Player Matchup

Khepri
Khepri
Black Vecna
Khepri
Level 97
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 63L
1,337 Elo+
Party 2
Zhong Kui
Zhong Kui
NubSuckin
Zhong Kui
Level 88
God Stats
5W - 4L
1,274 SR
Queue Stats
162W - 174L
1,412 Elo+
Party 1
Sylvanus
Sylvanus
Searpent
Sylvanus
Level 108
God Stats
1W - 3L
1,187 SR
Queue Stats
179W - 183L
1,453 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ToeSuckin
Morgan Le Fay
Level 61
God Stats
3W - 1L
1,818 SR
Queue Stats
244W - 295L
1,395 Elo+
Party 1
Surtr
Surtr
oMlNERo
Surtr
Level 16
God Stats
0W - 1L
1,336 SR
Queue Stats
9W - 21L
1,282 Elo+
Party 2
Team Averages
Level 74
1,423 SR
1,376 Elo+

VS

Team Averages
Level 78
1,505 SR
1,503 Elo+
Athena
Athena
ComfyLauren
Athena
Level 61
God Stats
3W - 3L
1,500 SR
Queue Stats
138W - 189L
1,702 Elo+
Solo
Chang'e
Chang'e
Garding22
Chang'e
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
288W - 246L
1,520 Elo+
Solo
Raijin
Raijin
RemedyJ46
Raijin
Level 126
God Stats
2W - 0L
1,733 SR
Queue Stats
62W - 65L
1,437 Elo+
Solo
Khepri
Khepri
SSJ THURBZ
Khepri
Level 55
God Stats
7W - 7L
1,327 SR
Queue Stats
272W - 290L
1,411 Elo+
Solo
Thoth
Thoth
kingkong1103
Thoth
Level 80
God Stats
6W - 3L
1,463 SR
Queue Stats
247W - 253L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
5
0 / 0 / 0
8,652
412
0
0
0
Zhong Kui
NubSuckin
Zhong Kui
20
9 / 2 / 9
14,988
714
29,350
19,848
23,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Searpent
Sylvanus
20
4 / 3 / 16
13,972
665
18,608
28,146
44,624
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
ToeSuckin
Morgan Le Fay
20
2 / 7 / 9
12,331
587
21,682
20,982
10,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Surtr
oMlNERo
Surtr
20
8 / 8 / 9
13,393
638
23,513
27,572
17,259
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
18
0 / 5 / 8
11,350
540
3,063
20,178
27,036
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Garding22
Chang'e
20
2 / 2 / 9
12,497
595
15,545
20,357
14,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Raijin
RemedyJ46
Raijin
20
14 / 9 / 5
15,600
743
22,020
23,975
15,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Khepri
SSJ THURBZ
Khepri
20
1 / 6 / 15
12,718
606
14,782
32,232
55,418
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

20
3 / 1 / 13
14,985
714
23,354
11,316
7,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
70
23
Kills
20
20
Deaths
23
43
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Khepri
0
0
0
0
W
Athena
0
5
8
0.8
W
Chang'e
Garding22
Chang'e
2
2
9
3.25
L
Zhong Kui
NubSuckin
Zhong Kui
9
2
9
6.75
W
Raijin
RemedyJ46
Raijin
14
9
5
1.83
W
Khepri
SSJ THURBZ
Khepri
1
6
15
1.42
L
Sylvanus
Searpent
Sylvanus
4
3
16
4
L
Morgan Le Fay
ToeSuckin
Morgan Le Fay
2
7
9
0.93
W
3
1
13
9.5
L
Surtr
oMlNERo
Surtr
8
8
9
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,153
Damage
78,764
96,548
Taken
108,058
95,193
Mitigated
119,891
42,878
Healing
46,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
0
0
0
0
0
0
0
0
0
0
0
W
Athena
3,063
1,249
0
475
20,178
27,036
1,079
14,001
6,177
6,905
0
W
Chang'e
Garding22
Chang'e
15,545
2,329
22,838
12,041
20,357
14,307
1,708
12,934
7,423
36,794
0
L
Zhong Kui
NubSuckin
Zhong Kui
29,350
2,755
2,056
5,992
19,848
23,166
1,121
15,548
4,300
56,378
0
W
Raijin
RemedyJ46
Raijin
22,020
1,207
2,618
1,900
23,975
15,410
1,155
16,515
7,460
40,543
0
W
Khepri
SSJ THURBZ
Khepri
14,782
617
1,901
1,919
32,232
55,418
853
18,491
13,741
33,575
0
L
Sylvanus
Searpent
Sylvanus
18,608
5,229
12,756
13,606
28,146
44,624
792
20,064
8,082
43,805
0
L
Morgan Le Fay
ToeSuckin
Morgan Le Fay
21,682
2,401
1,869
3,573
20,982
10,144
961
18,835
2,147
52,378
0
W
23,354
791
2,003
1,142
11,316
7,720
3,013
8,163
3,153
89,985
0
L
Surtr
oMlNERo
Surtr
23,513
12,334
496
2,530
27,572
17,259
1,222
24,317
3,255
501
34,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,336
Gold Earned
67,150
192
Minions Killed
278
0
Camps Cleared
0
1,273,099
Distance Traveled
1,675,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,652
412
0
0
0
0
0
W
Athena
11,350
540
9
0
0
278,330
0
W
Chang'e
12,497
595
48
2
0
359,751
0
L
Zhong Kui
14,988
714
68
3
0
381,328
0
W
Raijin
15,600
743
42
2
0
297,044
0
W
Khepri
12,718
606
38
2
0
365,276
0
L
Sylvanus
13,972
665
55
3
0
301,457
0
L
Morgan Le Fay
12,331
587
47
2
0
298,665
0
W
Thoth
14,985
714
141
7
0
374,714
0
L
Surtr
13,393
638
22
1
0
291,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role