Player Matchup

Thor
Thor
Gold III
 
Thor
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold III
 
Chaac
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
CaptinCheif31
Zhong Kui
Gold IV
Level 139
God Stats
16W - 16L
1,540 SR
Queue Stats
161W - 167L
1,386 MMR
Solo
Yu Huang
Yu Huang
Gold I
SamHostetter
Yu Huang
Gold I
Level 150
God Stats
8W - 5L
1,663 SR
Queue Stats
383W - 379L
1,540 MMR
Party 1
Rama
Rama
Silver I
iSmoke03
Rama
Silver I
Level 86
God Stats
61W - 52L
1,541 SR
Queue Stats
186W - 202L
1,197 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 121
1,549 SR
1,425 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,549 SR
1,362 MMR
Ullr
Ullr
Gold IV
Eden_Saint19
Ullr
Gold IV
Level 57
God Stats
13W - 13L
1,530 SR
Queue Stats
96W - 86L
1,365 MMR
Solo
Janus
Janus
Gold V
Takeintheview
Janus
Gold V
Level 85
God Stats
8W - 9L
1,513 SR
Queue Stats
140W - 153L
1,368 MMR
Solo
Neith
Neith
Bronze V
VSVP Nick
Neith
Bronze V
Level 153
God Stats
0W - 2L
1,585 SR
Queue Stats
3W - 10L
1,351 MMR
Party 2
Bastet
Bastet
Silver III
coherentbabbling
Bastet
Silver III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 87L
1,376 MMR
Solo
Jormungandr
Jormungandr
Silver V
wetbagel69
Jormungandr
Silver V
Level 164
God Stats
5W - 11L
1,618 SR
Queue Stats
11W - 21L
1,348 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
6 / 1 / 1
9,203
575
9,249
12,832
5,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
 
Chaac
12
1 / 1 / 1
7,457
466
3,813
16,681
11,245
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
CaptinCheif31
Zhong Kui
16
2 / 0 / 4
9,868
617
15,512
16,948
13,791
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Yu Huang
SamHostetter
Yu Huang
15
2 / 1 / 5
8,944
559
8,930
6,970
2,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
16
1 / 0 / 1
9,256
579
3,791
8,280
3,733
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Sun WukongMartichorasPeleAo Kuang

VS

Bans
GaneshaRaijinThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 1
8,569
536
10,805
18,264
8,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
0 / 4 / 2
7,655
478
3,116
7,847
2,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
VSVP Nick
Neith
14
0 / 1 / 0
7,739
484
5,484
6,225
2,236
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 4 / 2
6,912
432
6,669
15,890
5,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
wetbagel69
Jormungandr
12
1 / 1 / 1
7,768
486
7,474
9,802
7,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
3
3
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
1
1
6.5
W
Chaac
 
Chaac
1
1
1
1.5
W
Zhong Kui
CaptinCheif31
Zhong Kui
2
0
4
4
L
2
2
1
1.25
W
Yu Huang
SamHostetter
Yu Huang
2
1
5
4.5
L
0
4
2
0.25
L
Neith
VSVP Nick
Neith
0
1
0
0
L
0
4
2
0.25
W
Rama
1
0
1
1.5
L
Jormungandr
wetbagel69
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,295
Damage
33,548
61,711
Taken
58,028
37,205
Mitigated
26,064
34,657
Healing
11,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
9,249
2,399
0
7,986
12,832
5,607
0
1,069
11,699
0
85,214
W
Chaac
 
Chaac
3,813
718
0
7,502
16,681
11,245
0
3,578
13,025
0
32,474
W
Zhong Kui
CaptinCheif31
Zhong Kui
15,512
1,987
0
12,830
16,948
13,791
319
1,270
15,678
86,046
0
L
10,805
4,255
0
3,886
18,264
8,518
0
12,234
6,030
0
69,653
W
Yu Huang
SamHostetter
Yu Huang
8,930
399
0
843
6,970
2,829
0
2,356
4,490
72,844
0
L
3,116
287
0
510
7,847
2,508
0
2,473
5,374
70,054
0
L
Neith
VSVP Nick
Neith
5,484
1,534
0
2,241
6,225
2,236
0
900
5,325
0
64,933
L
6,669
2,007
0
2,699
15,890
5,211
0
4,066
11,824
0
47,251
W
Rama
3,791
2,915
0
5,496
8,280
3,733
0
1,335
6,945
0
91,385
L
Jormungandr
wetbagel69
Jormungandr
7,474
1,440
242
2,016
9,802
7,591
96
4,769
5,033
34,373
716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,728
Gold Earned
38,643
564
Minions Killed
492
0
Camps Cleared
0
1,577,834
Distance Traveled
1,623,942
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,203
575
103
6
0
351,031
2
W
Chaac
7,457
466
45
3
0
292,653
0
W
Zhong Kui
9,868
617
134
8
0
293,947
2
L
Ullr
8,569
536
113
7
0
305,505
0
W
Yu Huang
8,944
559
127
8
0
336,927
0
L
Janus
7,655
478
137
9
0
331,222
1
L
Neith
7,739
484
126
8
0
312,813
2
L
Bastet
6,912
432
69
4
0
358,401
1
W
Rama
9,256
579
155
10
0
303,276
0
L
Jormungandr
7,768
486
47
3
0
316,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role