Player Matchup

Bacchus
Bacchus
BronDreadSword
Bacchus
Level 71
God Stats
35W - 30L
1,545 SR
Queue Stats
303W - 293L
1,528 Elo+
Solo
Chiron
Chiron
Crow5224
Chiron
Level 83
God Stats
7W - 7L
1,560 SR
Queue Stats
409W - 392L
1,542 Elo+
Solo
Janus
Janus
Curbstompuguy
Janus
Level 57
God Stats
70W - 53L
1,555 SR
Queue Stats
251W - 249L
1,514 Elo+
Solo
Team Averages
Level 70
1,553 SR
1,528 Elo+

VS

Team Averages
Level 37
1,402 SR
1,539 Elo+
Nemesis
Nemesis
Slickybie
Nemesis
Level 56
God Stats
18W - 12L
1,515 SR
Queue Stats
166W - 150L
1,528 Elo+
Party 1
Nox
Nox
Superjay_200
Nox
Level 37
God Stats
1W - 3L
1,304 SR
Queue Stats
428W - 426L
1,522 Elo+
Solo
Hercules
Hercules
smokesheep
Hercules
Level 18
God Stats
1W - 3L
1,388 SR
Queue Stats
12W - 11L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 8
10,084
776
8,465
10,323
8,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
Crow5224
Chiron
15
7 / 0 / 4
11,249
865
12,769
5,090
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 0 / 8
10,508
808
13,097
5,869
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Slickybie
Nemesis
11
3 / 2 / 1
9,219
709
4,759
11,880
4,336
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
1 / 7 / 2
8,988
691
2,789
11,896
4,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
smokesheep
Hercules
12
0 / 2 / 3
8,463
651
5,365
16,105
15,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
10
11
Kills
4
4
Deaths
11
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
4
8
1.5
W
Chiron
Crow5224
Chiron
7
0
4
9
W
2
0
8
6
L
Nemesis
Slickybie
Nemesis
3
2
1
1.75
L
1
7
2
0.29
L
Hercules
smokesheep
Hercules
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,331
Damage
12,913
21,282
Taken
39,881
12,716
Mitigated
24,596
7,087
Healing
4,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,465
214
0
2,009
10,323
8,460
0
1,183
8,929
20,368
0
W
Chiron
Crow5224
Chiron
12,769
2,535
557
2,094
5,090
2,050
2,128
599
4,417
0
40,665
W
13,097
427
0
2,427
5,869
2,206
478
1,549
4,023
65,973
0
L
Nemesis
Slickybie
Nemesis
4,759
1,798
0
1,319
11,880
4,336
0
6,361
4,957
0
19,440
L
2,789
405
0
86
11,896
4,292
0
7,296
4,094
34,997
0
L
Hercules
smokesheep
Hercules
5,365
275
0
2,716
16,105
15,968
0
6,655
8,788
297
24,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,841
Gold Earned
26,670
175
Minions Killed
108
0
Camps Cleared
0
778,719
Distance Traveled
714,709
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,084
776
21
2
0
242,687
3
W
Chiron
11,249
865
53
4
0
251,265
0
W
Janus
10,508
808
101
8
0
284,767
4
L
Nemesis
9,219
709
27
2
0
258,105
0
L
Nox
8,988
691
58
4
0
202,790
0
L
Hercules
8,463
651
23
2
0
253,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role