Player Matchup

Sun Wukong
Sun Wukong
Gold IV
Ainzsword
Sun Wukong
Gold IV
Level 158
God Stats
26W - 20L
1,506 SR
Queue Stats
238W - 219L
1,309 MMR
Party 2
Artemis
Artemis
Bronze III
IJustGotThisGame
Artemis
Bronze III
Level 72
God Stats
1W - 0L
1,955 SR
Queue Stats
2W - 3L
1,509 MMR
Solo
Ah Puch
Ah Puch
Gold I
RB4L PUNTN
Ah Puch
Gold I
Level 158
God Stats
64W - 63L
1,642 SR
Queue Stats
287W - 299L
1,680 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,701 SR
1,499 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,519 SR
1,295 MMR
Izanami
Izanami
Silver III
Fallen Mediic
Izanami
Silver III
Level 117
God Stats
0W - 1L
1,518 SR
Queue Stats
19W - 23L
1,311 MMR
Party 1
Ra
Ra
Silver IV
KratzDaddy1
Ra
Silver IV
Level 116
God Stats
3W - 4L
1,563 SR
Queue Stats
7W - 11L
1,343 MMR
Party 1
Ymir
Ymir
Silver V
Lingading5760
Ymir
Silver V
Level 99
God Stats
0W - 5L
1,475 SR
Queue Stats
7W - 12L
1,232 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ainzsword
Sun Wukong
10
1 / 2 / 8
8,177
743
5,190
9,916
8,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
5 / 1 / 4
9,855
896
16,701
9,088
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
RB4L PUNTN
Ah Puch
12
3 / 0 / 6
9,064
824
10,780
3,749
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AchillesAphroditeGaneshaBaron SamediDiscordia

VS

Bans
AresBacchusAmaterasuOdinMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
10
0 / 2 / 1
7,399
673
5,530
12,676
4,528
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 0
7,961
724
3,928
9,243
3,421
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 4 / 2
7,340
667
2,337
13,724
12,451
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
9
Kills
2
3
Deaths
9
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ainzsword
Sun Wukong
1
2
8
2.5
L
Izanami
0
2
1
0.25
W
5
1
4
7
L
2
3
0
0.67
L
0
4
2
0.25
W
Ah Puch
RB4L PUNTN
Ah Puch
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,671
Damage
11,795
22,753
Taken
35,643
13,168
Mitigated
20,400
6,456
Healing
2,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ainzsword
Sun Wukong
5,190
925
191
1,475
9,916
8,010
0
2,814
7,102
268
20,432
L
Izanami
5,530
3,698
0
250
12,676
4,528
0
5,132
7,544
0
35,500
W
16,701
9,591
0
3,402
9,088
3,817
2,312
2,594
6,424
0
54,740
L
3,928
170
553
1,078
9,243
3,421
0
3,346
5,897
26,224
0
L
2,337
205
0
1,065
13,724
12,451
0
2,848
10,876
9,359
0
W
Ah Puch
RB4L PUNTN
Ah Puch
10,780
410
0
1,388
3,749
1,341
344
1,609
2,140
44,657
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,096
Gold Earned
22,700
142
Minions Killed
111
0
Camps Cleared
0
596,918
Distance Traveled
573,775
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,177
743
17
2
0
199,305
1
L
Izanami
7,399
673
74
7
0
174,343
0
W
Artemis
9,855
896
73
7
0
187,828
0
L
Ra
7,961
724
27
2
0
201,561
2
L
Ymir
7,340
667
10
1
0
197,871
2
W
Ah Puch
9,064
824
52
5
0
209,785
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role