Player Matchup

Scylla
Scylla
Jaaadawg
Scylla
Level 68
God Stats
88W - 59L
1,575 SR
Queue Stats
150W - 135L
1,413 Elo+
Solo
Sun Wukong
Sun Wukong
JakkBiRD
Sun Wukong
Level 68
God Stats
15W - 10L
1,536 SR
Queue Stats
85W - 96L
1,414 Elo+
Party 1
Serqet
Serqet
victoryman1
Serqet
Level 101
God Stats
13W - 7L
1,577 SR
Queue Stats
117W - 106L
1,453 Elo+
Party 1
Team Averages
Level 79
1,563 SR
1,427 Elo+

VS

Team Averages
Level 43
1,576 SR
1,342 Elo+
Cthulhu
Cthulhu
Dobuchu
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,317 Elo+
Party 2
Baron Samedi
Baron Samedi
FrostyOnyx
Baron Samedi
Level 32
God Stats
1W - 5L
1,575 SR
Queue Stats
15W - 24L
1,285 Elo+
Party 2
Da Ji
Da Ji
justreese7448
Da Ji
Level 83
God Stats
13W - 6L
1,654 SR
Queue Stats
121W - 117L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jaaadawg
Scylla
12
2 / 0 / 3
8,500
773
6,657
4,922
1,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
JakkBiRD
Sun Wukong
10
1 / 0 / 5
8,063
733
6,726
8,441
8,238
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Serqet
11
3 / 1 / 2
8,391
763
2,939
5,219
3,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dobuchu
Cthulhu
10
0 / 1 / 1
7,108
646
3,393
7,594
5,989
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
FrostyOnyx
Baron Samedi
10
0 / 2 / 1
7,161
651
6,890
6,206
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

10
1 / 3 / 0
7,486
681
3,411
7,333
3,351
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
6
Kills
1
1
Deaths
6
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dobuchu
Cthulhu
0
1
1
0.5
L
Baron Samedi
FrostyOnyx
Baron Samedi
0
2
1
0.25
W
Scylla
Jaaadawg
Scylla
2
0
3
3.5
W
Sun Wukong
JakkBiRD
Sun Wukong
1
0
5
3.5
L
1
3
0
0.33
W
Serqet
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,322
Damage
13,694
18,582
Taken
21,133
12,967
Mitigated
12,204
3,549
Healing
3,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dobuchu
Cthulhu
3,393
165
133
92
7,594
5,989
0
3,755
3,803
16,283
226
L
Baron Samedi
FrostyOnyx
Baron Samedi
6,890
637
1,476
1,764
6,206
2,864
0
1,806
4,326
31,310
0
W
Scylla
Jaaadawg
Scylla
6,657
408
0
500
4,922
1,621
0
2,148
2,774
48,689
0
W
Sun Wukong
JakkBiRD
Sun Wukong
6,726
1,275
252
2,409
8,441
8,238
0
5,429
3,012
0
23,452
L
3,411
165
0
0
7,333
3,351
0
1,471
5,242
0
18,557
W
Serqet
2,939
276
0
388
5,219
3,108
0
2,732
2,487
0
14,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,954
Gold Earned
21,755
122
Minions Killed
91
0
Camps Cleared
0
633,259
Distance Traveled
593,891
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,108
646
21
2
0
216,619
0
L
Baron Samedi
7,161
651
40
4
0
174,022
5
W
Scylla
8,500
773
72
7
0
202,962
0
W
Sun Wukong
8,063
733
29
3
0
223,302
2
L
Da Ji
7,486
681
30
3
0
203,250
0
W
Serqet
8,391
763
21
2
0
206,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role