Player Matchup

Vulcan
Vulcan
Platinum V
JuliusCeaseHer
Vulcan
Platinum V
Level 178
God Stats
21W - 16L
1,709 SR
Queue Stats
532W - 539L
1,870 MMR
Solo
Yemoja
Yemoja
Platinum IV
OmythicsCarry
Yemoja
Platinum IV
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 33L
1,866 MMR
Party 2
Jing Wei
Jing Wei
Platinum III
SimpleMat
Jing Wei
Platinum III
Level 94
God Stats
0W - 2L
1,125 SR
Queue Stats
303W - 299L
1,796 MMR
Party 1
Pele
Pele
Diamond V
ZeratuSkull
Pele
Diamond V
Level 128
God Stats
1W - 2L
1,594 SR
Queue Stats
193W - 186L
1,886 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
oMythics
Sun Wukong
Platinum IV
Level 109
God Stats
6W - 4L
1,637 SR
Queue Stats
306W - 306L
1,842 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 114
1,513 SR
1,852 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 142
1,642 SR
1,852 MMR
Cu Chulainn
Cu Chulainn
Platinum IV
Drαx
Cu Chulainn
Platinum IV
Level 191
God Stats
4W - 3L
1,561 SR
Queue Stats
272W - 265L
1,852 MMR
Solo
Chernobog
Chernobog
Platinum IV
GankmeStepJungle
Chernobog
Platinum IV
Level 112
God Stats
2W - 2L
1,669 SR
Queue Stats
90W - 75L
1,828 MMR
Solo
Mulan
Mulan
Platinum III
MercyOrNahh
Mulan
Platinum III
Level 127
God Stats
17W - 12L
1,608 SR
Queue Stats
119W - 117L
1,863 MMR
Solo
Baron Samedi
Baron Samedi
Diamond V
Sacrrred
Baron Samedi
Diamond V
Level 124
God Stats
33W - 19L
1,713 SR
Queue Stats
214W - 181L
1,842 MMR
Solo
Hera
Hera
Platinum II
YolocrayoloSmite
Hera
Platinum II
Level 155
God Stats
14W - 16L
1,658 SR
Queue Stats
507W - 487L
1,873 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,814
535
2,623
4,443
1,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 1 / 1
4,784
532
819
6,824
4,698
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
SimpleMat
Jing Wei
10
0 / 1 / 0
5,379
598
2,630
4,602
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 1 / 0
4,933
548
1,650
5,964
1,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
oMythics
Sun Wukong
8
0 / 1 / 0
4,549
505
1,227
6,413
3,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
OlorunHadesCharonKhepriThor

VS

Bans
FreyaAthenaSusanoAo KuangArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Drαx
Cu Chulainn
11
0 / 0 / 1
6,525
725
4,090
4,692
4,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
10
1 / 0 / 0
6,049
672
2,361
4,346
1,550
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 1 / 3
5,997
666
3,411
7,263
3,197
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
Sacrrred
Baron Samedi
9
0 / 0 / 2
5,624
625
3,185
5,545
3,394
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 0 / 0
5,840
649
4,848
2,583
716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
11
1
Kills
5
5
Deaths
1
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Drαx
Cu Chulainn
0
0
1
0.5
W
Chernobog
1
0
0
1
L
0
1
1
0.5
W
2
1
3
3.5
L
0
1
1
0.5
W
Baron Samedi
Sacrrred
Baron Samedi
0
0
2
1
L
Jing Wei
SimpleMat
Jing Wei
0
1
0
0
W
2
0
0
2
L
1
1
0
1
L
Sun Wukong
oMythics
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,949
Damage
17,895
28,246
Taken
24,429
13,686
Mitigated
12,978
9,915
Healing
9,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Drαx
Cu Chulainn
4,090
474
0
1,554
4,692
4,121
37
0
4,692
410
50,656
W
Chernobog
2,361
1,824
0
2,162
4,346
1,550
0
245
4,101
0
44,929
L
2,623
774
0
1,556
4,443
1,595
0
2,381
2,062
31,798
0
W
3,411
462
0
2,128
7,263
3,197
0
1,284
5,921
0
40,981
L
819
374
630
2,492
6,824
4,698
0
3,913
2,911
9,211
0
W
Baron Samedi
Sacrrred
Baron Samedi
3,185
620
202
2,941
5,545
3,394
408
746
4,795
17,874
0
L
Jing Wei
SimpleMat
Jing Wei
2,630
2,400
0
1,787
4,602
1,751
0
534
4,068
0
43,036
W
4,848
1,464
0
815
2,583
716
658
974
1,478
50,828
0
L
1,650
208
0
1,473
5,964
1,929
0
1,205
4,759
0
35,767
L
Sun Wukong
oMythics
Sun Wukong
1,227
257
0
1,977
6,413
3,713
0
165
6,248
0
24,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,459
Gold Earned
30,035
273
Minions Killed
350
0
Camps Cleared
0
852,731
Distance Traveled
939,805
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,525
725
81
9
0
171,456
0
W
Chernobog
6,049
672
91
10
0
170,289
1
L
Vulcan
4,814
535
64
7
0
168,718
1
W
Mulan
5,997
666
64
7
0
234,153
0
L
Yemoja
4,784
532
13
1
0
161,404
0
W
Baron Samedi
5,624
625
8
1
0
172,247
0
L
Jing Wei
5,379
598
91
10
0
161,987
2
W
Hera
5,840
649
106
12
0
191,660
1
L
Pele
4,933
548
60
7
0
223,981
0
L
Sun Wukong
4,549
505
45
5
0
136,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role