Player Matchup

Sylvanus
Sylvanus
Blackmagic434
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,573 Elo+
Party 1
Kali
Kali
Diabolic Swagin
Kali
Level 76
God Stats
1W - 3L
1,735 SR
Queue Stats
28W - 36L
1,438 Elo+
Party 3
Eset
Eset
Sairaog
Eset
Level 156
God Stats
1W - 1L
1,440 SR
Queue Stats
143W - 127L
1,517 Elo+
Solo
Chaac
Chaac
Steebly
Chaac
Level 21
God Stats
0W - 1L
1,043 SR
Queue Stats
17W - 24L
1,405 Elo+
Party 3
Chernobog
Chernobog
quick_scopes_kid
Chernobog
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 81L
1,524 Elo+
Party 1
Team Averages
Level 76
1,444 SR
1,492 Elo+

VS

Team Averages
Level 112
1,583 SR
1,504 Elo+
Arachne
Arachne
FallenHunt3r
Arachne
Level 138
God Stats
23W - 12L
1,699 SR
Queue Stats
232W - 214L
1,509 Elo+
Party 2
Atlas
Atlas
The_ManinBlackk
Atlas
Level 82
God Stats
19W - 16L
1,595 SR
Queue Stats
127W - 130L
1,468 Elo+
Solo
Janus
Janus
devindog860
Janus
Level 122
God Stats
3W - 2L
1,489 SR
Queue Stats
101W - 88L
1,524 Elo+
Party 2
Ullr
Ullr
fabianprro
Ullr
Level 102
God Stats
22W - 15L
1,602 SR
Queue Stats
424W - 391L
1,502 Elo+
Solo
Mulan
Mulan
smokingapples34
Mulan
Level 117
God Stats
9W - 9L
1,528 SR
Queue Stats
142W - 138L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blackmagic434
Sylvanus
11
1 / 4 / 0
6,845
456
5,075
13,946
11,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 2 / 0
6,584
439
2,097
12,074
4,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
Sairaog
Eset
11
0 / 6 / 0
6,908
461
5,723
11,301
4,179
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Steebly
Chaac
11
1 / 7 / 1
6,986
466
7,782
14,499
6,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Chernobog
13
0 / 3 / 1
7,908
527
4,498
8,732
3,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
FallenHunt3r
Arachne
16
12 / 1 / 5
10,553
704
13,187
11,862
6,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 0 / 7
7,950
530
5,918
8,450
6,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 0 / 7
8,708
581
5,823
5,742
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 0 / 9
7,658
511
4,233
8,893
3,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 2 / 6
9,365
624
10,434
11,946
10,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
56
2
Kills
22
22
Deaths
3
2
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Blackmagic434
Sylvanus
1
4
0
0.25
L
0
2
0
0
W
Arachne
FallenHunt3r
Arachne
12
1
5
14.5
L
Eset
Sairaog
Eset
0
6
0
0
L
Chaac
Steebly
Chaac
1
7
1
0.21
W
2
0
7
5.5
W
3
0
7
6.5
W
1
0
9
5.5
L
Chernobog
0
3
1
0.17
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,175
Damage
39,595
60,552
Taken
46,893
30,631
Mitigated
28,196
15,609
Healing
20,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Blackmagic434
Sylvanus
5,075
1,792
810
3,869
13,946
11,129
54
4,352
9,534
23,323
0
L
2,097
1,155
0
2,151
12,074
4,814
17
1,246
10,718
0
49,793
W
Arachne
FallenHunt3r
Arachne
13,187
8,599
0
7,557
11,862
6,282
1,374
2,010
9,852
0
85,765
L
Eset
Sairaog
Eset
5,723
509
95
3,752
11,301
4,179
73
2,513
8,640
68,553
0
L
Chaac
Steebly
Chaac
7,782
1,308
0
3,017
14,499
6,850
0
1,307
13,136
0
38,194
W
5,918
2,477
0
3,845
8,450
6,187
287
2,720
5,730
23,466
0
W
5,823
294
0
947
5,742
2,173
295
3,024
2,718
67,096
0
W
4,233
1,264
0
1,865
8,893
3,543
52
1,622
7,271
0
55,805
L
Chernobog
4,498
2,599
0
1,915
8,732
3,659
440
1,907
6,783
0
63,429
W
10,434
1,862
0
6,479
11,946
10,011
328
1,892
10,054
0
65,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,231
Gold Earned
44,234
411
Minions Killed
463
0
Camps Cleared
0
1,288,400
Distance Traveled
1,441,421
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,845
456
28
2
0
252,313
5
L
Kali
6,584
439
71
5
0
211,124
2
W
Arachne
10,553
704
123
8
0
328,556
0
L
Eset
6,908
461
113
8
0
256,657
3
L
Chaac
6,986
466
66
4
0
285,910
0
W
Atlas
7,950
530
34
2
0
283,183
4
W
Janus
8,708
581
116
8
0
309,876
0
W
Ullr
7,658
511
91
6
0
248,871
0
L
Chernobog
7,908
527
133
9
0
282,396
0
W
Mulan
9,365
624
99
7
0
270,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role