Player Matchup

Chronos
Chronos
CralosCsv
Chronos
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 37L
1,473 Elo+
Party 3
Zhong Kui
Zhong Kui
IxmSascha
Zhong Kui
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 51L
1,438 Elo+
Solo
Izanami
Izanami
Mdoc14
Izanami
Level 125
God Stats
6W - 4L
1,776 SR
Queue Stats
159W - 151L
1,478 Elo+
Party 3
Arachne
Arachne
Romy972
Arachne
Level 63
God Stats
2W - 4L
1,421 SR
Queue Stats
61W - 63L
1,404 Elo+
Solo
Atlas
Atlas
SebasCvz
Atlas
Level 49
God Stats
8W - 4L
1,730 SR
Queue Stats
71W - 76L
1,470 Elo+
Party 3
Team Averages
Level 61
1,585 SR
1,453 Elo+

VS

Team Averages
Level 82
1,612 SR
1,404 Elo+
Charon
Charon
Azathoth-InABox
Charon
Level 49
God Stats
11W - 7L
1,649 SR
Queue Stats
28W - 35L
1,398 Elo+
Party 2
Nu Wa
Nu Wa
LiteOCE
Nu Wa
Level 143
God Stats
4W - 2L
1,520 SR
Queue Stats
460W - 460L
1,400 Elo+
Party 1
Surtr
Surtr
SQ8z
Surtr
Level 64
God Stats
17W - 6L
1,632 SR
Queue Stats
124W - 118L
1,455 Elo+
Solo
Martichoras
Martichoras
SergioEsteban11
Martichoras
Level 46
God Stats
7W - 6L
1,515 SR
Queue Stats
117W - 120L
1,360 Elo+
Party 1
Sobek
Sobek
tepsho
Sobek
Level 106
God Stats
2W - 0L
1,741 SR
Queue Stats
157W - 151L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
CralosCsv
Chronos
13
0 / 9 / 0
7,627
424
3,979
15,432
5,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
IxmSascha
Zhong Kui
15
2 / 4 / 1
9,815
545
12,691
15,970
12,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Izanami
Mdoc14
Izanami
17
4 / 3 / 1
11,135
619
10,687
15,018
6,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
Romy972
Arachne
11
1 / 6 / 1
7,441
413
5,229
14,731
4,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
SebasCvz
Atlas
11
0 / 5 / 1
7,919
440
5,471
18,550
16,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 12
8,810
489
4,233
8,731
7,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
LiteOCE
Nu Wa
17
9 / 2 / 11
10,668
593
18,753
9,811
4,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
SQ8z
Surtr
17
12 / 3 / 5
11,083
616
19,507
22,895
13,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Martichoras
SergioEsteban11
Martichoras
14
1 / 0 / 2
8,640
480
7,217
9,903
5,623
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
tepsho
Sobek
15
5 / 1 / 6
9,538
530
7,874
18,790
14,857
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
63
7
Kills
27
27
Deaths
7
4
Assists
36
Player
Kills
Deaths
Assists
KDA
W
0
1
12
6
L
Chronos
CralosCsv
Chronos
0
9
0
0
L
Zhong Kui
IxmSascha
Zhong Kui
2
4
1
0.63
W
Nu Wa
LiteOCE
Nu Wa
9
2
11
7.25
L
Izanami
Mdoc14
Izanami
4
3
1
1.5
L
Arachne
Romy972
Arachne
1
6
1
0.25
W
Surtr
SQ8z
Surtr
12
3
5
4.83
L
Atlas
SebasCvz
Atlas
0
5
1
0.1
W
Martichoras
SergioEsteban11
Martichoras
1
0
2
2
W
Sobek
tepsho
Sobek
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,057
Damage
57,584
79,701
Taken
70,130
45,117
Mitigated
46,056
12,487
Healing
18,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,233
704
0
1,819
8,731
7,303
111
3,318
5,185
25,377
0
L
Chronos
CralosCsv
Chronos
3,979
1,464
0
806
15,432
5,882
0
5,420
10,012
69,604
0
L
Zhong Kui
IxmSascha
Zhong Kui
12,691
1,163
0
4,711
15,970
12,111
360
6,925
9,045
63,468
0
W
Nu Wa
LiteOCE
Nu Wa
18,753
4,683
0
1,777
9,811
4,310
376
2,911
6,802
103,349
0
L
Izanami
Mdoc14
Izanami
10,687
7,760
0
3,642
15,018
6,105
1,903
3,112
11,906
0
103,425
L
Arachne
Romy972
Arachne
5,229
3,090
0
1,844
14,731
4,903
400
5,932
8,799
0
38,114
W
Surtr
SQ8z
Surtr
19,507
10,231
0
5,196
22,895
13,963
1,845
5,280
17,481
2,467
97,204
L
Atlas
SebasCvz
Atlas
5,471
1,576
0
1,484
18,550
16,116
238
10,421
8,129
27,103
0
W
Martichoras
SergioEsteban11
Martichoras
7,217
2,592
0
2,595
9,903
5,623
778
2,413
7,413
0
76,212
W
Sobek
tepsho
Sobek
7,874
237
0
7,027
18,790
14,857
0
7,495
10,613
45,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,937
Gold Earned
48,739
492
Minions Killed
477
0
Camps Cleared
0
1,617,143
Distance Traveled
1,717,184
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
8,810
489
39
2
0
342,123
0
L
Chronos
7,627
424
102
6
0
293,490
0
L
Zhong Kui
9,815
545
110
6
0
280,158
0
W
Nu Wa
10,668
593
135
8
0
319,628
3
L
Izanami
11,135
619
185
10
0
342,148
3
L
Arachne
7,441
413
57
3
0
356,009
0
W
Surtr
11,083
616
126
7
0
392,295
0
L
Atlas
7,919
440
38
2
0
345,338
0
W
Martichoras
8,640
480
117
7
0
319,476
0
W
Sobek
9,538
530
60
3
0
343,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role