Player Matchup

Surtr
Surtr
 
Surtr
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
EndyFire
Bellona
Level 66
God Stats
1W - 0L
1,876 SR
Queue Stats
24W - 16L
1,456 Elo+
Party 2
Ra
Ra
Himot0
Ra
Level 137
God Stats
2W - 2L
1,500 SR
Queue Stats
217W - 246L
1,374 Elo+
Solo
Da Ji
Da Ji
Mate1337
Da Ji
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 16L
1,396 Elo+
Party 2
Neith
Neith
dimasik666666
Neith
Level 119
God Stats
2W - 3L
1,709 SR
Queue Stats
194W - 195L
1,447 Elo+
Solo
Team Averages
Level 107
1,617 SR
1,435 Elo+

VS

Team Averages
Level 132
1,485 SR
1,447 Elo+
Horus
Horus
Ershvlad
Horus
Level 103
God Stats
4W - 2L
1,646 SR
Queue Stats
201W - 203L
1,393 Elo+
Party 1
Chronos
Chronos
HashibaToyotomi
Chronos
Level 243
God Stats
10W - 13L
1,514 SR
Queue Stats
1,694W - 1,734L
1,474 Elo+
Solo
Persephone
Persephone
Kingspade011
Persephone
Level 89
God Stats
3W - 10L
1,264 SR
Queue Stats
206W - 210L
1,393 Elo+
Party 1
Maui
Maui
KitsuneHikari
Maui
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 205L
1,438 Elo+
Solo
Odin
Odin
notorious-ralle
Odin
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 86L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
16
4 / 1 / 9
8,571
857
8,777
17,472
11,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
EndyFire
Bellona
14
2 / 2 / 13
8,178
818
10,113
14,306
14,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
15
7 / 1 / 4
9,052
905
15,543
10,504
4,934
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Da Ji
Mate1337
Da Ji
15
4 / 0 / 11
8,578
858
6,476
8,118
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 2 / 12
7,491
749
8,758
8,544
3,468
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ershvlad
Horus
14
3 / 5 / 2
8,461
846
12,370
16,452
19,402
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
2 / 1 / 2
7,897
790
7,735
5,899
3,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
Kingspade011
Persephone
13
1 / 5 / 2
7,544
754
13,481
9,355
4,040
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 4
6,895
690
4,082
11,897
14,988
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 3
7,182
718
8,996
13,248
15,707
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
19
17
Kills
6
6
Deaths
18
49
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
1
9
8.5
W
Bellona
EndyFire
Bellona
2
2
13
4.25
L
Horus
Ershvlad
Horus
3
5
2
0.8
L
2
1
2
3
W
Ra
7
1
4
9
L
Persephone
Kingspade011
Persephone
1
5
2
0.4
L
0
3
4
0.67
W
Da Ji
Mate1337
Da Ji
4
0
11
9.5
W
0
2
12
3
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,667
Damage
46,664
58,944
Taken
56,851
38,912
Mitigated
57,326
36,064
Healing
16,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,777
2,286
2,522
6,280
17,472
11,434
498
9,366
8,106
445
17,320
W
Bellona
EndyFire
Bellona
10,113
1,396
438
2,525
14,306
14,476
123
8,018
6,288
0
11,733
L
Horus
Ershvlad
Horus
12,370
2,511
2,333
4,934
16,452
19,402
0
4,910
10,835
5,974
12,950
L
7,735
2,976
236
1,407
5,899
3,189
0
1,742
3,999
20,575
0
W
Ra
15,543
1,910
11,284
6,477
10,504
4,934
367
5,665
4,839
34,396
0
L
Persephone
Kingspade011
Persephone
13,481
1,729
0
811
9,355
4,040
0
1,582
7,582
23,969
0
L
4,082
559
2,566
1,767
11,897
14,988
0
3,135
8,369
6,283
0
W
Da Ji
Mate1337
Da Ji
6,476
1,508
1,575
1,675
8,118
4,600
426
4,143
3,975
0
10,657
W
8,758
4,112
956
2,332
8,544
3,468
554
4,513
4,031
0
18,750
L
8,996
934
614
2,043
13,248
15,707
0
3,747
9,201
3,844
19,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,870
Gold Earned
37,979
105
Minions Killed
114
0
Camps Cleared
0
1,070,017
Distance Traveled
987,034
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,571
857
24
2
0
210,606
0
W
Bellona
8,178
818
6
1
0
214,144
0
L
Horus
8,461
846
11
1
0
192,043
0
L
Chronos
7,897
790
37
4
0
195,037
0
W
Ra
9,052
905
43
4
0
216,756
0
L
Persephone
7,544
754
19
2
0
199,965
0
L
Maui
6,895
690
3
0
0
197,240
0
W
Da Ji
8,578
858
10
1
0
240,191
0
W
Neith
7,491
749
22
2
0
188,320
0
L
Odin
7,182
718
44
4
0
202,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role