Player Matchup

Arachne
Arachne
MeFTuN1
Arachne
Level 115
God Stats
10W - 10L
1,538 SR
Queue Stats
90W - 86L
1,500 Elo+
Solo
Tiamat
Tiamat
Takishimaaa
Tiamat
Level 27
God Stats
11W - 17L
1,209 SR
Queue Stats
168W - 173L
1,363 Elo+
Party 1
Odin
Odin
Tomartinez
Odin
Level 87
God Stats
14W - 3L
1,727 SR
Queue Stats
85W - 57L
1,502 Elo+
Solo
Nox
Nox
Zenith__11
Nox
Level 126
God Stats
53W - 61L
1,450 SR
Queue Stats
222W - 233L
1,417 Elo+
Solo
Bacchus
Bacchus
хомяк8
Bacchus
Level 63
God Stats
22W - 16L
1,500 SR
Queue Stats
160W - 167L
1,363 Elo+
Party 1
Team Averages
Level 84
1,485 SR
1,429 Elo+

VS

Team Averages
Level 61
1,433 SR
1,393 Elo+
Cerberus
Cerberus
BRKO8
Cerberus
Level 53
God Stats
1W - 4L
1,398 SR
Queue Stats
49W - 51L
1,454 Elo+
Solo
Janus
Janus
NRG__ION
Janus
Level 62
God Stats
8W - 11L
1,451 SR
Queue Stats
104W - 103L
1,425 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Strike_seifouYT
Ah Muzen Cab
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 87L
1,404 Elo+
Solo
Pele
Pele
TR-MKS
Pele
Level 16
God Stats
3W - 2L
1,457 SR
Queue Stats
9W - 8L
1,338 Elo+
Party 2
Bellona
Bellona
WoUnDs_GhOsT
Bellona
Level 69
God Stats
0W - 3L
1,361 SR
Queue Stats
87W - 75L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
MeFTuN1
Arachne
14
7 / 2 / 2
8,624
575
13,594
14,110
5,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
14
1 / 1 / 2
8,476
565
6,974
7,432
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
5 / 2 / 2
9,119
608
10,494
12,605
13,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 2 / 5
8,945
596
6,211
7,985
3,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bacchus
хомяк8
Bacchus
13
1 / 3 / 6
7,860
524
3,512
14,331
12,712
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BRKO8
Cerberus
11
2 / 3 / 4
7,617
508
6,322
14,123
12,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
NRG__ION
Janus
12
0 / 4 / 1
7,101
473
5,321
9,149
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Strike_seifouYT
Ah Muzen Cab
11
1 / 4 / 0
6,821
455
4,310
9,565
3,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pele
TR-MKS
Pele
13
6 / 3 / 0
8,369
558
5,746
12,993
4,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
WoUnDs_GhOsT
Bellona
12
0 / 5 / 4
7,493
500
9,039
18,418
20,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
18
Kills
9
10
Deaths
19
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BRKO8
Cerberus
2
3
4
1.33
W
Arachne
MeFTuN1
Arachne
7
2
2
4
L
Janus
NRG__ION
Janus
0
4
1
0.13
L
Ah Muzen Cab
Strike_seifouYT
Ah Muzen Cab
1
4
0
0.25
L
Pele
TR-MKS
Pele
6
3
0
2
W
Tiamat
1
1
2
2
W
5
2
2
3
L
Bellona
WoUnDs_GhOsT
Bellona
0
5
4
0.4
W
4
2
5
3.25
W
Bacchus
хомяк8
Bacchus
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,785
Damage
30,738
56,463
Taken
64,248
39,703
Mitigated
45,772
12,803
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BRKO8
Cerberus
6,322
634
231
4,247
14,123
12,613
517
7,288
6,549
24,644
0
W
Arachne
MeFTuN1
Arachne
13,594
10,185
0
3,290
14,110
5,847
413
2,206
11,746
0
62,018
L
Janus
NRG__ION
Janus
5,321
89
0
1,072
9,149
3,670
0
5,048
4,061
50,077
0
L
Ah Muzen Cab
Strike_seifouYT
Ah Muzen Cab
4,310
1,635
0
442
9,565
3,746
0
2,373
7,118
0
48,585
L
Pele
TR-MKS
Pele
5,746
1,778
0
1,399
12,993
4,989
1,017
1,750
11,203
0
43,555
W
Tiamat
6,974
142
0
2,040
7,432
4,034
330
3,163
4,111
64,904
0
W
10,494
1,893
0
1,102
12,605
13,580
0
413
12,192
2,441
58,411
L
Bellona
WoUnDs_GhOsT
Bellona
9,039
3,642
0
3,963
18,418
20,754
1,112
713
17,705
0
52,112
W
6,211
1,345
0
2,542
7,985
3,530
2,972
2,768
5,199
67,615
0
W
Bacchus
хомяк8
Bacchus
3,512
500
0
3,829
14,331
12,712
1,214
2,710
11,572
26,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,024
Gold Earned
37,401
438
Minions Killed
345
0
Camps Cleared
0
1,469,064
Distance Traveled
1,425,156
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,617
508
58
4
0
294,337
3
W
Arachne
8,624
575
82
5
0
320,509
0
L
Janus
7,101
473
95
6
0
279,407
0
L
Ah Muzen Cab
6,821
455
67
4
0
246,436
1
L
Pele
8,369
558
66
4
0
342,770
0
W
Tiamat
8,476
565
101
7
0
315,274
0
W
Odin
9,119
608
85
6
0
298,964
4
L
Bellona
7,493
500
59
4
0
262,206
0
W
Nox
8,945
596
132
9
0
263,192
8
W
Bacchus
7,860
524
38
3
0
271,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role