526
0
L
Horus
7,886
789
5
1
0
140,825
0
W
Neith
10,657
1,066
53
5
0
216,774
0
L
He Bo
7,583
758
21
2
0
134,997
0
W
Bellona
8,716
872
12
1
0
193,788
0
W
Lancelot
8,449
845
7
1
0
199,425
0
L
Tiamat
8,866
887
29
3
0
162,722
0
W
Shiva
9,376
938
12
1
0
209,506
0
W
Chang'e
9,189
919
18
2
0
206,680
0
L
Tsukuyomi
6,987
699
12
1
0
173,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role