Player Matchup

Danzaburou
Danzaburou
Punishertabz
Danzaburou
Level 118
God Stats
17W - 12L
1,477 SR
Queue Stats
483W - 510L
1,442 Elo+
Solo
Chiron
Chiron
RetiredPirate34
Chiron
Level 127
God Stats
12W - 9L
1,652 SR
Queue Stats
832W - 848L
1,579 Elo+
Solo
Anhur
Anhur
Slothnaps
Anhur
Level 119
God Stats
1W - 1L
1,285 SR
Queue Stats
49W - 64L
1,455 Elo+
Solo
Atlas
Atlas
The Insane Fart
Atlas
Level 144
God Stats
2W - 1L
1,285 SR
Queue Stats
156W - 181L
1,453 Elo+
Solo
Ix Chel
Ix Chel
YIIIPE
Ix Chel
Level 156
God Stats
10W - 14L
1,415 SR
Queue Stats
1,373W - 1,386L
1,452 Elo+
Solo
Team Averages
Level 133
1,423 SR
1,476 Elo+

VS

Team Averages
Level 111
1,503 SR
1,445 Elo+
Terra
Terra
HEAVYTHRUST O24
Terra
Level 127
God Stats
1W - 3L
1,266 SR
Queue Stats
162W - 192L
1,437 Elo+
Solo
Izanami
Izanami
Rahooligan
Izanami
Level 135
God Stats
6W - 7L
1,606 SR
Queue Stats
238W - 242L
1,481 Elo+
Solo
Ao Kuang
Ao Kuang
Red42Tango
Ao Kuang
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,405 Elo+
Solo
Lancelot
Lancelot
Sir SK33TER
Lancelot
Level 88
God Stats
4W - 1L
1,879 SR
Queue Stats
111W - 109L
1,446 Elo+
Solo
Cthulhu
Cthulhu
jay-man_878
Cthulhu
Level 100
God Stats
0W - 2L
1,266 SR
Queue Stats
119W - 141L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Punishertabz
Danzaburou
17
4 / 4 / 9
10,474
748
9,694
11,666
4,597
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
9 / 1 / 7
12,334
881
14,874
13,908
7,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Slothnaps
Anhur
17
8 / 5 / 10
11,045
789
14,227
14,674
6,856
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
0 / 3 / 15
10,335
738
9,923
20,604
27,066
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
YIIIPE
Ix Chel
18
1 / 2 / 18
11,255
804
15,974
15,303
8,720
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 4
8,783
627
1,915
16,120
16,607
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
Rahooligan
Izanami
18
3 / 6 / 5
10,596
757
18,678
14,765
6,141
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ao Kuang
Red42Tango
Ao Kuang
12
2 / 3 / 1
8,062
576
6,100
9,325
5,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Lancelot
Sir SK33TER
Lancelot
18
7 / 5 / 2
10,769
769
18,896
15,432
8,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
jay-man_878
Cthulhu
16
2 / 5 / 7
8,945
639
16,024
17,321
18,083
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
34
22
Kills
15
15
Deaths
22
59
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Danzaburou
Punishertabz
Danzaburou
4
4
9
2.13
L
Izanami
Rahooligan
Izanami
3
6
5
0.92
L
Ao Kuang
Red42Tango
Ao Kuang
2
3
1
0.83
W
9
1
7
12.5
L
Lancelot
Sir SK33TER
Lancelot
7
5
2
1.6
W
Anhur
Slothnaps
Anhur
8
5
10
2.6
W
0
3
15
2.5
W
Ix Chel
YIIIPE
Ix Chel
1
2
18
5
L
Cthulhu
jay-man_878
Cthulhu
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,692
Damage
61,613
76,155
Taken
72,963
54,647
Mitigated
54,127
31,412
Healing
20,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,915
179
4,597
4,006
16,120
16,607
0
6,954
9,166
3,970
0
W
Danzaburou
Punishertabz
Danzaburou
9,694
3,501
1,722
1,594
11,666
4,597
1,011
3,405
8,216
0
19,594
L
Izanami
Rahooligan
Izanami
18,678
11,733
555
1,032
14,765
6,141
0
5,674
9,091
0
40,670
L
Ao Kuang
Red42Tango
Ao Kuang
6,100
1,905
783
1,958
9,325
5,135
0
4,086
5,239
10,539
0
W
14,874
4,264
2,656
5,845
13,908
7,408
3,346
6,000
7,768
0
47,414
L
Lancelot
Sir SK33TER
Lancelot
18,896
3,790
1,392
2,654
15,432
8,161
0
4,473
10,959
0
30,487
W
Anhur
Slothnaps
Anhur
14,227
8,892
1,386
2,045
14,674
6,856
2,139
4,040
10,511
0
26,214
W
9,923
3,600
612
3,758
20,604
27,066
1,063
4,058
16,508
17,648
0
W
Ix Chel
YIIIPE
Ix Chel
15,974
3,420
6,621
5,173
15,303
8,720
572
4,111
11,150
31,774
0
L
Cthulhu
jay-man_878
Cthulhu
16,024
643
1,912
1,593
17,321
18,083
0
4,710
12,611
27,877
2,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,443
Gold Earned
47,155
150
Minions Killed
129
0
Camps Cleared
0
1,223,201
Distance Traveled
1,070,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,783
627
5
0
0
265,368
0
W
Danzaburou
10,474
748
22
2
0
229,106
0
L
Izanami
10,596
757
68
5
0
192,600
0
L
Ao Kuang
8,062
576
11
1
0
180,329
0
W
Chiron
12,334
881
60
4
0
236,203
0
L
Lancelot
10,769
769
23
2
0
214,181
0
W
Anhur
11,045
789
24
2
0
238,268
0
W
Atlas
10,335
738
16
1
0
259,889
0
W
Ix Chel
11,255
804
28
2
0
259,735
0
L
Cthulhu
8,945
639
22
2
0
218,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role