Player Matchup

Hun Batz
Hun Batz
ZZZeidan
Hun Batz
Level 123
God Stats
0W - 5L
1,120 SR
Queue Stats
534W - 533L
1,579 Elo+
Party 2
Nu Wa
Nu Wa
danyhehea
Nu Wa
Level 80
God Stats
3W - 2L
1,674 SR
Queue Stats
97W - 78L
1,524 Elo+
Solo
Chaac
Chaac
jackshownik
Chaac
Level 124
God Stats
5W - 5L
1,526 SR
Queue Stats
492W - 506L
1,580 Elo+
Party 2
Team Averages
Level 109
1,440 SR
1,561 Elo+

VS

Team Averages
Level 117
1,590 SR
1,594 Elo+
Ah Muzen Cab
Ah Muzen Cab
ADuckPeeking
Ah Muzen Cab
Level 98
God Stats
9W - 6L
1,514 SR
Queue Stats
168W - 160L
1,528 Elo+
Party 1
Janus
Janus
FadingKnight
Janus
Level 148
God Stats
14W - 5L
1,704 SR
Queue Stats
48W - 29L
1,659 Elo+
Solo
Kumbhakarna
Kumbhakarna
Maalkyy
Kumbhakarna
Level 104
God Stats
16W - 10L
1,552 SR
Queue Stats
54W - 46L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ZZZeidan
Hun Batz
12
1 / 7 / 1
10,157
726
9,499
14,484
9,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
danyhehea
Nu Wa
12
0 / 7 / 1
9,467
676
6,933
10,652
3,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 5 / 0
9,172
655
7,183
16,387
14,546
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ADuckPeeking
Ah Muzen Cab
15
5 / 0 / 11
11,838
846
17,058
10,122
4,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
13 / 1 / 3
12,200
871
14,969
10,303
4,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
Maalkyy
Kumbhakarna
12
1 / 1 / 14
10,288
735
5,964
12,132
12,509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
47
2
Kills
19
19
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ADuckPeeking
Ah Muzen Cab
5
0
11
10.5
W
13
1
3
14.5
W
Kumbhakarna
Maalkyy
Kumbhakarna
1
1
14
8
L
Hun Batz
ZZZeidan
Hun Batz
1
7
1
0.21
L
Nu Wa
danyhehea
Nu Wa
0
7
1
0.07
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,615
Damage
37,991
41,523
Taken
32,557
26,980
Mitigated
20,919
5,423
Healing
3,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ADuckPeeking
Ah Muzen Cab
17,058
8,811
0
2,195
10,122
4,247
2,007
2,032
8,090
0
66,161
W
14,969
1,159
0
750
10,303
4,163
345
1,838
8,465
52,317
0
W
Kumbhakarna
Maalkyy
Kumbhakarna
5,964
415
0
458
12,132
12,509
0
3,412
8,720
24,286
0
L
Hun Batz
ZZZeidan
Hun Batz
9,499
592
0
490
14,484
9,212
0
6,314
7,842
0
29,009
L
Nu Wa
danyhehea
Nu Wa
6,933
2,048
0
250
10,652
3,222
0
7,415
2,959
42,089
0
L
7,183
817
0
4,683
16,387
14,546
0
6,792
9,345
0
20,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,796
Gold Earned
34,326
146
Minions Killed
190
0
Camps Cleared
0
687,535
Distance Traveled
848,755
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,838
846
103
7
0
288,113
0
W
Janus
12,200
871
66
5
0
280,440
0
W
Kumbhakarna
10,288
735
21
2
0
280,202
8
L
Hun Batz
10,157
726
56
4
0
246,583
0
L
Nu Wa
9,467
676
73
5
0
191,642
1
L
Chaac
9,172
655
17
1
0
249,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role