Player Matchup

Maui
Maui
CursedPessimist
Maui
Level 105
God Stats
5W - 2L
1,574 SR
Queue Stats
125W - 103L
1,539 Elo+
Party 2
Hera
Hera
DrSubSide
Hera
Level 155
God Stats
3W - 0L
1,700 SR
Queue Stats
147W - 138L
1,481 Elo+
Party 2
Horus
Horus
Man-O-Doug
Horus
Level 127
God Stats
1W - 0L
1,167 SR
Queue Stats
45W - 50L
1,479 Elo+
Party 2
Baba Yaga
Baba Yaga
buunknown
Baba Yaga
Level 125
God Stats
2W - 1L
1,584 SR
Queue Stats
54W - 60L
1,477 Elo+
Solo
Raijin
Raijin
zZLaddydogZz
Raijin
Level 131
God Stats
2W - 3L
1,521 SR
Queue Stats
158W - 162L
1,576 Elo+
Solo
Team Averages
Level 129
1,509 SR
1,511 Elo+

VS

Team Averages
Level 110
1,712 SR
1,568 Elo+
Hades
Hades
Bane Dont Care
Hades
Level 140
God Stats
4W - 5L
1,767 SR
Queue Stats
376W - 391L
1,548 Elo+
Party 1
Atlas
Atlas
ChipThaRipper
Atlas
Level 109
God Stats
2W - 1L
1,843 SR
Queue Stats
74W - 67L
1,585 Elo+
Solo
Hou Yi
Hou Yi
DR0C
Hou Yi
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 3L
1,781 Elo+
Party 1
Ra
Ra
DontEvenMaatta
Ra
Level 155
God Stats
4W - 1L
1,951 SR
Queue Stats
101W - 111L
1,494 Elo+
Party 1
Izanami
Izanami
deftrope898
Izanami
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 20
11,434
817
7,376
19,357
25,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
18
8 / 3 / 16
11,583
827
20,823
10,638
6,871
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Horus
17
2 / 1 / 21
10,142
724
8,933
23,821
27,472
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Baba Yaga
buunknown
Baba Yaga
17
2 / 2 / 13
10,097
721
10,925
10,310
8,437
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
18
9 / 4 / 9
11,505
822
21,202
13,227
8,509
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 3
9,850
704
11,905
19,303
16,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
1 / 5 / 7
9,225
659
9,817
18,713
24,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
DR0C
Hou Yi
16
3 / 4 / 6
9,243
660
8,505
13,186
6,721
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
3 / 2 / 6
10,076
720
14,755
9,588
4,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
deftrope898
Izanami
15
0 / 5 / 6
8,493
607
11,740
13,293
7,086
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
39
25
Kills
11
11
Deaths
25
79
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
9
3
0.61
L
1
5
7
0.9
W
4
1
20
14
L
Hou Yi
DR0C
Hou Yi
3
4
6
1.5
L
3
2
6
3
W
Hera
8
3
16
5.33
W
Horus
2
1
21
12.5
W
Baba Yaga
buunknown
Baba Yaga
2
2
13
4.25
L
Izanami
deftrope898
Izanami
0
5
6
0.6
W
Raijin
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,259
Damage
56,722
77,353
Taken
74,083
76,475
Mitigated
59,911
46,501
Healing
23,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,905
341
494
2,730
19,303
16,306
0
15,889
3,414
19,613
0
L
9,817
2,229
770
1,851
18,713
24,887
0
13,913
4,800
16,614
0
W
7,376
1,108
1,424
4,556
19,357
25,186
980
7,606
11,751
16,063
0
L
Hou Yi
DR0C
Hou Yi
8,505
1,833
593
1,711
13,186
6,721
0
11,791
1,395
0
25,062
L
14,755
94
9,222
4,577
9,588
4,911
0
8,063
1,525
43,457
0
W
Hera
20,823
3,126
1,715
1,497
10,638
6,871
1,767
6,657
3,926
39,858
0
W
Horus
8,933
4,136
15,434
15,211
23,821
27,472
1,062
7,869
15,844
40
17,398
W
Baba Yaga
buunknown
Baba Yaga
10,925
425
931
2,054
10,310
8,437
1,929
5,779
4,436
27,602
0
L
Izanami
deftrope898
Izanami
11,740
7,421
548
1,129
13,293
7,086
0
10,710
2,583
0
21,281
W
Raijin
21,202
1,779
1,756
1,923
13,227
8,509
2,422
7,987
4,919
43,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,761
Gold Earned
46,887
144
Minions Killed
134
0
Camps Cleared
0
1,304,377
Distance Traveled
1,077,778
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,850
704
13
1
0
188,789
0
L
Atlas
9,225
659
11
1
0
219,368
0
W
Maui
11,434
817
20
1
0
282,451
0
L
Hou Yi
9,243
660
30
2
0
203,288
0
L
Ra
10,076
720
49
4
0
254,692
0
W
Hera
11,583
827
36
3
0
250,564
0
W
Horus
10,142
724
13
1
0
283,982
0
W
Baba Yaga
10,097
721
28
2
0
263,390
0
L
Izanami
8,493
607
31
2
0
211,641
0
W
Raijin
11,505
822
47
3
0
223,990
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role