Player Matchup

Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Silver I
Dr3aMzZ_MaGiiC_-
Janus
Silver I
Level 155
God Stats
3W - 5L
1,509 SR
Queue Stats
413W - 435L
1,140 MMR
Party 1
Lancelot
Lancelot
Gold III
MLGL LEGENDS
Lancelot
Gold III
Level 127
God Stats
17W - 28L
1,443 SR
Queue Stats
100W - 108L
1,475 MMR
Party 3
Olorun
Olorun
Gold II
Stephen3153
Olorun
Gold II
Level 162
God Stats
11W - 10L
1,088 SR
Queue Stats
681W - 689L
1,402 MMR
Solo
Jormungandr
Jormungandr
Silver II
okaosvipero
Jormungandr
Silver II
Level 109
God Stats
2W - 2L
1,595 SR
Queue Stats
25W - 35L
1,177 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,427 SR
1,338 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,457 SR
1,424 MMR
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Silver I
 
Hachiman
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Silver I
Ghettoblaster84
Bacchus
Silver I
Level 191
God Stats
37W - 27L
1,595 SR
Queue Stats
549W - 550L
1,199 MMR
Solo
Scylla
Scylla
Silver IV
goingabudabi
Scylla
Silver IV
Level 125
God Stats
0W - 2L
1,192 SR
Queue Stats
2W - 6L
1,421 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 1 / 1
5,747
575
2,463
7,336
5,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 1
6,525
653
3,176
3,057
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
MLGL LEGENDS
Lancelot
10
1 / 0 / 1
5,746
575
2,528
5,807
2,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
12
1 / 0 / 2
6,743
674
4,705
4,708
1,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
okaosvipero
Jormungandr
10
1 / 1 / 1
5,799
580
5,332
7,273
4,447
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaThorChang'eThanatos

VS

Bans
Ao KuangKaliPeleThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 2 / 0
6,035
604
3,002
8,969
3,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
 
Hachiman
8
0 / 2 / 0
4,882
488
2,706
6,852
2,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
 
Ravana
1
0 / 0 / 0
3,557
356
0
0
0
8
0 / 0 / 2
5,289
529
3,045
6,204
5,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
10
1 / 3 / 0
5,692
569
2,301
5,622
1,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
2
2
Deaths
7
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
1
2.5
L
Tyr
 
Tyr
1
2
0
0.5
L
Hachiman
 
Hachiman
0
2
0
0
L
Ravana
 
Ravana
0
0
0
0
W
2
0
1
2.5
L
0
0
2
1
W
Lancelot
MLGL LEGENDS
Lancelot
1
0
1
1.5
W
Olorun
1
0
2
2
L
Scylla
1
3
0
0.33
W
Jormungandr
okaosvipero
Jormungandr
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,204
Damage
11,054
28,181
Taken
27,647
14,808
Mitigated
13,227
8,120
Healing
6,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,463
976
0
2,716
7,336
5,120
0
2,497
4,839
0
11,641
L
Tyr
 
Tyr
3,002
250
0
3,015
8,969
3,612
0
3,961
4,823
0
39,706
L
Hachiman
 
Hachiman
2,706
1,292
0
1,376
6,852
2,327
0
3,681
3,121
0
30,214
L
Ravana
 
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
3,176
40
0
930
3,057
1,040
0
862
2,195
57,447
0
L
3,045
377
0
1,909
6,204
5,452
0
2,841
3,309
19,173
0
W
Lancelot
MLGL LEGENDS
Lancelot
2,528
272
0
286
5,807
2,333
0
529
5,278
0
44,574
W
Olorun
4,705
2,194
0
1,984
4,708
1,868
927
339
4,369
60,056
108
L
Scylla
2,301
91
0
570
5,622
1,836
0
2,347
3,181
42,038
0
W
Jormungandr
okaosvipero
Jormungandr
5,332
1,616
0
2,204
7,273
4,447
0
1,119
6,154
37,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,560
Gold Earned
25,455
369
Minions Killed
244
0
Camps Cleared
0
1,084,208
Distance Traveled
825,089
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,747
575
22
2
0
203,386
1
L
Tyr
6,035
604
82
8
0
203,105
1
L
Hachiman
4,882
488
56
6
0
207,993
2
L
Ravana
3,557
356
0
0
0
337
0
W
Janus
6,525
653
113
11
0
200,762
2
L
Bacchus
5,289
529
35
4
0
222,878
2
W
Lancelot
5,746
575
72
7
0
294,890
0
W
Olorun
6,743
674
103
10
0
187,988
2
L
Scylla
5,692
569
71
7
0
190,776
0
W
Jormungandr
5,799
580
59
6
0
197,182
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role