Player Matchup

Janus
Janus
CaptianHobby
Janus
Level 86
God Stats
9W - 17L
1,433 SR
Queue Stats
294W - 265L
1,562 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ethereal22
Morgan Le Fay
Level 134
God Stats
105W - 97L
1,648 SR
Queue Stats
293W - 244L
1,611 Elo+
Solo
Ravana
Ravana
Moonadoo
Ravana
Level 126
God Stats
5W - 5L
1,812 SR
Queue Stats
529W - 455L
1,606 Elo+
Solo
Nu Wa
Nu Wa
Musicalitey
Nu Wa
Level 157
God Stats
129W - 75L
1,686 SR
Queue Stats
310W - 273L
1,569 Elo+
Solo
Scylla
Scylla
Twelves101
Scylla
Level 81
God Stats
12W - 12L
1,544 SR
Queue Stats
257W - 234L
1,567 Elo+
Solo
Team Averages
Level 117
1,625 SR
1,583 Elo+

VS

Team Averages
Level 111
1,588 SR
1,586 Elo+
Eset
Eset
BadGyalJuJu
Eset
Level 152
God Stats
10W - 10L
1,577 SR
Queue Stats
503W - 435L
1,609 Elo+
Solo
Xbalanque
Xbalanque
Crustar
Xbalanque
Level 175
God Stats
2W - 0L
1,777 SR
Queue Stats
89W - 98L
1,569 Elo+
Solo
Sun Wukong
Sun Wukong
SetaSouji
Sun Wukong
Level 85
God Stats
9W - 3L
1,543 SR
Queue Stats
167W - 136L
1,537 Elo+
Solo
Thor
Thor
StrwberryKitty
Thor
Level 59
God Stats
1W - 0L
1,573 SR
Queue Stats
46W - 40L
1,591 Elo+
Party 1
Ganesha
Ganesha
UnexpectedOwl
Ganesha
Level 84
God Stats
1W - 2L
1,469 SR
Queue Stats
144W - 119L
1,625 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 1
7,443
465
7,045
9,905
3,409
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Ethereal22
Morgan Le Fay
12
3 / 2 / 1
8,024
502
7,965
16,257
14,470
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ravana
Moonadoo
Ravana
15
4 / 0 / 2
9,607
600
11,056
9,441
7,309
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
2 / 4 / 4
8,378
524
13,223
10,372
4,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Twelves101
Scylla
16
2 / 3 / 3
8,877
555
6,750
11,351
4,055
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 4
9,199
575
9,050
9,017
3,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
Crustar
Xbalanque
14
0 / 3 / 10
8,537
534
7,911
15,661
6,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SetaSouji
Sun Wukong
15
3 / 4 / 2
8,901
556
4,845
15,668
9,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 1 / 9
9,206
575
12,192
13,256
6,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
14
0 / 1 / 11
8,379
524
5,405
15,848
15,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
51
11
Kills
15
15
Deaths
11
11
Assists
36
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
L
0
6
1
0.08
W
Xbalanque
Crustar
Xbalanque
0
3
10
1.67
L
Morgan Le Fay
Ethereal22
Morgan Le Fay
3
2
1
1.75
L
Ravana
Moonadoo
Ravana
4
0
2
5
L
2
4
4
1
W
Sun Wukong
SetaSouji
Sun Wukong
3
4
2
1
W
5
1
9
9.5
L
Scylla
Twelves101
Scylla
2
3
3
1.17
W
Ganesha
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,039
Damage
39,403
57,326
Taken
69,450
33,383
Mitigated
41,285
15,565
Healing
20,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,050
424
690
1,155
9,017
3,852
391
5,692
3,227
70,784
0
L
7,045
736
0
1,214
9,905
3,409
0
2,690
7,215
61,007
0
W
Xbalanque
Crustar
Xbalanque
7,911
2,758
0
7,253
15,661
6,447
1,520
9,767
5,854
0
87,301
L
Morgan Le Fay
Ethereal22
Morgan Le Fay
7,965
1,161
371
3,982
16,257
14,470
99
5,464
10,793
37,451
0
L
Ravana
Moonadoo
Ravana
11,056
2,307
0
1,605
9,441
7,309
0
1,275
8,166
0
68,241
L
13,223
2,879
0
2,295
10,372
4,140
811
1,570
8,802
70,647
0
W
Sun Wukong
SetaSouji
Sun Wukong
4,845
614
0
4,708
15,668
9,334
0
5,091
10,507
0
55,989
W
12,192
2,385
0
1,222
13,256
6,421
0
3,164
10,038
0
86,824
L
Scylla
Twelves101
Scylla
6,750
915
0
6,098
11,351
4,055
0
3,456
7,895
88,581
0
W
Ganesha
5,405
922
2,580
2,610
15,848
15,231
0
11,260
4,428
19,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,329
Gold Earned
44,222
514
Minions Killed
474
0
Camps Cleared
0
1,539,507
Distance Traveled
1,539,378
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
9,199
575
117
7
0
307,773
0
L
Janus
7,443
465
119
7
0
297,083
2
W
Xbalanque
8,537
534
135
8
0
269,591
0
L
Morgan Le Fay
8,024
502
47
3
0
316,955
1
L
Ravana
9,607
600
106
7
0
313,601
2
L
Nu Wa
8,378
524
102
6
0
274,078
0
W
Sun Wukong
8,901
556
109
7
0
297,831
0
W
Thor
9,206
575
111
7
0
340,052
0
L
Scylla
8,877
555
140
9
0
337,790
0
W
Ganesha
8,379
524
2
0
0
324,131
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role