Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ArCh Dreamz
Ah Muzen Cab
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 47L
1,222 Elo+
Solo
Merlin
Merlin
BigPapaFuzz
Merlin
Level 122
God Stats
5W - 8L
1,474 SR
Queue Stats
171W - 172L
1,560 Elo+
Party 1
Bacchus
Bacchus
YourSexyNeighbor
Bacchus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,237 Elo+
Party 1
Team Averages
Level 59
1,491 SR
1,339 Elo+

VS

Team Averages
Level 60
1,424 SR
1,376 Elo+
Artio
Artio
echizu
Artio
Level 57
God Stats
5W - 16L
1,273 SR
Queue Stats
299W - 308L
1,415 Elo+
Party 2
Ravana
Ravana
loneville
Ravana
Level 29
God Stats
5W - 4L
1,500 SR
Queue Stats
246W - 242L
1,415 Elo+
Party 2
Hel
Hel
luufyy
Hel
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 36L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArCh Dreamz
Ah Muzen Cab
13
0 / 2 / 10
9,973
712
6,331
5,815
2,121
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Merlin
15
8 / 2 / 3
12,070
862
18,640
8,473
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 3 / 8
10,659
761
8,990
17,922
19,583
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
echizu
Artio
13
1 / 2 / 6
9,914
708
6,017
19,359
23,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ravana
loneville
Ravana
13
6 / 3 / 0
10,486
749
9,062
12,225
12,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hel
luufyy
Hel
11
0 / 6 / 5
9,168
655
3,965
11,393
5,000
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
11
Kills
7
7
Deaths
11
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ArCh Dreamz
Ah Muzen Cab
0
2
10
2.5
W
Merlin
8
2
3
4.75
W
3
3
8
2.33
L
Artio
echizu
Artio
1
2
6
2
L
Ravana
loneville
Ravana
6
3
0
2
L
Hel
luufyy
Hel
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,961
Damage
19,044
32,210
Taken
42,977
24,785
Mitigated
41,162
2,297
Healing
13,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ArCh Dreamz
Ah Muzen Cab
6,331
2,247
0
207
5,815
2,121
1,141
2,547
3,102
0
31,581
W
Merlin
18,640
1,110
0
0
8,473
3,081
923
2,005
6,212
75,607
0
W
8,990
1,050
0
2,090
17,922
19,583
146
4,475
12,737
21,617
0
L
Artio
echizu
Artio
6,017
363
302
3,322
19,359
23,572
0
10,376
8,983
28,384
323
L
Ravana
loneville
Ravana
9,062
1,828
0
2,037
12,225
12,590
0
8,195
4,030
0
21,021
L
Hel
luufyy
Hel
3,965
768
4,488
3,680
11,393
5,000
0
9,097
2,296
29,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,702
Gold Earned
29,568
155
Minions Killed
114
0
Camps Cleared
0
726,143
Distance Traveled
685,298
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,973
712
37
3
0
232,018
0
W
Merlin
12,070
862
106
8
0
243,961
1
W
Bacchus
10,659
761
12
1
0
250,164
0
L
Artio
9,914
708
38
3
0
243,615
0
L
Ravana
10,486
749
23
2
0
240,555
0
L
Hel
9,168
655
53
4
0
201,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role