Player Matchup

Thor
Thor
 
Thor
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Xbalanque
Xbalanque
Abaetetube
Xbalanque
Level 133
God Stats
20W - 9L
1,596 SR
Queue Stats
79W - 62L
1,587 Elo+
Solo
Kuzenbo
Kuzenbo
B1gode
Kuzenbo
Level 69
God Stats
1W - 0L
1,461 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 3
Surtr
Surtr
XmarcelinoX
Surtr
Level 87
God Stats
7W - 2L
1,660 SR
Queue Stats
90W - 78L
1,455 Elo+
Solo
Anubis
Anubis
zDiablo
Anubis
Level 155
God Stats
20W - 10L
1,500 SR
Queue Stats
106W - 95L
1,489 Elo+
Solo
Team Averages
Level 113
1,543 SR
1,506 Elo+

VS

Team Averages
Level 66
1,437 SR
1,479 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
DarkWolfDK8
Ao Kuang
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Party 2
Tiamat
Tiamat
Ghost_213567
Tiamat
Level 69
God Stats
0W - 3L
1,186 SR
Queue Stats
60W - 70L
1,448 Elo+
Party 1
Izanami
Izanami
KAMI_OVERLORD08
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Vintao_Divino
Sun Wukong
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 104L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
5 / 0 / 4
7,816
601
6,621
8,516
3,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
Abaetetube
Xbalanque
11
5 / 1 / 4
7,284
560
11,116
10,213
3,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
B1gode
Kuzenbo
10
0 / 0 / 10
7,166
551
3,823
4,141
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 2 / 0
8,321
640
9,949
13,462
9,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Anubis
zDiablo
Anubis
14
8 / 1 / 2
8,731
672
9,901
7,009
3,722
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 4 / 1
5,672
436
4,330
14,594
10,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
DarkWolfDK8
Ao Kuang
10
2 / 4 / 0
6,553
504
3,203
11,927
3,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
10
0 / 4 / 1
6,083
468
1,892
8,863
3,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 1
6,602
508
2,493
8,614
2,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Vintao_Divino
Sun Wukong
12
2 / 4 / 0
7,485
576
8,927
15,873
12,881
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
20
Kills
4
4
Deaths
20
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
0
4
7
L
Jormungandr
 
Jormungandr
0
4
1
0.13
W
Xbalanque
Abaetetube
Xbalanque
5
1
4
7
W
Kuzenbo
B1gode
Kuzenbo
0
0
10
5
L
Ao Kuang
DarkWolfDK8
Ao Kuang
2
4
0
0.5
L
Tiamat
0
4
1
0.13
L
0
4
1
0.13
L
Sun Wukong
Vintao_Divino
Sun Wukong
2
4
0
0.5
W
2
2
0
1
W
Anubis
zDiablo
Anubis
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,410
Damage
20,845
43,341
Taken
59,871
23,598
Mitigated
33,276
16,528
Healing
14,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
6,621
775
0
420
8,516
3,314
0
2,189
6,327
0
55,423
L
Jormungandr
 
Jormungandr
4,330
672
0
2,150
14,594
10,328
0
4,701
9,893
20,539
0
W
Xbalanque
Abaetetube
Xbalanque
11,116
5,698
0
4,336
10,213
3,385
1,149
2,484
7,729
0
45,860
W
Kuzenbo
B1gode
Kuzenbo
3,823
1,496
0
826
4,141
3,844
108
1,222
2,919
19,297
0
L
Ao Kuang
DarkWolfDK8
Ao Kuang
3,203
794
0
3,818
11,927
3,985
0
3,059
8,868
32,730
0
L
Tiamat
1,892
219
0
1,929
8,863
3,138
0
2,893
5,970
41,309
0
L
2,493
1,705
0
1,713
8,614
2,944
423
2,019
6,595
0
45,106
L
Sun Wukong
Vintao_Divino
Sun Wukong
8,927
1,735
0
5,192
15,873
12,881
0
1,399
14,474
0
65,722
W
9,949
4,040
0
6,454
13,462
9,333
87
337
13,125
490
65,004
W
Anubis
zDiablo
Anubis
9,901
419
300
4,192
7,009
3,722
1,188
3,193
3,816
66,476
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,318
Gold Earned
32,395
403
Minions Killed
349
0
Camps Cleared
0
1,285,383
Distance Traveled
1,290,147
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,816
601
90
7
0
295,158
2
L
Jormungandr
5,672
436
14
1
0
258,187
0
W
Xbalanque
7,284
560
67
5
0
214,797
0
W
Kuzenbo
7,166
551
24
2
0
278,001
1
L
Ao Kuang
6,553
504
62
5
0
271,028
0
L
Tiamat
6,083
468
62
5
0
246,056
0
L
Izanami
6,602
508
94
7
0
264,539
0
L
Sun Wukong
7,485
576
117
9
0
250,337
0
W
Surtr
8,321
640
111
9
0
256,985
3
W
Anubis
8,731
672
111
9
0
240,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role