Player Matchup

Discordia
Discordia
DwnMyCharlyBrwn
Discordia
Level 126
God Stats
3W - 0L
1,490 SR
Queue Stats
292W - 291L
1,482 Elo+
Party 1
Achilles
Achilles
MUG1WARA420
Achilles
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 133L
1,526 Elo+
Solo
Nox
Nox
MadaraaUchiiHa
Nox
Level 29
God Stats
2W - 1L
1,698 SR
Queue Stats
44W - 44L
1,468 Elo+
Solo
Yemoja
Yemoja
Philibuster3
Yemoja
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 36L
1,210 Elo+
Solo
Charybdis
Charybdis
TREE FIDDl
Charybdis
Level 111
God Stats
5W - 4L
1,168 SR
Queue Stats
306W - 286L
1,572 Elo+
Party 1
Team Averages
Level 75
1,471 SR
1,452 Elo+

VS

Team Averages
Level 65
1,420 SR
1,560 Elo+
Tiamat
Tiamat
Danses
Tiamat
Level 122
God Stats
1W - 3L
1,331 SR
Queue Stats
706W - 722L
1,510 Elo+
Solo
Yemoja
Yemoja
GordonWeedMa
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 8L
1,722 Elo+
Solo
Atlas
Atlas
LegendairyBeary
Atlas
Level 60
God Stats
4W - 5L
1,270 SR
Queue Stats
378W - 359L
1,484 Elo+
Party 2
Fafnir
Fafnir
Polidius
Fafnir
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
278W - 285L
1,525 Elo+
Solo
Lancelot
Lancelot
Senapiro
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 62L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DwnMyCharlyBrwn
Discordia
11
3 / 0 / 8
6,567
1,313
5,842
2,284
959
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
MUG1WARA420
Achilles
10
3 / 1 / 5
6,326
1,265
2,822
6,377
5,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 0 / 9
6,248
1,250
4,327
3,402
1,308
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Yemoja
10
1 / 0 / 11
6,458
1,292
1,772
4,069
2,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charybdis
TREE FIDDl
Charybdis
11
3 / 1 / 5
6,433
1,287
4,794
3,604
1,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Danses
Tiamat
10
0 / 0 / 0
4,641
928
1,903
1,807
954
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Yemoja
1
0 / 0 / 0
1,240
248
0
0
0
8
0 / 4 / 0
4,565
913
3,807
7,723
6,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fafnir
Polidius
Fafnir
8
0 / 3 / 0
4,719
944
1,683
5,560
5,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Senapiro
Lancelot
6
0 / 5 / 0
4,266
853
1,985
5,878
2,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
0
12
Kills
0
2
Deaths
12
38
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Danses
Tiamat
0
0
0
0
W
Discordia
DwnMyCharlyBrwn
Discordia
3
0
8
7
L
Yemoja
0
0
0
0
L
0
4
0
0
W
Achilles
MUG1WARA420
Achilles
3
1
5
5.5
W
2
0
9
6.5
W
Yemoja
1
0
11
6.5
L
Fafnir
Polidius
Fafnir
0
3
0
0
L
Lancelot
Senapiro
Lancelot
0
5
0
0
W
Charybdis
TREE FIDDl
Charybdis
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,557
Damage
9,378
19,736
Taken
20,968
12,156
Mitigated
15,500
10,101
Healing
1,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Danses
Tiamat
1,903
55
0
450
1,807
954
0
1,010
797
6,670
0
W
Discordia
DwnMyCharlyBrwn
Discordia
5,842
763
357
369
2,284
959
1,521
1,592
692
14,084
0
L
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
3,807
1,017
0
780
7,723
6,295
0
3,642
3,920
5,956
0
W
Achilles
MUG1WARA420
Achilles
2,822
677
393
1,074
6,377
5,957
759
1,189
5,188
237
5,995
W
4,327
300
1,195
868
3,402
1,308
1,679
1,994
1,408
8,619
0
W
Yemoja
1,772
861
3,958
1,095
4,069
2,460
656
1,936
2,133
3,267
0
L
Fafnir
Polidius
Fafnir
1,683
558
0
417
5,560
5,785
0
3,633
1,851
2,837
0
L
Lancelot
Senapiro
Lancelot
1,985
316
13
93
5,878
2,466
0
3,725
2,034
0
2,250
W
Charybdis
TREE FIDDl
Charybdis
4,794
2,828
0
792
3,604
1,472
2,904
682
2,922
0
11,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,032
Gold Earned
19,431
58
Minions Killed
12
0
Camps Cleared
0
460,557
Distance Traveled
333,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
4,641
928
8
2
0
101,480
0
W
Discordia
6,567
1,313
15
3
0
97,981
0
L
Yemoja
1,240
248
0
0
0
0
0
L
Atlas
4,565
913
1
0
0
76,016
0
W
Achilles
6,326
1,265
6
1
0
104,824
0
W
Nox
6,248
1,250
12
2
0
89,640
0
W
Yemoja
6,458
1,292
10
2
0
84,154
0
L
Fafnir
4,719
944
2
0
0
81,706
0
L
Lancelot
4,266
853
1
0
0
74,428
0
W
Charybdis
6,433
1,287
15
3
0
83,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role